While you’re leveling you’re always hunting for the best gear, and IMHO good Tank gear is not as common as other stuff. As you get to 70 that gear continues to improve well past the pre-70 items.
But I’ve noticed that as a Paladin Tank you need to swap gear out if you’re doing a lower level instance (downranking gear rather than spells). This is so that you’re not as tough as you are normally.
You’ll actually take damage, so you can get healed; and continue to load threat where you need to.
Q. How rare are pre-70 Paladin tanks, and what can we expect?
A. Its a bit complex, and overall Paladin Tanks seems far more rare pre-70 than they do at 70, and far rarer than Druid and Warriors; which makes sense I suppose. Of the three types of paladins I think you see the least Holy, but Prot is still rare. Pre-70 you can expect the gear to be pretty average, and until the Paladins get some of the funky abilities post-61, they’ll be keeping a conservative edge. Which is not a bad thing.
The good ones will have done some research, perhaps at WoW’s forums, MainTankadin, or many other places. With Prot being so popular in Instances now the high 68s and 70s are there, and folks really are now open to Paladins as good options.
Q. So what scores and stats should you aim for when down-ranking, whats the approx average out there?
A. Here is a quick score summary of the Protection spec Paladins who I inspected over the past few days. Where there were a few, I’ve tried to take a sensible average, and also mix in some health and defense values from Druids and Warriors too. It never hurts to know what the other guys have.
L58-59 – Health 4600, Mana 3000, Def 310, SpDam 40
L61 – Health 4930, Mana 3470, Def 359, SpDam 36
L62 – Health 6000, Mana 3000, Def 330, SpDam 16
L63 – Health 5500, Mana 3800, Def 366, SpDam 58
L64 – Health 7230/4025, Mana 3840/2143, Def 340/336, SpDam 104/?
L65 – Health 8082, Mana 3102, Def 405, SpDam 218
L66 – Health 6600/8277, Mana 6050/5606, Def 352/381, SpDam 181/255
L68 – Health 7581/6800, Mana 6570/6300, Def 386/372, SpDam 259/279
What surprised me about this was the total mishmash of scores in these stats. There seemed to be no consistency, and while that might back-up my comment about gear, it does seem odd.
So I guess this means that as long as you gear down far enough to get hurt, you’ll be ok. Stay above 8k health, and concentrate on mana or getting hurt to keep your spells flowing. I saw a tip that sitting down would automatically get you crit, so that’s worth remembering too.
You should also keep in mind that there are a few good things you can do if you’re seriously over geared for an instance. If the group can handle it I enjoy pulling x2 sets of pulls at a time, and then chain pulling to speed things along. With the wrong group this can hurt; but if your healers are on the ball, and the DPS watch their threat (yup I know), then you can speed run Instances.
This might be better than down gearing, as you can hold a stack of mobs as a over geared prot pally, and that also means the healers only really need to stress about you, not the other dps folks. I’l give this a try soon.