This post started as a sidetrack to a forum posted question from a guild-mate about the types of players our guild should be looking for to participate in 25 mans for progression, and what loot system is best for the guild.
We were talking about changing the loot system so that it was better for the regulars, but still usable for casuals and PuG players, who are currently needed for 25-man content. Its a bit random but you’ll get the gist.
The post got me thinking, and seriously considering two points, (a) what can casual players reasonable expect from end-game progression?, and (b) is the 25 man raid really a long term goal for me? But first the back-story…
Me: lastly why would a casual or a player who can only rarely raid be bothered in this system? The rewards are very highly skewed [edit: while talking about dkp vs other loot systems].
Guildie: Do you wish to have these players in a 25 man raid guild that is progressing strongly?
My answer was yes. Continue reading