Paladin gear to have Strength rather than Int and Spell Damage in the current Wrath Beta. Interesting.
The class is basically in flux, and the feedback thus far in the community has been either “This Sucks”, “Trust Us”, or “Come Back Later”. I realise this is a Beta and that means its ok to be unpolished, but in my never humble opinion the degree of change demonstrated is so huge this should have been altered way before now. This is an Alpha level change.
Also using the Beta community for this is just silly. The people who will help evolve the class will help regardless. The whingers will whine as normal, and the rest of the community will think its all bogus until at least the changes make sense. Often further.
I do however have three questions about the current Tanking method for Paladins:
– where will my mana come from? Saying that it will all be ok becuase costs are now related to base mana is pretty shorty sighted. That might work for some fights, but really long ones will have the same problems. Unless the cost of each ability is so low as to be broken in itself.
– how will spell damage be calculated? How does +Str apply to multi-mob?
– when can I test this for myself (eg.. I want a beta key)?
Looks like the community is actually paying attention, they’re not happy, and I agree totally with this sentiment. I’m not happy about the way change is communicated as it appear there is no long term vision of plan in use. Tweaking a class without a holistic vision is a poor way to develop.
The path should be the opposite, consider the wider theme, plan the modes of play, then consider the way it functions. Giving us new shiny powers is pointless (warlock post on this theme would be the same), and only keeps the idiots distracted.
Maybe the tactic here is to make Paladins so broken that other classes look balanced and finished by comparison, and thereby gain 90% acceptance?
It already takes me most of my mana pool to kill one mob and I drink for ages after it. The only saving grace is that if the mobs are all melee I can kill 3-4 at once. Then I’ll still sit on my arse drinking for longer than other toons do to kill the same amount of creatures. So prot can’t dps for shit, drinks longer, and still has no solo pve
Then you rebuff. Then you drink again.
Then you logout and login your Warlock and actually play a game.
I’m keen to see what they from here. It will be a very interesting first few weeks if nothing is modded from now.