Hmm. Does itemisation count for adding new WoW classes?

Another happy random topic out on WowInsider – What classes would you like to see come to WoW? I wrote:

I think they got the monk very right, except that the Monk wears leather as implemented in WoW. The game’s presentation of monks before this (via Scarlet Mon and others) was as cloth wearers and it would have been interesting to see them as cloth wearers.

So hmm, on reflection my comment was not especially on topic, but I felt it needed to be said.

Itemisation in the game wold have to change a lot to add cloth which is agility based from level 2 upward, and it would also have not helped that only a small range of uses are out there for leather with intellect and spirit. So perhaps the leather wearing monks were an easier path to introduce.

(…note: I’ll say as a lead in to this post that I liked the amalgamation of armour type with stats that was performed. Having some classes gain Hit from Spirit to reduce the range of stat combos which needed to be supplied by boss kills was clever.

I’ll say too that I am mostly for leaving the classes as they are. This is more a post about options, rather than an actual wishlist. I got the Monk class I said I wanted, but now that I have it I’m not keen as it was implemented. That is all my problem, as I accept the choices that Blizzard made happily.

Lastly I know that opening all the classes to all the races is an option, and it is another option that I’d like to see never happen. The story reason for adding anything to the game should be profound and strong. A Pandaren Death Knight is just not likely, especially in the numbers of players who would do it. Saying no to that spread of class race mixes is not a bad thing.

The ideas below conflict with that. Sorry.)

So then now we could see (but probably won’t) a cloth wearing class added? Not so sure. We have 34 specs in play at the moment, with 3x wearing plate, 3x wearing leather, 3x cloth and only 2x wearing mail.

spirit-healer

We’ve had Monks and Death Knights as new classes, so having more plate and leather conflict is going to be disruptive. We still have a single class using Plate with Intellect (caster plate) though, and the same problem in Mail caster gear. Perhaps that is a major force in what class style is introduced – add something which has less major rework required at the low end, and can give diversity to the gear spread at the high end.

So if a class was to be added it could be added to the mail category wearing Agi based and Intellect based armour. Hmm, what classes might use intellect based mail armour?

  • Demon Hunter? Uhh blarg. Too much like hunter.
  • Warmage? Or call it a Warden. A dps caster, a healer, plus melee, plus Tank who wears heavier armour than cloth, but still not a plate wearing, weapon wielding melee guy. Mail suits that concept a lot. It might have 4x spec options to keep adding breadth of choice into the game. It makes for a further mess in the spec line-up.

And now onto even stranger thoughts…

Or perhaps a class is added where their armour sub-type changes according to their active spec? Just because we have the alignment to date does not mean it actually needs to be maintained. We’ve always seen classes change their choice in weapons to suit a role, so why not their choice of armour?

Or perhaps we might see every class which has current specs which are very similar redone? i.e. Fire mage vs Frost mage, vs Arcane mage is essentially a range caster dps with a flavour and play-style. Good on them. Same kind of thing with Rogues, and certainly same kind of thing with Death Knight unholy and frost. A disc priest and holy priest also both heal, but do so in very different ways.

What if those differences were rolled into the Talent choices in the early talent trees and new and very different spec choices were added? Such as:

  • Unholy DK becomes a range caster and summoner. It suits a nice little angle of on the lore which has always been present and I do not think it would hurt greatly. It also has the advantage of adding Plate Int a new use, although also makes itemisation in the class more painful. Perhaps they also use staves and such of the casters too. The cross-itemisation might make the fight for gear more prolific, but it would also widen the range of use.
  • One of Disc & Holy is subsumed and Priests get a melee “pugilist” spec. Friar tuck with a staff, maces, or some such? (very close to what I thought a Monk would be like)
  • Hunters get a spec where they have no pet at all, but instead move into melee mode. I know that “melee hunter” is a great meme, but it would finally make my Hunter playable o suit my style.
  • I don’t know what to do with Mages and Rogues, except to make their alt-odd-spec something which changes their mode of play. How do you alter a Rogue to be either range or a heal/tank? I don’t think it can be done well. Perhaps these guys are the real straight dps in their role.

And finally what other classes might we see have a go?

  • A summoner type. Ala the Witch Doctor in D3? Hmm a clothie. It makes a sort of sense except it feels overtly niche. What is the Warcraft lore reference?
  • An engineer-ish Tinker? Very odd cross-over with the Engineering skill, and it would make an overly bold steam/magic-punk addition for my taste.
  • Bloody Bards. As healers and damage they make sense, they could provide the cross range of buffs. Armor type for bards feels like Mail as well.

cropped-nerbian-entrance.jpg

Happy hunting.

Too many Feasts

One of the Insidious regulars is a great guy nicknamed Pepsi, and he’s the wonderful guy who always brings the feasts. Last week he must have had a few spare…

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The Offensive Shieldwall Operation

Aside

kek. Somewhat silly and irrelevant – while pondering the names of the new daily quest faction content it appeared in my brain that there are a few odd variations to have fun with. You might have to be a little loopy to enjoy this:

  • The Offensive Operation
  • Operation Dominance
  • The Dominance of the Offensive Shieldwall Operation, which cannot be denied.

It all sounds a little like a special evening event at the boutique bondage and discipline house-of-ill-repute. Collect those tokens for an extra lashing! At least they chose ShieldWall which I can’t do too much damage with.

I blame a lack of sleep due to crying babies, tired parents, and the holiday season. More is the pity that no alcohol or fine food was involved. Shameful.

Also silly, but cleverer by half is Penny Arcade’s commentary on WoW as played by moms eight years after the initial jump (comic url). PA are brilliant, colour me a fanboy.

(thou shalt wolves and grind valor!) Strange days.

a sufficiently clever Panda Monk name

I’m terrible at creating clever character names, and the challenge of creating a spiffy Monk name for my Pandaren is doing my head in. I went looking at the big wiki list of fictional bears, but it didn’t help. Frankly I think I’ll give up and call it something odd and not used, and unrelated to a meme.

And so from around the internet I’ve seen some good ones: Brewslee, Tonypanda, Jackiepan, Bearhanded, Honeybadger, Fubear, Wotwentwong, Fumanpooh, Pandozer, Thelonious, Dancingbear (all via mmo-champion).

I’m especially looking forward to all the silly ones. I suspect some snarky sort will also create a Pandaren Monk called AarthasDKz too, just to be ironic.

Oh here is some: Furbyfestish, Bipolarbear. See I told you I suck at this.

What do I know about other classes and specs?

With the change in classes in the patch today we have all sorts of new stuff to learn. As a PSA I offer the following advice on the spec and classes. A sly review of the classes might be (ahem) useful.

DKst – Essentially there are two types, those you need to listen to because they are Tanking and they help the Mages and Hunters decide who dies first; and the rest. The first are called Blood spec, the second are called whatever you like. When I play my non-tank DK he names used are: “stop tunneling”, “move”, and “deathgrip it you tard!”. Most Dks do not know what DK stands for, but would guess Death correctly because its a leet word. Probably means Death Killerz.

Druids – Too many types, and way too many on the server. Lets face it – everyone has a Druid, and generally only the good ones get taken to raid; that is ex-trees and bears. Cats are misguided Rogues, and Boomkins are Mages who ate too many fish feasts. Get at least one in your raid and make them change spec every 3-4 trash pulls, they love that. Why else play a hybrid?

Hunters – There is only one type, and thankfully they will have no excuse to roll for non-missile weapons after patch 5.0. Handy at times for traps, and hated for the same reason. They perform their best at range, and I find the best range is about 10 miles from the raid team. A quick review of the armory indicates that Int and mana are still issues for some Hunters, so take one to a raid at your own risk.

Mages – Apparently the hardest class in wow to play well in Warcraft. I asked them. There are three types and many sub-types, but all you need to remember is that they can supply a buff and food, although both are rare. Arguments about specs is what keeps the Mage community flowing, and if you want to distract one then either get the Hunter to MD the boss to them before the pull and blame them, or tell them that an alt spec is superior and they need to re-work their toon. Typically awesome dps, and the class colour (blue for the cheap seats) looks wonderful in screenshots which is really all we need to know.

Monks – sorry what? I killed heaps of these things in SM over the years, and yet they keep persisting. As a class they will be uber powerful at everything they try, and will become the new DKs for MoP. This means they will stay awesome through they first two tiers of raiding until we’re meant to get serious about it, then they’ll be nurfed harder than Paladins on patch day and all the Monks will consider rolling back to their paladins. As they are new just assume that every monk can do all things, and yell when they can’t read your mind…you know, like Druids.

Paladins – Almost the definitive hybrid class, as they wear plate so they are less girly than other hybrid classes, but still somehow wear dresses. And no, it’s a dress not a kilt. They are made up of confused Priests which heal, confused Warriors who tank, and confused DKs who stand behind the boss and whine about moving out of the bad. Take one of the first two types to your raid. With the update to buffs we’ll likely see some really cool transmog sets and “roleplaying” in the Deeprun Tram, but very little real Paladins in raids.

Priests – the best healing class in the game with Holy, and the best animation in Shadowform. Shadow pets, shadow powers, shadow spells; see a pattern? A Shadow Priest is just emo enough to compete well with a Warlock, but not enough to re-roll DK. Way too squishy, so smack them first if you have to kill one in a team. Their most irritating feature is that their class colour is white, which makes pasting class notes from websites a two step process (one more step than they deserve). I’m sure there is a petition out there somewhere to make the class colour charcoal, so the SPr will be happy. Oh and I didn’t mention Disc spec as if you do they don’t shut the hell up. Sheesh. Put them on mute.

Rogues – Until the release of the legendary item in late Cataclysm the Rogues had gone on strike and refused to attend raids, generally being replaced by Death Knights and confused Shamans in melee. Maybe they were stealthed? If you like being sneaky and standing behind people then you will like the Rogue class and are also probably a creepy little sod. Who likes that? Makes my skin crawl. They are known for very effective stuns in pvp and for bringing nothing to the raid; ever.

Shaman – Totems are still awesome, and very confusing to non-shamans. Just assume that whatever buff, effect, or spell you need can be supplied by a Shaman and tap them on the head until you get it. Take one along, at worst they have a self res so you can wipe faster the next time. Spec wise they have more choices that is fair given they were a novelty idea in the original beta which was taken too seriously by some horde and would not shut up. Sometimes confused for Mages in screenshots and damage meters; if you see a blue bar that is doing less dps its a Shaman.

Warlocks – Incredible lore and bloody incredible emo whiners. Now I wouldn’t mean to offend, but Warlocks are just so easy to pick on that it is a shame not to. Ask a Warlock what happened post TBC to the class then walk away from the phone. In MoP they have been tweaked and buffed, primarily by updating some animations and spell effects. Very important stuff. Also voted most likely to re-roll Mage when they realise that Warlock rotations are god-awful complex, and Mages have a UI with two buttons. Oh, and they get the succubus pet which has two roles: dps and fap-fap-fap.

Warriors – A Warrior Tank is a god amongst insects in the tanking community. First and last the Warrior will stand with you through every wipe and res, until finally they crack the absolute shits and tell everyone how to play. Often they are right too, as they’ve watched the mistakes so often. A tank’s role is to stand still or walk slowly backward, and the dps try to spin in circles and roll Need on every two handed weapon in the game. They are a simple class for a simpler time, before DKs, Monks, and all the other pixel based distractions which is not old school raids. A Warrior will always be able to complete the sentence, “back in my day…”.

So yes, essentially I am unburdened by too much class knowledge. Enjoy the patch today.

Pandaren with Orb of Deception?

Aside

What does a panda turn into when it uses an Orb of Deception? It’s not known, but it is a great question which already had a few posts in place (the orbs change your race into a member of the opposite faction, essentially making you appear as an enemy).

So far I’ve suggestions for gender change, murlocks, sagaeras, fur colour twists, no change at all, and even server crashes. My suggestion is to re-do the assignment of what race switches to what, so that every orb user now gets a different switch. I’d really like it to be a new race switch each time, but would think that a switch in this expac is not the end of the world.

If anyone whines, then they should be asked how reliable an Orb of Deception should really be. Turns out its a shamefully unoriginal thought too. Blarg.