I’m pondering the amount of ilevel 500+ gear which is being made available in one time rewards, and perhaps it is time to consider the offset as a priority.
A few highlights for me are:
the return of the Item Upgrades, via that vendor. Yes, we can again decide if an existing upgrade is better than buying off-loot (” items upgraded with Valor will now cost 250 Valor Points to upgrade per 4 Item Levels, for a total of 500 Valor for 8 Item Levels per item “). Cool. Mr Robot and others will have their systems ready too if what I read is true.
the ilevel 600 cloaks from the Wrathion quest chain. ilevel 600 is huge, and worth it for everyone. I want it, and want three of them.
the Heroic Scenarios is a boon I’m looking forward to, not because I want to see that older content again, but because of the chance for the ilevel 516 gear. Including a quest that has a reward of a 516 built in. Wowhead has a comment which lists the rewards by armour type. Why on earth are these using the Pandarian models for blue and green loot? Lazy. A re-colour at least might have been nice – all emeralds and ruby.
the Heroic scenarios need item level 480 to enter, and use a pre-made team of three. Still hopefully should be not too hard at ilevel 510.
the new scenarios for the lead up lore/story to the Siege of Orgrimmar. Assuming that is the big deal in patch 5.4, this should get all the players happy with killing Orcs and agreeing that the War Chief is a bad guy, not a good-bad guy.
a quest has been added that reveals the final Sha and some ilevel 502 boots. Nice upgrade for the slow and unlucky guys like me. Shamefully I’m planning on getting better than this, so I might just take the Tanking option instead of the Dps option.
I know I should try the brawlers guild soon.
the Darkspear Rebellion Quartermaster will sell re-colour of popular old Tier gear, upgrades to ilevel 489 which is nice for the alts and new main toons. I don’t mind at all they the stuff is available in a different way. They’ve chosen some nice sets, and as a DK I had access to my set anyway.
we can now transmog from the Bank and Void Storage directly. Good. Nice change.
the Heirloom Shields are in. Great news for alts. I’ve been saving the odd Justice Point for this.
Lastly – I’d love a Hearthstone Beta. I’ve ripped on it recently as a distraction, but I am curious. HINT. Too strong? Nah. HINT HINT.
Overall I’m looking forward to the 5.3 patch. It is not a huge patch for content, rather is a prep patch. It is a great patch for gearing your toons. The folk who don’t get much are those who are already geared up beyond 522 or higher. Sorry guys, only the cloak for you.
I did not finish collecting the Wrathion tokens from boss kills in patch 5.2, but will get there soon. I also don’t run the downloader often, so I’m going to kick that off before bed tonight.
I think Pet Battles and HearthStone are distractions. Darn good, but distractions. I’d try and play these games on my iphone or ipad, but can’t take it seriously while actually in World of Warcraft.
I will certainly try HearthStone when it is live, and perhaps when this expansion is ending I’ll try a pet battle too.
I have a fair pool of pets all of whom are level one and never been used. It seems a waste in a way to have some rare stuff but never use them in game. Alas time online actually playing my main is rare enough for me, so spending that time swapping cards or poking pets is not justified.
But on a portable device while I wait for a late trains or have a quick lunch? Ohhhh yeah, I’ve got time for that. I know HearthStone is going to be delivered to portable devices, and I’d think that Pet battles could be valuable there too.
Perfect World, the trickster parent company behind a few MMO games that I have looked into (most recently Neverwinter) are offering a 15% discount on a store purchase.
Geez thanks. I can spend money to play your essentially free game. In the case of Neverwinter I’ve barely moved beyond the starting beach and you’ve already got offers for my wallet. Sheesh.
Piss off Perfect World. I hate getting “offers” like this in email and I am slightly obsessive about avoiding this junk. My SWToR account email regularly gets special offers from those folks, despite the fact I have not logged on for other six months. Maybe you’re just trying to make a fair dollar, and it is certainly plausible to offer, but it stinks to me. My inbox is not a place I want borderline spam for games that are dead to me.
Quick thought – I think that the only reason people do scenarios and even 5 mans more than a few times is because they reward Valor points. The time/valor point is good, the experience is repetitive in the extreme. I know this is how I play, because as soon as I cap my Valor points each week I stop doing 5 mans and Scenarios.
Not true? So test this by removing the Valor reward from Scenarios and 5 mans for a patch and see how many people do them every day. Just because people are doing the content does not mean it is good, it means it is a means to an end.
(this was interesting from that thread – Sharmarli):
At this point I’m not really doing Scenarios or Heroics. I have never done heroics this expansion (total of 9 I think when I got drug into guild runs) While I did a large number of scenarios initially to help gear up this Char the only reason I’ve been running since about the end of November has been for quick valor points.
With the release of 5.2, however, I haven’t even been doing scenarios for the most part. If I need extra VP I just go and kill the Isle rares for the 15VP books (made 135 VP last night in about 30-40 min of actual play time: killed 6, went and made dinner, came back and killed 3 more).
Building new content should be an inbuilt part of the expected dev cycle. I know there is less money in the pot then before, but 8.5 million players is still a heck of a lot of players by any stretch of the imagination.
The devs have done great things by giving players more choice on how to earn these points, but we still need them. The old statement that Valor grinding is not “mandatory” is as silly today as it was before, we just have a wider range of ways to perform than grind.
Blizzard revealed that it has lost 1.3 million subscribers to its flagship game World of Warcraft in the first quarter of 2013, a 14% drop.
Arrrrrrrrrrrrrggg, run in circles, fleeeeeee, who’s got the lifeboat and flares? Quick, set something on fire!
Yup WoW’s numbers dropped again. I think any current subscriber will agree that the population is slowly dropping and it is making some things harder in-game. Other things are fine. Blizzard to their credit have added more ways to play with previously divergent groups, which helps players get to content but is in no way going to reverse the trend that the player base is dropping.
Is it the end of the world? No.
What can we as current WoW players do? Not much. Keep having fun and playing. Just because something is less exciting for most people has never been a reason I’ll like it. Like sports for example – I’ve always thought that chasing a ball was a somewhat futile endeavour.
Are new games the culprit? I don’t think that is a major factor, but maybe a small one. D3 didn’t much dent the population for long. Neverwinter might be worth a look, or many of the free-to-play games arriving soon. Such is the way of things.
Could you play the same game for years and years? No, eventually I think I’ll leave. At the very least I’d consider returning for a new expansion, but everything has a ending. Just accept it and enjoy.
Somebody pointed out that if the rate continues then the game is really dead by late 2014. Um, yup, could be true. So what?
Will Titan and the next WoW expansion line up to help Acti-Blizz keep the revenue rolling in? Yes, I’d bet a coffee on that. That makes sense, and that is something that we should be expecting. They are a company for pity’s sake.
I still like the game, its fun. Factually this tells us something that we already knew. Emotionally this tells me that I don’t care, but is a little depressing to see in black and white. No biggie.
(snark) Is it possible that WoW will become hip when the subscriber numbers get so low that only hipsters are playing it, and then only playing ironically? Well maybe, but those hipsters would need to stop playing SWToR first; ironically.
Or was it Age of Conan / Warhammer / LOTR / Rift / etc.. that killed World of Warcraft and it has just taken this long for it to finally die? Dumbass.
Whine. Every time I use a coin and miss on a reward I feel like I’ve wasted a coin. When I don’t get loot in LFR I get the feeling too. Yes, we should not get gear every kill, and yes I know I’m on a treadmill.
Still the system needs to ramp up on rewards, perhaps so that I don’t get another of the same reward. eg. getting a third set of 502 PvE legs from LFR was frustrating.
A week later I got a 522 Leg item from Nalak too. Pants!
It is funny to think that LFR can grant players “progress”.
Strict progression is typically for normal and especially for hard-mode guilds, who are focused not only the hardest content, but also getting through the hardest content faster than their peers. Server rankings, kill times/strats, and sometimes even achievement points are ranked against each other to see who is first, and who is the best. LFR however is generally accepted as being easy, or scrub mode.
I ran a lot of LFR this week and was able to kill each boss in the current tier in LFR raids. It took more than the four nominal run through, as sometimes I joined mid way through, or the groups disbanded amid the raid.
That does not at all mean though that LFR does not have a place in terms of “progress”. Perhaps it is just progress for me, but I think there is merit in the system. Continue reading →
The axe named Bloodmoon Reborn is a weapon (two handed strength based axe) that you either buy for huge amounts of gold, or craft yourself. I’ve never seen one on sale, but my AH mod tells me that they start around 50,000 gold. That seems cheap actually considering that to start from scratch it costs a small fortune in materials, and uses a daily cooldown for almost a month. Nuts.
As I have terrible luck with drops I decided to craft this. One month later I have a 502 ilevel item, which could just as easily be switched for a drop from LFR. That sucks a little, but Bloodmoon Reborn does have good itemisation for both Dps DKs and Tank DKs, as it loads Mastery and Haste.
I have two bitches about this in game:
A craftable which takes this effort should be a touch better than an LFR drop, considering the time and resources it takes. That shits me a little.
This weapon cannot make use of the Legendary upgrades. So it is not Thunderforged despite being forged in the Thunder Forge. Think about that for a moment.
If you want one don’t ask me for it unless you’re willing to pay for all that Living Steel and Motes of Harmony spent. Plus the trips out to the Thunder Forge. I can see these as patterns which really demonstrate the obsessive Blacksmiths in the game from the folks who just take it as they come. Full respect to any Blacksmith who gets all the 502 level patterns.
Those pesky pvp battles were an absolute pain, and now my DK is thankfully back to grinding drops from raid bosses and farming mats to get further through the quest chain.
Generally I hated the pvp battlegrounds. Almost all the fights demonstrated that an organised group will crush a typical pvp set of random players. The battlegrounds where we died constantly were blisteringly frustrating.
The battlegrounds were a core of us followed some simple strategies were good, and generally we either won or came very close to winning.
Any group is stuffed without a healer, and protecting the healer is actually fun. A particular Paladin teamed up with myself and another Death Knight and we roflstomped almost everyone for 2-3 minutes at a time before the Orb debuff made us crushable. As a set of three we moved through that Battleground together and it worked really well. Later it was a Druid who help me steamroll through the squishies are part of the fighting team.
Stay as a group. i.e. when 3-4 players stayed in the middle of the Orb Arena (not its real name) we smashed the others. Especially when we had two players with Orbs.
Fight within the game’s ideal zone. i.e. on the flags, carts, or in the center of the arena where you get the most points.
Personal cooldowns are not for emergencies, they are for every second in the game. A moment spent in combat without them is pointless.
Not that I intended to, but a particular Shadow Priest and Warlock on Horde are probably writing blog posts about how much Death Knights are broken and overpowered in PvP. I think I killed these particular two characters