I’ve now played each of the new 5 mans in patch 4.3 a few times and they are very reasonable; however the player base and loot mechanics are still problematic.
From a pace and visual style the new instances is excellent. The tasks needed are obvious enough that you get the idea quickly, the mechanics are not difficult to follow, but they need to be addressed properly (interrupts, fire on ground, proximity, special kill orders feature strongly). All in all, good stuff. Worth waiting for, and certainly feature rich in terms of game lore that the characters get to participate in.
However the two same aspects of running randoms remain frustrating, and they are related. Morons and rude mongrels still populate the queues just as frequently as average players. Great players are still rare. I’m an average player overall, and I have a sixth sense in detecting when somebody is a mongrel, which of the handful of runs so far I’ve seen a typical spread of douche-bags.
Yes, we all know you’re pro because cc is for wimps, the tank is too slow, and you have an alt that can do 29,000 dps so the dps doing 17,000 in this group is just slacking. Thanks, no really, you’re special. Kick.
Loot rules also still suck in 5 mans, and given that the random raid finder now has an interesting role based priority, I’d love to see this in 5 mans too. The old pattern stays – the selfish bastard who was rule all the way through the run will still roll Need on the last boss, for an item they have no business needing. It is the way of things till it gets fixed, and that alone drains my enthusiasm enough to make me log in begrudgingly now.
If I wanted to meet ride arrogant mongrels with selfish attitudes and no hygiene – I’d ride the public transport system more. Anyway, happy hunting, and I hop you get a wonderfully disproportionate ratio of wonderful players to average in your 5 man pugs. That, and the fixed loot system is all I want for Christmas.