Frost DK update for 4.1

The patch updates from 4.1 for the Death Knight class has changed Frost dps significantly. A Frost DK should review the new EJ notes which seem accurate to my quick testing (repeat wiping on Neferian) in last night’s raid.

Important updates:

  • Blood Strike is now removed from the rotation / priority, as Blood of the North gives Frost Death Knights all their Blood runes as Death runes. I love this, it feels so much better to be managing one less resource, and instead trying to balance the use of those extra runes for Obliterate strikes.
  • Unholy presence is now the default presence. This changes all the previous information for DPS as Frost, and is probably the biggest change in the update. It may also not stay that way, depending on what the percieved issues are with the Frost presence being almost redundant. I also really like this as it gives a great movement boost, which so many raids need. It is however still a huge debate in progress, being based upon all sorts of parses of combat logs. It may be that in a stand and spank fight the Frost presence might pull ahead, rather than Unholy presence which is excellent for movement fights. My bias is based upon doing kiting and high movement fights. I’d expect that eventually an optimal will be found.
  • Check your Glyphs, especially the Hungering Cold glyph. I’m finding that as Frost DK my job is often to kite something, so this glyph is very powerful as you can ignore the normal resources needed to trigger it. I’ve changed from the standard build to have better CC options for our raid, and hopefully the increased control will be a suitable compensation for a reduction in dps.

Still to test is which of the off-spec talents are actually better, give the balance of diseases increased duration vs the persistent dps increase from other talents.

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