Its been a while, but I finally have been able to see some of the 10 man raid content in ICC. Here are my initial impressions; the short version is that I am impressed.
It is far better than the new 5 mans offered in ICC. Story is great, tactics are far better, and group composition is flexible.
It makes sense that ICC would be full of guardians, servants, and gates to be unlocked, and also is excellent that these bosses are different in appearance from what we have had elsewhere. Lord Morrowgar for example looks fantastic as a boss model, his trash is appropriately difficult, and you need a team to be on their game to get to the fight.
What I can’t speak to as yet is the difficulty the bosses as I’ve only seen some of the them once or twice. From a melee dps perspective all fights required me to pay attention, but did not need sadistic levels of multi-tasking. You’re doing 3-4 things at a time on average, and that is not unreasonable to expect given this is the last dungeon crawl in the game.
Tanks too have a bit to watch, but not much more than any other instance. Basically the Tanking requirements are unchanged, although the gear needed and numbers are tweaked.
I really felt for our healers in Morrowgar and Saurfang, mainly due to the spread healing, and thought the tactic for range dps on Saurfang was good, but in one run our raid lacked the players with range dps characters to kill the ads (meaning we were melee dps heavy, not that the range were not doing a good job).
DeathWhisper (or as I call her the talking machine) is a great fight. Waves of adds, dps her bubble, and kill priorities with random stuff to adapt to.
Well done Blizzard story and devs, I really like ICC. Can’t wait to see the later bosses like the Blood Princes, and I can forgive the “poo” jokes around the two fleshy bosses.