Because of a Guild Officer’s meeting I was pondering the loot tables, gear distribution systems, and the associated mods that raiders use. Of course the loot reward system was discussed, and we once again chatted about all sorts of options. Silly ones, great ones, in an ideal world, and also very much in the world we have to play in. That might make it sound like I didn’t want to chatter about it; not so. In fact we’re pondering all sorts of useful stuff for the teams, and considering carefully what the game will feel like in WoW version 5.1+. The question that came to my mind outside of those discussion was:
What if the tier tokens were made universal for all classes?
I suggest removing them, and making them just “shoulder token” or “helm token” with no class restriction. And here is why:
- Essentially most raiding guilds have loot policies and systems to handle gear distribution. Therefore the token is adding a layer of restriction which is actually inhibiting the guild’s progression, because it limits options.
- Some groups have actually implemented separate bid lists or systems specifically fro tier gear, due to the importance it has on the character and raid. Well no change there one way or the other, only that the skew of classes in your raid group will be affected by the random token that drops. i.e. Good luck being a geared Shaman if you rarely see that token drop.
- Random LFR runs now have no loot need/greed anymore. You either get look or you do not. The token is moot now in LFR.
- The tokens have the positive change of allowing a character rewarded with one a choice on what particular item they choose from the vendor. This is a huge positive as it means that classes can pick the best gear. Druids for example can pick any of their types of gear fro one token. No change as either an advantage or disadvantage here.
- The tokens helped when you didn’t want to compete against everyone in the raid for loot, which gave an illusory feeling of hope. But once again that is a mechanic which raiders can handle. It still comes down to which Token dropped, and then who you roll against. So essentially is a two step random process (which token, then roll against other classes) better than a one step random process (what was your loot roll)?
- The tokens at times were useless due to not having enough of a class range, or they could not benefit the raid the most. Huge problem, just ask anyone doing Wintergrasp, et al.
- The only situation where these have some limited value as implemented now is for pug runs which are not in the LFR system, and that is only because they keep the illusion of two random events alive. That is a thin line.
So there it is. I can’t see a reason to keep them anymore.