Quick Tips for Brewfest Boss

As Brewfest Holiday event is half way through, I thought I’d put up some simple guidelines (far too late) for how to get through the very short fight that is Corbin Direbrew.

direbrew and his dwarven allies in the Brewfest holiday event

That black hearted sod Direbrew is just an ale swilling mongrel. Kill him.

For everyone:

  • If the Tank or Healer is undergeared, then the Dps should burn down the spawning dwarves as too many can the healer’s job difficult or the tank die.
  • If the Dps are all undergeared, then you’ll need to kill the Brewfest maiden who spawns, as she stuns people.
  • Roll Greed if the loot is not your primary role.

For Tanks:

  • If you are undergeared/newbie, say so at the start. Better to let folks know that have a Mage try to Tank 6 monsters.
  • Start with an AoE attack opener, to gather up the boss and three adds. This is really important to do well.
  • Then get a good threat lead on the Boss (duh).
  • Throw in an AoE affect every now and then, or taunt the extra monsters that spawn around the place. That makes the group happy. If the Dps are idiots or rude, let the monsters hit them.
  • Roll Need on the +Dodge and +Stam trinkets. They’re not too bad at all, the dodge one especially.

For Dps:

  • Wait for 2-3 seconds for the Tank to get some threat.
  • Use Single target/dots on the Boss as openers.
  • Stand in the AoE affect if the Tank uses it. They’ll get aggro that way.
  • If the Tank or Healer is undergeared, then burn down the additional monsters quickly with either AoE or single target, but keep damaging the boss too. A good misdirect is wonderful for too.
  • You might need your battlerez ability if something odd happens. Please be prepared to use it.
  • The +Stamina trinkets are useless for you, don’t roll Need please.

For healers:

  • I have no real idea, but the healers don’t seem stressed by this fight at all. Some have been doing Dps as well – one Shaman did almost 6k. YMMV.
  • Keep yourself alive, then Tank, then the best to worst of the dps (duh).
  • If the Tank or Damage crew is using any type of AoE then stand in it. It’ll keep the nasties away from you.

My level 84 Warrior has successfully Tanked the fight against dps who far out-scaled her; to the point where the dps were doing very nice damage, but i was still able to hold threat. One fight saw a Mage doing 22-23k dps while I still held aggro on the nasties.

Happy Brewfest. Hic!

Advertisements

Death Knight Tier 13 Set Bonuses

Death Knight Tier 13 bonuses, as published by WoW Joystick (or whatever that blog’s name is now):

  • Blood, 2P — When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
  • Blood, 4P — Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.
  • DPS, 2P — Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
  • DPS, 4P — Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.

Overall this looks interesting, and subject to so many smaller factors like up-time and usage that I can’t see any of these as great overall; useful, but not great.

The bonuses also seem somewhat different to some of the other class bonuses in the tier 13. Priests and Hunters specifically seem to have a direct damage increase here, and although I hate to be doing cross class comparison (as its often not at all valid), it does seem odd. Continue reading