Arrg Patch 4.1 reflections

Patch 4.1 granted all sorts of old content to be visited again. We get to once again experience ZA and ZG, extra loot, some portals in Dalaran (once again), no miss chance for taunts, and a raft of class specific changes. This post is a bit of a quick first impression and rant (how unsurprising), so you can cut to the chase if you wish.

TLDR Version: This patch was disappointing. It delivered all that it said it would, but it missed delivering something that will sustain the playerbase until 4.2 is released.

All the micro changes & updates are kind of moot, as I expect tuning to always be occurring. The feature of this patch was the Troll content. The bugbear I have is the patch feels like it under-delivers: old content done badly, a set of bug fixes, and some new loot. Hardly what you would call innovative and interesting; more like maintenance. If you like spending 2-3 hours to do a 5 man run, and wiping on trash then you will be happy with this patch. I’m not happy about it and think it’s getting to the point where we are close to be being taken for a ride by the game’s developers. Opinions and the reasons why after the break.

rise of the zandalari patch 4.1

A quick update – seems that The Instance podcast also have observed players thinking that the 4.1 patch was a little rushed. I’m glad it was not only me (said on the Ep #227, show 26 mins in).

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