The WoD cinematic is really good. As a semi-retired lore nerd I love seeing this stuff, just as much as I love seeing the Mage cast a Sheep spell in the first trailer, or Arthas summon an undead dragon. The MoP trailer did what it had to do (show us the Pandaren) and did it in a way which was fun. It certainly makes me think this is Orcs vs Humans … of Warcraft.
Non-serious aside – It does feel like a story set to make us like killing Orcs, and as an Alliance player I don’t really care if that is the wrong view. Orcs have proven themselves weak willed, power hungry, and generally the bad guys in the lore. Guldan gets his historic plans thrown asunder, but we’re still facing Orcs as the foes. These Warlords just reenforce the point. Thrall was the exception, and only that because some silly human made an effort to civilize him instead of kill him.
Now wonder he liked Jana. I’m happy to kill orcs, wargs, goblins, any sort of green or brown skinned filth.
(edit: truthfully that trailer makes the idea of playing an orc seem very appealing)
Is it as good as the others in terms of placing the players “in the world” and throwing down a challenge? Probably not, but then the excitement from an expansion is only partly attributed to the pretty non-gameplay video. There is not much that would top “you are not prepared“. As a video to continue the hype and announce a release date it was fine; great in fact.
Bring on more cinematic media for players, add more online comics, give us preview pages, lore updates, stat blocks to drool over. Complete the character models (I know, I know) and a few decent armor sets and it’s finished isn’t it? All of it. Build the hype with many strings of your bow Blizzard.
Single player games tend to give players the choice of a difficulty setting, which they can do because the impact of that choice isn’t shared amongst anyone else. D3 on easy is darn easy, and I think there is nothing wrong with playing a game for silly easy fun. We don’t always need to be raiding Hard modes, just like you can’t eat pizza every night. In an MMO all the players tend to be in the same “game” so the game’s difficulty tends to be controlled in strictly controlled ways. Instances, special quests, achievements, collections, and special creatures are around for the folks who like a challenge, but generally speaking most players are playing the same game.
If you can kill 3x monsters in the starter zone at the same time without dying then you are at a certain level of game skill. If you need help, or get *repeatedly unlucky* then you become very accustom to running back to your corpse.
What if the game had a difficulty slider, which changed some options?
- Rewards could be recognised (achievements) at different levels. We have this in raid modes, why not elsewhere?
- Instances wouldn’t need to change, but perhaps a player using the lower setting is forgiven more in terms of damage taken, dps, healing, so that the other players don’t suffer because somebody is playing on easy.
- A lazy player might always play on Easy mode, because they value easy fun over challenges. Perhaps they get slightly less rewards? Less cash to a casual probably isn’t an issue.
- A dedicated player might be rewarded with more gold or increased special drop rates because of doing it the hard way.
- The UI slider could apply for different reasons, so that even XP reward, death penalties, gold loss, and such are all configurable by the player. Perhaps even cofigurable per character and changeable in UI at anytime.
- It would make Ironman style challenges supported as part of the game backbone.
- It would add more bragging rights, which isn’t always a good thing, but depends on how it is used (gearscore & achievement linking?).
- It might help farmers of special stuff.
- Let learners learn. Let kids be kids.
Overall I’m not sure, but perhaps there is room for this.
* Repeatedly unlucky – ahem, meaning a fire stander? I used to rant in a furious way when folks said they were unlucky.
Just amid you are less skilled and get on with playing for fun. I did. The freedom of a noob is worth something.
I’m still watching the blogs and news for WoW despite not being subscribed. Interesting to see what others are still doing in game, and to reflect that it does not entice me back into a subscription yet. Later probably, but now – not at all.
One interesting set of information has been launched around the “cosmetic class items” as a way of rewarding players for participation and also allowing for character customisation. A good and interesting mini-feature. I see bags and quivers for Hunter types, and spell books for caster types (or is that a libram for Paladins?). These could be bracer on the hip, or shoulder of character models, hand from belts, attach to forearms, or even float about the character(?).
What would be great is to see them merge with the colour palette of the character gear as well. Why? Well the spell book looks fantastic as concept art, but will be way too hapy-happy-joy-joy for a soulful purple-black themed Warlock. Keeping the emo kids happy is somewhat important, and most of us MMO players are emo about something or other.
Anyway, I’m glad they’re adding these and hope vials, off-hand frills, sub-weapons, hunting kit, crosses and prayer beads, ioun stones, boot knives, random pockets, ghost-haunted crowns, and all sorts of other widget-like oddities might come. Collect them all…buy them… Happy Killing, TyphoonAndrew.
And Nagrand has a date, lucky thing; its in need of a bit of a run. Nagrand & Caelestrasz US gets hooked up on April 10.
We will be connecting the realms listed below on Thursday, April 10 during a scheduled maintenance beginning at 5 a.m. PDT through approximately 1:00 p.m. PDT. Once maintenance is finished, these realm connections will be complete.
Drenden and Arathor
Nagrand and Caelestrasz
It freaked me out, but all it took was closing wow and re-opening. I see so few connectivity related bugs for wow that I looked twice. Apache huh, I guess that is what the cool kids use. Happy gaming.
I had a good quick night playing wow last night, in Warlock mode. I’ve loving Destruction as a spec choice as it takes very little management and stops and starts easily. For long fights it get a bit the same quickly, but I suspect that will change when i start learning how to use the cooldowns and specials I’ve been ignoring while leveling.
After jumping around a few zones my Warlock dinged 90 and I started throwing timeless isle gear at him. After thre 90s have been through the Isle of Random + Random there was a set of Boots, Bracers, Cloak, and two Rings gathering dust in my bank. Then it was a quick quest accept for the Black Prince storyline, another YUP for the start if the Warlock green fire quest, then finally off to timeless isle.
A few minutes in and I had a Chest token, and the bloody random gift gave me Bracers again. Boo hiss. Alas I was only able to get to 455 ilevel, but that felt a lot faster than I remember. As you’d expect it is the trinkets and old-ish blue gear which is holding my ilevel down, and the game tells me I should be doing the older LFRs to gear up. Hmm. Maybe later.
As a fresh 90 I look like a hodge-podge clown suit freak again. Perhaps some transmog is needed to save embarrassment.
I also finally got the mats to craft the Sky Golem, which I think is far more of a fun mount to use than it is too look at. Finally.
Happy killing folks.
WoWers are such murderer hobos.
A expansion teaser … New race – gender confused Demon hunter. I smiled. 400 man raids. Kek.
WoW Moviewatch: Trailer for Burning Crusades 2.