Death Knight DPS spec change

dk-symbolA few posts ago I told folks that I’d be going Blood for dps in PvE in 3.1. And after a few runs it is just not fun, not my cup of tea. I find Blood dps messy, too opportunistic, and the rotations are intolerant of lag, and intolerant of interruptions. And that aint good.

I initially chose Blood as it was close to the diseaseless spec that I was using before that, but with or without DRW, UB, or any other combo – it just feels scattered. So my Blood vs Unholy choice comes out a strong Unholy.

My lag sits anywhere from ms 500 to 800, and in 10 and especially 25 man raids that means the UI is chugging to keep up, and my abilities do not fire with a sharp snap. Instead they tend to get queued, and sometimes fire and sometimes just disappear. The paranoid part of my brain says that Blizzard may have changed the way abilities get loaded to be even more optimised for great connections, but I have absolutely no proof of that. It just feels that way.

So now I’ve spec’ed back to Unholy for dps. Its odd, but Unholy dps feels good. I leveled as Unholy and the spec feels somewhat like what I have always expected. Like comming home. Unholy also seems more forgiving of lag, and the kind folks at EJ say that Unholy is also more forgiving of bad gear. Well my gear is good (thank you very much), and Unholy feels solid. Very very solid.

Key to my appreciation of the Unholy tree is:

  • the Improved Presence, where I can get the speed buff from Unholy while in Blood Presence. Almost all fights I see now have an advantage to having increased speed. 15% might not be much compared to Cats, but it counts.
  • Permanent ghoul, which costs nothing to summon and dismiss with the Glyph. That is a must have, and wonderful for Instance runs. I need to find a mod that tells me when my Ghoul is almost dead, so I can heal it, or wipe it for extar HP. (any ideas folks?)
  • Bone Armour gives a dps buff and slight help with inbound damage.
  • Disease spreading for AoE is stronger and Pestilance + UB is very strong AoE. Grated it blows a heap of runes really quickly, but thats the point. Unload a lot of AoE attacks early and then ping a target while the runes refresh.

The Death Knight is akin to a plate wearing Warlock, and unholy with perma Ghoul is as close as you get. It means that once again I switch my stats around a bit for more hit and AP rather than Crit (being as spell damage is from AP and spell hit). But hey, what raider does not regularly drop 100g a week in gems, patches, and enchants?

Performance wise I can’t tell you, yet. I think I’ve dropped a small amount of single target dps to gain a shit load of AoE capacity. If I get my rotations rolling and get lucky I don’t have to refresh diseases which means much more dps. If the Gargoyle was out at the same time, I think I’d be smashing mobs left and right.

And I can’t wait to see. Watch this space.

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One thought on “Death Knight DPS spec change

  1. SS glyph ftw 🙂

    I mucked about with blood and frost a little at the start, but unholy is way more fun!

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