I don’t like the way GS has altered the Trade channel, but then I like even less that LFG channel is not used, and the scrubs that troll through Trade.
Pugnacious Priest has a really nice write up on GS, and I basically like his perspective and think it is sound. If you are still on the fence about GS his post will help you decide one way or the other.
My rant now continues, with why I think the tool is ok, but used badly. Like a hammer being used for every tool in a tradesman bag, rather than just being used as a hammer.
The issue I have (which is not new) is that the itemisation determines the iLevel, which in turn generates a GS value. Now itemisation is meant to be based on a balanced approach for the race/level/class/gear set that you have. But folks are making itemisation choices based on GS.
Upgrades of gear is seen to be like adding bricks into a pile with GS. Higher the brick is seen as better. No way folks – the materials and the pattern have more affect than the bricks themselves.
Thus I can have a craftable caster Cloak of ilevel 200, and know that the next best item for me is a drop from a few places, each around ilevel 245+. Why? Because the itemisation on the cloaks in the game between the two points is of no benefit to me, due to the other stats I have.
eg. Hit Rating is something you need to a point, then its a waste. After the cap it has no value at all. The GS mods score an item overall, and when you re-score that item without hit (in affect you consider the itemisation gains, rather than the raw stats), then it is far less useful.
So lets all agree to keep the GS use to the initial selection of players, and keep our ePeen around GS flaccid, to better no stand out in the crowd as a louder member of the otherwise unwashed mob.