The past few weeks in Warcraft

Being on holidays used to mean manu hours of happy questing, as all you could do was eat turkey and call for the bathroom bucket. Alas no more. Now I’ve spent the last few weeks away from home, and also away from Warcraft.

I was excited to get to maximum Tailoring – and then perplexed that after you spend so creating junjk items to get to 375, then next things you want to make are things to keep (28 slot Sould bag) and would have been great things to get on the path to 375. In future it would be nice if you could put the useful stuff along a creation path, so that teh chracter appeared to learn something as he gains points.

I’m also still flat out impressed with the Epic flying mounts – they make travel and questing so much easier, and its a crime that some people will never have them (due to the cost). I suppose if you’re a very very casual player, then thats one of the tade-offs.

I also started to level my Paladin, and I must say even with a retribution spec, the DPS output of a Paladin appears missing. No way they can hold up against a Hunter, Shaman, Rogue or Warrior who is spec’ed for it – which begs the question about if they are really viable – or just the most practical way to ge to 70 so you can respec for Healing.

More thinking required by Blizzard on them, and certainly by me if I am to continue to play one.

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2 thoughts on “The past few weeks in Warcraft

  1. At least tailoring actually has something to offer at max level. The craftable gear from the trainer is extremely good. The patterns that are farmable from the 5 mans are incredibly good.
    Look at blacksmithing – the epic item (note this is not plural) available is moderately good though the ultimate upgrade is only available if you are able to raid in a guild capable of SSC or TK.

    The majority of the game occurs at the level cap – especially in TBC so the other items you mention liked 20 slot bags, etc are even more valuable once you are no longer levelling and more likely to be building multiple gear sets (+hit, +resist, etc)

    Epic mounts are more available than ever to the more casual gamer due to the daily quests that are now available. They are a must if you have a gathering profession such as mining or herbalism.

    The Paladin is probably one of the hardest classes in WoW to play well. The key to dps (for any class) is in the attack rotation you use, the amount of time you spend doing nothing but auto-attack. The biggest drawback to Ret Pally dps is man usage. Unlike an enhancement shaman who iis rediculously mana efficient the Ret Pally uses a considerable amount of mana to do dps.

    I’m certain that as you level and gain a better grasp of the attack rotations, acquire better gear, etc you will find it gets less difficult.

    I’m currently trying to adapt from soloing as an enhancement shaman to soloing as a resto shaman. It’s a type of soloing I’ve never done before, and I’m finding that while it’s somewat slower, I am all but unkillable.

  2. I totally agree that epic mounts are available for the casuals; the fact I have one is proof enough that its achievable.

    Pally attack rotation is not overly complex, but I’ve noticed two things that make a significant difference:

    (a) Gear – like all classes, and I suspect Ret Pallys are affected alot, the geat is very important. I’m trying to get good +hit, +crit gear now.

    Since that post I have upgrades my shoulders and belt and noticed a marked improvement in damage output.

    However this has not been due to weapons or an increase in raw damage per strike when something hits, but due to landing more hits, and slightly more crits.

    When you’re resisted or miss, it greatly reduces the damage you can do, and always wastes mana. Meaning the weapon speed is very slow, which gives great hits and good bonus damage, but a miss has you doing a lot less.

    The mana cost really stings, as it means a touch more downtime.

    (b) That miss or even worse resist, causes the rotation to get out of ideal cycle; which is inefficient. I’m looking for trinkets and gear now that will give me a set of diverse or alternate actions to take when something goes amiss.

    I’m thinking about things like stun grenades (which I already use to interrupt casters when my pally stun is on cooldown), and perhaps there are other tools/items that will work too. My Gnomish Death Ray might get dusted off, just for fun – it has a long casting time, but at least could affect runners when Hammer of Wrath is cooled.

    Its funny that you mention Shamans, as I’m finding them to be in the most troubling classes, due to the different ways they can attack. Totems, plus retalitory damage, plus direct damage, plus fears/stuns – I really like them, but only becuase I hate them too. Great class.

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