Tried three times solo joining for a “random” dungeon this morning, and every time I was given HoR; which for me as a tank in my gear is a total waste of energy. I’m badly geared for it, and groups seem to wipe far too often for something not to be suss.So this morning the finder was playing favourites, and while I understand that you take a random and you get places where you are needed, but sheesh!
Consider too that I am certainly not the only person ranting about this.
So I have to ask, is the finder incorrect in putting that class/gear mix together?
Am I missing something very significant about the strategy for HoR?
What do we know about the gear level priority for groupings?
My approach is to HoR is to stack up in a corner, and kill the Priests and Mages first, and the Hunter last. Open to suggestions, please, anything would help!
My fourth LFG random attempt was with a mate, and we got HoL, and finished it with no issues. Go figure.
My guest rant on the Twisted Nether blogcast is available for download, its issue 73 in your iTunes reader thingy. Having not yet listened to it myself, I’m sure there will be the odd “did I say that?“, and a heap of “tell me I don’t sound like that!“.
Larisa at Pink Pigtail Inn has a nice post about the drama and joy involved in Legendary items. Hmm Legendary items…..drool. At some stage I’d like to get something akin to that, even if it was just something uber rare. You know for bragging rights.
It got me thinking of what would be a good Legendary item around the DeathWing story. And it’s pretty clear to me that something called the Shard of the Demon Soul (or similar) would be great.
It sounds kick-arse to new players who don’t know the lore. If you know the lore, then even a shard or segment of it would be powerful, and it has all the aspects of a Legendary quest chain to boot. The caverns of time could get a great workout here as we jump back in time to when the Demon Soul was destroyed, so instead of it being totally unmade, the shard remains. And when we’re finally ready to dispatch DeathWing, we earn this little beauty to help complete the fight.
What about of Legendary items:
- Restored Dragon Soul?
- Essence of Sunwell?
- Tooth of Sagearas?
- Lost Eyes of Illidan?
We could even make it a little funny or odd, by way of pitching the stuff you know must have existed but is really supposed to be lost in time.
I drew the lucky card a few days ago by receiving an account hack email from a darn fool saying my account details had changed. Happily I enacted the “that looks friggin suss” protocol build from years of geeking it up on the internet, which told me to close my browser, open a new window, disable java-ish things, and login to my wow account to check.
I knew it was not really possible, as my authenticator is present, the password is highly complex, and WoW might send these emails but nothing has changed in my setup recently at all. Be warned, pretty much everyone might get these, and its all totally suss.
Don’t click a link in an email; ever. Get out of the habit now and you’ll be happier in the long run.
It is basically a verbatim version that is sent by Blizzard, but with changed URLs. Clever no, but probably effective. And I hope the scammers get their legs broken.
Quick note: You can now get an RSS feed of your recent activity on a character. eg. Mortigen’s activity.
Continuing on from the idea of penalty points in the LFG system, it would be great to see positive points too.
Algorithm might be:
- After completing a run if you like somebody, so you mark them with a positive point. 1 point max for each run, which is applied to the player, not the character.
- Max might be 5 points.
- If you ever downrank, kick, or somesuch a person your rating for that person automatically becomes zero.
- Over time you’ll see a weighting toward those people in the LFG, as the system looks across your preferred list before the general list.
- Players in your guild might automatically be considered to have 1 point from you. I mean they are guildmates after all.
- There would be no differentiation between players from the same or a different server.
So overall I’m asking for Karma Points in LFG.
A great idea via the WoW.com forums for rating your fellow players in LFG:
“Blizzard needs to figure out a way to stop rewarding the lazy and inconsiderate, that’s all. I actually started a WoW forum thread a while back, suggesting an “unprepared for role” vote, where you could lock someone out of running Heroics in a particular role for 24 hours. – Sleutel“
Oh yes! Damn thats a good idea. Somebody gets too many “you’re a friggin deadhead votes” and they get locked out for a day or so. Make the amount of votes an algorithm rather than just a flat number, and it will be golden.
- You only get to assign points by using the Dungeon Finder tool.
- First point counts always, and next votes from the same party add another point. Max 2 pts.
- When you get kicked from a group you get an auto-vote. Max 1 pt.
- If you leave a group before the first boss kill you do not get points automatically. This is so that players can use the initial trash as a measure of performance.
- If you leave group after the first boss kill you an additional point. Max 1 pt.
- Each new group you join after the 15 minute timer can gift each other with votes, so repeat asshats will get a quick succession of votes (in sets of two or three probably).
- When you reach 4, 6, and 8 points your queue time becomes longer.
- When you reach 10 points you are locked out for 24 hours. Maybe 12 is better, but 10 will send a clear message.
- Points decay over time, perhaps you drop 1 point every 2 hours.
- Completing an instance successfully where there have been no successful votes to kick by you or another player remove x2 points from all participants. If there was a vote to kick, but you then finished you can remove 1 point instead.
- Maybe (??) players who are repeatedly locked out for 24 hours all the time will get their queue times increased for weeks rather than just a lockout.
- Points are acquired by the PLAYER not the character. So you can’t be a dickhead on your alts, then act normally on your main.
Thus good players get rewarded, and also get to counter the affect of possible abuse of the system.
Bad players suffer. The definition of a bad player is made by the community.