Results from SimCrafting a character

Al little while ago I started fusking about with SimCraft to test differences between items where the set bonuses apply. It is a pretty wild tool. It basically runs tens of thousands of dps simulations to seem what factors, abilities, and stats affect the dps the most for your character. Min dps 73.5k, max 96k – well I do somewhere in the middle, very close to the average depending on the fight. Yup, makes sense.

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For example I can see the spread of which abilities are used for dps, and then can compare that to the figures that the EJ folks have. The White area above in the pie chart is waiting – that is a bad sign that there is a significant amount of time in the rotation where an ability is not used when reaching the optimal dps figures.

below I can also see how powerful relative to each other some abilities are – for example I knew that Soul Reaper was good, but not that it was stand out so much better than all other abilities. Take a look, the difference is huge!

Then also the dps scaling weights – which are much argued in forums for what stat has what weighting. Well I know now what measures I should put into a custom config of stat weightings for reforging to get the optimal response for my current build. No surprise, just slight tweaks in the values.

simCraft-Mort-12-12-22-aAll in all, an excellent little slice of information, and something i will resist each time a major item alters in my gear. Happy killing.

Frosty dps tip

Aside

dk-symbolQuick note – Recently the 2-hander dps cycle for Frost started to make more sense, and the extra bit that “clicked” was sometimes needing to wait rather than mash buttons (I love mashing buttons). When KM procs and the next Obliterate or Frost Strike will be a crit, but due to resource cooldowns and various random things the Obliterate ability is often not usable, but Frost Strike is. Generally I would hit Frost Strike if OB was more than 3 seconds away.

What made this frustrating is that sometimes the FS would trigger OB to come up, or the OB might seem it was 4-6 seconds away, and then snap to ready a second later. Meaning maybe I should have waited. Recently I said “stuff it” and started waiting. It has made a small difference, I think a slight DPS increase.

What is really hard is altering the “muscle memory” of the frost style to not snap that FS button. My finger literally hesitates over the button now, and I’m trying to re-train my fingers so that I’m mashing OB first, or better yet – not mashing at all. Some folks will say dps is easy, but not all Dps is easy; sometimes the hardest thing is not doing what you’ve trained yourself to do. Unlearn.

So it was worth it – the advice from EJ and such as always been to do this, just that its easier to read than actually implement.

Happy Killing

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Mortigen, back in the old days in Dalaran. When Naxx v2.0 gear was awesome, no transmogs were around, and we walked to school in the snow, uphill, etc.

Whats the best Rotation for Success?

There are a few comments on my blog about the “best rotation” for a spec, and a few times I’ve asked this question, often receiving a complex answer. So here and now I say there is no such thing as a fixed best rotation.

Critics: Huh, TyphoonAndrew you idiot, I always use [a][b][b][c][a], and it rocks, you’re wrong!

Me: No pal. That is just what works now when you’re doing a tank and spank. Read below for why you need to think deeper.

Most wow classes have a few abilities that are straight out fire and forget. Other abilities are better when used in a particular order, or used after a number of other affect have been applied. And a few quirky ones have internal cool-downs, shared cool-downs, and best used with powers from other classes. eg. Using Hysteria with Heroism is godlike, and Inner Focus with Devouring Plague is nice too.

This creates the expectation (and a good one) that you should use some abilities together in the “right” order and/or right time for maximum affect. This also means that as a player if you’re aiming for best performance, then you’re going to have to understand the abilities and how they mix, so you can best decide what to do. And that is the key difference between sayings a rotation is best, or knowing that a series of affects is optimal, but then being able to adapt to other situations when they occur. Those who just learn the a+b+c formula will always be limited by a lack of true understanding when compared to somebody who learns the detail of their powers.

For the sake of giving it a name, lets call this adaptive style of play Opportunistic Rotation; which is really saying the opportunity to use power with a set of rules that establish priority. Continue reading