I shouldn’t look at DPS Rankings, as they are skewed in ways that mean they are one source of input for performance and are nothing like a perfect. That said, the recent updates from SimCraft are giving me deja vu.
Al little while ago I started fusking about with SimCraft to test differences between items where the set bonuses apply. It is a pretty wild tool. It basically runs tens of thousands of dps simulations to seem what factors, abilities, and stats affect the dps the most for your character. Min dps 73.5k, max 96k – well I do somewhere in the middle, very close to the average depending on the fight. Yup, makes sense.
For example I can see the spread of which abilities are used for dps, and then can compare that to the figures that the EJ folks have. The White area above in the pie chart is waiting – that is a bad sign that there is a significant amount of time in the rotation where an ability is not used when reaching the optimal dps figures.
below I can also see how powerful relative to each other some abilities are – for example I knew that Soul Reaper was good, but not that it was stand out so much better than all other abilities. Take a look, the difference is huge!
Then also the dps scaling weights – which are much argued in forums for what stat has what weighting. Well I know now what measures I should put into a custom config of stat weightings for reforging to get the optimal response for my current build. No surprise, just slight tweaks in the values.
All in all, an excellent little slice of information, and something i will resist each time a major item alters in my gear. Happy killing.