SC2 HotS in when, wait what?

I had three thoughts when I read that Heart of the Swarm is due mid march 2013…

1 – That’s like 7 months away…oh shit! It’s almost December.

2 – I wonder if SC2 is any good?

3 – Who am I kidding, I have dailies to do.

Happy killing.

Is Wrathion an evil mongrel?

That funny son-of-a-black-dragon named Wrathion has a new quest in a future patch, to continue the bump and grind of assembling a Legendary item. The quest is called “Test of Valor” and requires the collection of 6000 valor points. So it’s not important if he’s evil in a good vs evil way, more in terms of if he’s the sadistic expression of “Love that Valor” grind which Mists has brought us.

It is not clear if the counter for 6000 starts when the quest is accepted, or is retroactive. I’d suggest that making it retroactive is poor for three reasons:

  1. getting a Legendary should be hard. 6 weeks work is nothing compared to the years of work to get early Legendary items like Sulfuron and Thunderfury. Yes it should be as hard as it was.
  2. getting 6000 valor will count in the next expansion as well as this one. Meaning that from start it does not matter what you do to earn them, its just a questline for a particularly challenging set of content.
  3. if it is retroactive then I have 6000 valor from ages ago when valor points were first introduced, considering some isolated mechanic which counts from one day, but ignores others makes the coding harder.

So make it count from the time the quest is accepted, and make it reset if the quest is dropped. The idea that this might upset people upsets me. I’ll say something rude and elitist which is hopefully out of character for me: play another game if six weeks work is too hard for a legendary item.

There is a thread on the official forms saying farewell to WoW due to the Valor grind. While I think the grind itself around gearing with Valor is poor in Pandaria, I’m all for the Legendary being brutally punishing, the harder they are the better.

Thoughts? Too harsh?

Faction reps gaining slowly

A quick toon update on Reputations in progress for Mortigen my Death Knight, making me think that daily quests do have a reward, but by golly that does not make them entertaining.

  • Black Prince now Honored. Not a big deal without the drops needed from raid bosses, which are darn rare and most of what I need now coming from Heart of Fear.
  • Golden Lotus now Revered, so I can save that little more valor and might soon have some upgraded epic Shoulders. Yay. Anyone got some spare Valor? Also means I can unlock the Shadow Pan to start more quests. And a step closer to the epic quest reward too.
  • Klaxxi now Revered, also not a big deal due to the Valor requirement on rewards. I suppose it is one step closer to Exalted and a free 487 epic item. Yippee. Grind.
  • Tillers now totally beyond my comprehension of which idiot farmer likes me, and which are snarky. I do not understand why Farmer Yoon (or whatever his name is) actually needs rep or help. What he really needs and actually has is a host of available players to be slaves on his farm while he stands idle beside the hut watching. That shovel pusher is lucky he is not a yellow-mob, because I’d be killing him every week. Yes, I am exalted which is why these turkeys get the biggest rant.
  • I also do not understand how to get Cooking leveled quickly. All my non-“Way-of-the” cooking is gray.
  • Anglers have had a brief look in, but fishing is no more compelling than before, which means that it’ll be one of the last things I do each week if I have the time.
  • Archaeology is after fishing/Anglers. Yawn.

So I keep doing Golden Lotus and Klaxxi for the Exalted quest chain, garnering Valor to buy the Shoulders, then add Shadow Pan into the mix instead of Tillers so that the epic Helm will one day be something available too.

It’s nice to have an upgrade path. See you online.

dps rankings for pve raiding

Saw the wowinsider post about dps performance in raids, 10 man through LFR to 25 man Heroic. The disparity (based upon raidbot) between Unholy vs Frost Death Knights is wider than I thought, especially when you show the data given an average, and the Unholy is below average; approx 10-20% difference based upon ideal scenarios, depending on what style of raid you are playing in. Bugger.

Nobody likes being below average. 🙂 I’ll have to rectify my spec choice asap. 10% might translate doing ~12.5% of the dps in a fight into ~13%, which could also be considered a slightly faster transition between boss phases in most fights. That is a key factor in killing bosses successfully!

What is disparaging is that some classes-specs are not suffering a 10% gap, they’re in the 22-35% below average range! Some BM Hunter, Frost mages, and one Rogue spec are horrid, and Monks are not far behind them. By comparison a DK being 10% shy of average is doing OK. Now in contrast Rogues and Mages have a spec each that can do well, so all is not lost. Afflic Warlocks, Fire Mages and Shadow Priests should be lighting up the dps charts.

What should this type of information lead to?

Perhaps it should create awareness of the potential to improve by switching play styles amongst characters, and it should certainly serve as some guide for who to take to a raid. Taking a Mage who is not spec’ed into Fire is not doing the raid any favours (that is not to say don’t bring the player, et al – just be aware).

It should not be taken as an excuse to whine about balance and favoritism, there is enough of that already. As always theory crafting, especially via graphs should always be taken with a grain of salt. Happy killing.

Quicktip – Use wowprogress to look for guild hoppers

WoW Progress tells you a lot about a player, when it can get reasonable data. It will show you how many guilds they have been in, which might give an indication of their character.

When you have players come and go through guilds which affects the balance, spotting those players who are always entering and leaving on whims is handy so that they never enter in the first place. Apart from checking The Armory and other tools to check their character’s current setup, the character history can help.

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A smattering of blue footprints

Here are a few of the blue posts recently, showing what is topical out there for Warcraft at the moment.

A few folks don’t like to wait for the Cinder Kitten pet, and there is the odd rant about it. The devs move forward their plan to do another fund raising venture because of the hurricane and folks get angry. A brilliant example of first world problems.

The extra rolls allowed from the coins could become satchels akin to the holiday boss specials, as a way to offer a wider spread of options, and solve some issues.

Zarhym – “The satchel is actually a point of reference for what we’re thinking.”

Posting about the game being World-of-Panda-Daily-Quest gets a locked thread, and a blue with a sense of humour. Nakatoir‘s nice touch.

And a few threads about the Brawlers Guild, including the note that there is no world first or realm first. One commenter wrote particularly well about their distake for the buying of invites from the Black Market AH:

Nessaja – “You may not have intended this to be something big, but it’s obviously extremely popular and anticipated content, and your unwillingness to budge from your wealth-centered content delivery mechanism is both disappointing and wholly unfair to the vast majority of your paying customers.”

BluePost – “After reaching a certain rank in the Brawler’s Guild, each of the new members can eventually earn one new invitation of their own to pass out to someone else on the same realm, so the Brawler’s Guilds on each realm should get progressively larger and larger over time. We may also investigate alternate methods of acquiring invitations or making them more plentiful”

Ream Maintenance for Tuesday 13 Nov starts typical time, and lasts 6 hours.

A few nice things like kills, achievements, and factions

A few nice things happened in the past few days; so this post is a long-ish one.

Firstly I was able to join the raiders for our Guild first Elegon kill – booyah! That is a poor fight to be melee but we did it with a few characters playing up close and personal.

The tricks in the fight are plentiful, mainly based upon how to manage the stacks of the damage debuff so that you (a) increase your own damage to Elegon, (b) don’t take too much regular “pulse” damage, (c) don’t die when the large elemental style adds explode on death, and (d) gathering the sparky-adds in the third stage.

Now we head off to the Emperor fight, which is even worse for melee – with the “fun” mechanic where you watch which way the animation goes to dodge, and need full raid awareness, and luck, and manage the adds. I’d rather be doing many other things – grumble.

I finally gained Exalted with the Tillers (yippee), and very underwhelmed with the rewards. As rewards there is a tabard, a Yak, a few cooking recipes, and a basically useless knife. I didn’t expect the earth, but the rewards along the lines of automating the farming (like the bug sprayer and watering system) would have been good, or reducing the instances where we need to perform maintenance on crops?

Like what types of things you ask?

An actual scarecrow (not the toy), which reduces the chance that you get the birds, or rat-thingy infestation. Or anything which makes doing the dailies a little faster, now that the rep is at maximum.

I still have to get each bloody NPC’s individual rep to maximum so not out of the woods yet. Overall I’d like Farmer Yoon to actually be animated around the farm doing things…like farming. It actually looks like I did a lot of the farming and he just stood there. That lazy son of a bitch owes me more than a “thanks pal!”. If he walked around and did things it would go a long way to making it feel like we both did the work.

Is there a faction or way I can now get back down to Hated or At War so I can kill him? Do the Mogu need a champion?

I also happened to get the achievement Chef de Cuisine for 10 points when learning the 2x cooking recipes from the Tillers, indicating 160 recipes known. I don’t like cooking and these two additional recipes are all but useless. Meh, but yay +10 points!

Upgrades via Valor and Justice points soon – interesting news.

Some information via MMO Champion on how the items will be upgraded in patch 5.1. Basically PvE players get the option to use Justice to increase lower level gear by about 8 levels (463 to 471), and Valor gets two steps of 4 levels each costing 750 Valor per increase (489 to 493) and then (493 to 497).