Bear vs Hunter cartoon

While trolling through some web commercials and advertising (because thats a part of my job, seriously) I found an Alka Seltzer ad which was really Warcrafty.

Say sorry little Hunter.

Say sorry little Hunter and maybe it'll be ok...maybe.


Monday Zombie Testing

The result of Monday’s zombie testing was very predictable, you can’t do much anywhere at the moment.

– login to human newbie area with a new toon. Highly populated, but ganked by a zombie in under a few minutes. Logout.

– login to Stormwind, attacked by a zombie in under 35 seconds. Killed it, cured the infection, and logged out.

– login to Shattrath, exit Inn mount up, fly. Watch as under a minute later a zombie enters the Inn. Logout.


If I’d known in advance it was going to be this way, I’d have stopped my subscription for a month and returned when it was over.

Oh no, not again.

Seems that Ret Paladin are getting the nurf that the forums cried out for. And I don’t mean an adjustment, or a conservative change, or a series of tweaks. Its a fully blooded destruction of the class that reached beyond Ret pvp (where there were major issues), beyond Ret pve raiding (where there were adjustments needed), and right into Prot tanking (which was just getting good), and into Holy (which needed a dps boost).

Its right back to Blizzard saying they think they know where the class is going, and has a vision for it. Sure, I see your vision:

– Ret: melee dps without snare, cc, intercept, or flee abilities. Fun? maybe.

– Prot: tanking was really good, but being still grounded in abilities that are affected by every other spec change means that there is potential for damage to Prot in every other change. And then boosting aoe tanking of other classes (which needed it), and adding a new class to tank. Right, so who is looking for a Paladin tank when the other tanks are around?

– Holy: being a good single target healer. Same old story.

WoW Insider has a good post about this.

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Level 80 pre-selection

The competition for which toon to take to 80 is still very tight. Up until a week ago the Paladin was the strongest contender, and the shadow Priest was the weakest, with Warlock a close 2nd. But now that has all changed…

To make this clearer I’ll use some rankings, where 1 is the current lead, and the others are ranked away from that with no particular scale.

1 – Paladin
2 – Warlock
4 – Druid
6 – Priest

This was because Paladin tanking is a face-roll of awesome, and the Warlocks were still cool with powerful dps. The Priest had equal or worse death recovery than the Warlock and crap damage. Then the Druid was a great all rounder, but still a dark horse due to being essentially unknown, but very versatile.

However as I’ve played the past week or so the tables have turned.

1 – Druid Paladin
3 – Priest
4 – Warlock

All in all the pack is closer grouped than ever, and here is why:

Warlock dps is poor, in whatever build you pick (if you say I’m QQing without doing some serious reading, I’ll slap you). I tried Demo with the Felguard, and it was meh. I looked at Destro and was not impressed, and Affliction was my first love, and I can se pure death there, but its death that takes a long time to arrive. DoTs for grinding and farming are frustrating to me. I want it tagged and then I want it dead. I also didn’t enjoy the micromanagement of a pet, which is an artefact of being destruction for so long. Its made me realise that without huge dps Warlocks bring nothing to the table for a raid group except cookies and summons. Bye bye warlock till they fix them, but Arkham is not out of the running, just going slow.

Priest dps has been improved, or so the simulation mods tell me. Should I trust it, I’m not sure? This puts my Shadow Priest up the rankings, to be ahead of Warlocks. Why? They can heal. With dual specs the Priest can perform two role well, not just wander around doing one. That is worth real ranking right there.

The same dual spec change makes the Druid and Paladin also huge propositions. Which is essentially why they are equal. The race for first place is now about (a) how they will level and generally play, and (b) what will be wanted and loved in raids at 80. Both the Paladin and Druid can bring awesome buffs, roles (tank, heal, dps) and fun to a raid. From what I have seen Paladin tanking is still aoe-god-mode, Druid healing is more diverse, and I am not sure about which does better dps. I suspect that is Ret paladins, but nobody knows what that will mean at 80 at the moment.

Its still a tough race to call, and we have a game that is constantly changing as the player base test and find new things. For all we know Warlock tanking might be the end game holy grail, just don’t bet the house on it.

Zombie Zerg Gank Fest

They’re everywhere. Brains, brains,…..etc. Welcome to Zombie Zerg Gank Fest 08.

Westfall was overrun by a nefarious pair – one was high level infected and the other was a high level druid. Basically the infected kept combating and infecting everyone, and the druid would cleanse himself but not others, and then kill them when they turned zombie bad. The high npc re-spawn rate kept the zombie chief ticking along, and the Druid seemed to know which one not to kill.

Basically you were stuffed if you went anywhere near them, and had to hope you got  back to your body quickly and run.

I know its fun, but it was a pain on the third go. I didn’t roll on a pvp (edit: I wrote pve by mistake) server for a reason.

That said, its a great thing to add to the game, and I hope Blizzard do more.

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Thank you to comments

I am really sick of irrelevant comments on news, info, and esepcially wow sites.

I am really sick of irrelevant comments on news, info, and especially wow sites.

Rant Warning.

To those folks who comment here, thank you – its always good and well received. And generally the wow community has a reasonable spam  filter (or bullshit filter as I like to call them).

To the muppets, freaks, and odd-balls who populate the interwebs with spam and garbage; be quiet. Stop posting. Stay inside. Face mirror, and talk a good hard look.

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