Now that Diamon (my Paladin) is 80 and patch 3.3.3 is live it is time to update the Protection Paladin talent build. Once again I’ve read through forums, and the base build is pretty steady, but there are a ton of variations for a Tank build.
Here is a Tank build I’m planning to use for Diamon. Like most builds it uses the Retribution talent tree for additional powers and that makes threat building easier.
Now no build is good without some explanation, so here goes:
- I’ve seen builds that have more points in Crusade and Seal of Command. This seems to me to be a build for when you’re never out of mana, and also looking for maximum threat. That is not my case as a new Paladin tank, so I’ve taken some points out of these areas.
- I did however put a point in Conviction, as a 1% crit chance is always a great thing.
- If I was being totally selfless as a new 80 tank, I would have taken at least some points in Divinity in the Prot tree, as it increases the healing that the Paladin receives. But meh, most runs have very over-geared toons, so and I’d rather match the pace of the run to the gear and spec of the characters than try to stay alive the most.
- On the flip side of that is choosing a Glyph for reduced cooldown on Lay of Hands. I can’t think of a handier ability for a protection paladin. The self heal is huge, and having that power more often is a godsend.
- Some builds will only have 1 rank of Spiritual Attunement, but I want and need both points.
- An alternate could also be to put some points into the improved Seal of Vengeance in the Holy tree, but I rate Crusade’s 2% to all and 4% to Undead as a better bonus.
Much of what is good in Tankadins is available for easy reading at MainTankadin.failsafedesign.com.
This post is an update to my previous post for a level 70 spec from October 2008.