When to cancel a raid?

Its the slow summer time of Warcraft, and many players are taking extended breaks, fooling around with partners, and generally not logging in. Some folks might have had lives in the first place. Lucky sods. So it falls to the folks who are still raiding to try to recruit, pug, or beg for characters to fill the ranks.

In these troubling times the Friends list gets a workout, and good players or even average players who are online, but only known in passing get a whisper.

(As an aside I’d like to think that the Trade Chat putrific swill had dropped off, but it looks about the same. Go figure that all the people who are taking breaks are not those in Trade presenting their lack of social skills…yup.)

This got me thinking that there must be somesort of threshold of pain, time, or frustration which causes the leadership (or which in my Guild I just recently because a participant officer) to just say, “screw this, lets raid hogger instead. Good night guys”.

But when and based on what type of scenarios? I dont have answers, I’m asking the question. When do you call it, and go fishing in Darkshire?

My suss is:

  • I think missing more than 2 is a total non-start, and having 2 missing at any point after is just frustrating and the beginnning of the end. At best tell the ones you have to look around, give them all assist to invite, and say that you’ll look again at a kick-off in 15 minutes.
  • Having low gear is as bad as no player at all, especially so when you get deeper into ICC.
  • Having screen-lickers (see below) is a non-start too. ICC cannot carry any.

Could be cused by some of these factors:

Low toon numbers – make for bad runs, especially if you have no players with alt toons. So low toon numbers really means a lack of players. recruitment might help, but you need to keep the old ones, while the new ones get broken in. And adding any number of new players into a group is a mess.

Like adding a new cock in the hen house. Bloody, messy, and sometimes not worth the effort.

Poorly geared players – basically make a run with slightly less fail, but still fail when the challenge can’t be beaten by skill alone.

Which assumes you can get skill…

Screen-lickers instead of raiders – will make the GM and officers scxream murder, but hope they learm. This is probably worse than no numbers at all. Either way I think recruitment might help.

Lend me your thoughts on what measure you folks use.

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