Another enhancement (adding to a post about Need vs Greed by class & role) which would not hurt the Warcraft game at all would be to constrain the types of drops to at least the classes present in the run/raid. This an old idea, but a feature which seems blindingly obvious as a value add to players. It is the kind of assumption that a new player has, which is adjusted when the gear drop discussion happens.
Would you rather play for a slim chance of reward to your team, or a consistent reward to the team? Is there a significant disadvantage to adding this?
The suggestions is to mod the loot system mechanics so that:
- Don’t drop gear for a class that is not present. Especially the class tokens, or class specific gear.
- Don’t drop the same item, unless there is more than one of the class.