Prestige for endgame D3 players

paragon ding x100

Ding 60! Grats. And then ding, ding, ding, ding, ding, ding, ding, ding. You get the idea.

D3 is adding 100 extra “paragon” levels of character advancement into the game with a coming patch, to satisfy the endgame players who desire more power and prestige.

Here’s how it works:

– After you hit level 60, any further experience you earn from killing monsters will begin to count toward Paragon levels

– There are 100 Paragon levels
– Every Paragon level will reward you with:

Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level 3% Magic Find and 3% Gold Find

– In addition, a distinctive increasingly-impressive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown

Excellent. Players who desire this style of grind and advancement will likely love the idea, and it shows that Blizzard is still very interested in keeping the long tail of players active in D3 as much as they were in D2. It allows the really advanced players better odds of finding good random loot, and feeds that gear through to the Real Money and Gold Auction Houses.

It’s not for me, but hey – everything can’t be. Welcome news, and if generating 75 pages of comments on an announcement is a sign of success, then this is being taken in a mostly positive light by the community too. The negative comment seem to be focused on a dislike of grinding out levels as “endgame” and a dislike of the motivations of driving activity to the AHs. I paused to wonder if the negative players actually played the other Diablo games if this was unexpected or disliked. D1&2 were all about the grind.

Perhaps the new content should include twenty or so new level features as mini-experiences (save the ghost lady, etc), and ten or so new monster models with a variety of new spell colours and effects. Then attach an achievement to getting each and collecting the set, so that the completionists can get their groove on as well. What is even considered endgame for Diablo anyway? Certainly not raid content.

Refs:

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2 thoughts on “Prestige for endgame D3 players

  1. The grind in Diablo 2 was all about Skinner-boxed loot drops once you hit the content cap (i.e. Killed Hell Diablo/Baal), but D2’s Skinner Box was superior to that of D3. D3 Paragon levels are MMO-esq treadmill grinds, similar to rep grinds except without the guaranteed pay-off of gear/crafting patterns/vanity items. As the developers in WoW have learnt, fractional increases in stats which have little perceptible impact as a ‘levelling reward’ aren’t interesting.

  2. MMO players seem to want some kind of end game… but D3 isn’t that kind of game. Until pvp is implemented, I don’t really see a reason to play beyond level 60… but then again, I got bored in Nightmare mode

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