Jez at DPS We Deliver has a good post about what level of dedication is needed for steady progression. The contention is that you can raid seriously once per week and still make progress through the end-game content (her guild is almost through SSC and TK). Thats certainly making good progress, and she coined the phrase “relaxed raiders”, which I like to call “softcore”. Bravo guys.
However she also mentions that they do Kara and ZA as unplanned events on other nights as they have most of them on farm. What this means to me is that they have a guild that has been around for a long time, and has a core of regular good players – and thats important. If your players are online all the time, but they consistently screw up the basics, then you’ll never get through any serious 25 man content. The reason is that during the hard raids a few key mistakes will mean a failed attempt. Not to mention sometimes the game conspires against you with a bit of bad luck.
In a 10 man having 1 in 10 people not on their game is not always critical, and having 2 can cause serious issues (unless its a healer or tank – then you’re pooched). For example we did a Kara run recently where a few people kept making basic mistakes on Shade of Aran. Moving during flame wreath, not targeting/killing the elementals quickly, not running to the edge when Aran arcane blasts, and all round not paying attention or following instructions. We got Aran down eventually, but it was frustrating to keep running back in, and it seemed that a few of the guys who messed up in Aran were also making odd errors through out the rest of the run. (It may also have been one player’s first time in Kara, so a certain amount of forgiveness is allowed)
In 25 man runs the same ratio of people not in-the-game make the run so much harder. It might become 4-5 people not doing the right thing, and that just means wipes. What I suspect is that her guild has been around long enough to train the players to do the right thing, and that the players they take on the 25 man runs are always paying attention. They are the “casually hardcore” (which I’ve posted about before). When they run they do it properly, and they have a big guild with like minded players.
So the end difference between us is the type of players – they bring their game to end-game. Otherwise they couldn’t quickly clear Kara, or get a successful ZA run going on an off-night. I only see the end-game now and then (RL things to do on guild raid nights), but have seen many folks make basic mistakes. We get told to get in the water for Lurker – you get in the water; pronto. Keep killing, healing, buffing, etc, but do it while floating. I needed to do the fight once to get the idea and pattern down, but then it was easy. Two wipes later and I was wondering how in hell some guys were still getting blown backwards by the spout. Its not like its a subtle effect.
So for my guild to progress I guess the guys upstairs need more serious player on the raid nights, and should really start to take stock of the players who are off their game a lot. We’re recruiting more players at the moment, so there is real promise for the guild. That means taking the dedication up a notch, and also speaking to the under performers directly. Perhaps a gentle chat will help the guys bring a better game on raid night. That, or make the invites private and veto the guys who pooched it last time.
In a nut shell: get the good players, and progression will follow.
This might all be a bit rude of me to write about given that I don’t contribute much to the guild progression, but I’ll say this preemptively – if I ever get the opportunity you can be sure I’ll be paying attention.
Damn I wish I was free on Fridays (not really honey, date night is highest priority, honest).