A few more thoughts on WoW p5.4

Now that I’ve seen more and read more about how people are using the new content and features in patch 5.4 for WoW; I’m impressed.

The standout items are the raid encounters and the proving grounds. Both I’ve not really stepped into much of either yet but both have created such an effective response from the players that they seem to be the aspects that will be remembered the most. The new raid benefits from the way the lore of the Destruction of the Vale cannot be ignored in the game. A straight up clever and direct call to players.

vale2 Continue reading

Those who must be left behind, on purpose.

A long time ago in my guild there was a player who needed to be removed. The story around why was typical in an online game, an ego was out of check and was disruptive to many of the other guild members.

He wasn’t special, wasn’t an officer, and was certainly one of the rudest people I’d had the displeasure of talking to closely. What made is worrisome was how many months later the same person was still out in /Tradechat bad mouthing the guild, the characters involved, and still sending rude whispers. A truly enlightened bastard who appeared to get his enjoyment from the game by bothering others.

Recently in the guild we also had to tell a few people tone it back. They did, and everything seems to be ticking along without issues now. When the Officers and I were talking through the situation with the recent guys the enlightened bastard’s character name came up as a point of reference. The recent guys were not even close to the E.B in the long past, but EB is still out there playing.

It got me thinking… about not wanting to ever see the EB again. Not under any circumstances.

Now my ignore list solves that problem for me, but I also have a responsibility to my guild. I think MMO games like World of Warcraft could do with a Guild based parma-ban feature.

When set the PLAYER’s account is stopped from being a member of that guild. This stops somebody from alt switching, it makes removing somebody who is really vitriolic easy, and means the other guild members who might have invite ability will not and cannot be pressured into letting the person rejoin.

Block them permanently. Anyway, just a thought.

TyphoonAndrew

Yuriv's_Tombstone

Just pruned the front page blog links

Aside

I’ve pruned dead, gone, missing, or content changed links and blogs from the my warcraft & pc gaming blog’s homepage (ya, this one you’re reading); and thought it might also serve as an invite to readers and subscribers to tell me about things that should be there. So many of the resources from 2007 through 2011 are gone.

So allowing that it is WoW or gaming related – what do you visit that’s worth linking, or should I link to you?

Maintenance is fun. TyphoonAndrew

a wow portal to scarlet mon

Insidious wants you (recruitment post)

join Insidious Nagrand - the Panda wants you

The mighty and awesome guild Insidious on Nagrand-US (of which I happen to be an officer) are looking for a few warm bodies with computers and wow accounts attached for progression raiding 3x nights a week.

The guild is 15/16 in the current content (it was 11/16, then 13/16 – BOOYA!), and typically aspires to get well into hard modes for each content release. With wow patch 5.2 now in the works, we’re darn keen to clean-up the Empress and get through Terrace in a hasty fashion.

What can we offer:

  • Some of the most sane and kind hearted players in Oceanic realms,
  • who love progression kills, achievements, titles, and are not afraid to keep at it until we seen the great stuff drop.
  • a darn fair loot system (EPGP) which is supported by most of our players arguing for who else should get the gear instead of themselves. Rare stuff!
  • A social collective of players who indulge overly in all aspects of the game.
  • Players who are in the game for the long haul.

What we need:

  • Great players who know their class/roles;
  • Particularly a Mage, Hunter, or Elemental Shaman is highly desired, with a Holy Paladin or Rogue also being bloody useful.

You’ll need to be:

  • An adult who wishes to enjoy your time online, and have a thick-ish skin and appreciation for off-colour Aussie humour,
  • be happy with progression raiding, and all the corpse running that usually involves,
  • able to raid (vent, addons, etc) 3x nights a week from 8:30 to 11:30 server time,
  • be willing and able to bring your own mats,
  • and generally a good sane person.

For those who are interested message Genowen, Mortigen, Kalsor, or Rhamiel in game, or visit the Insidious on Nagrand-US website for details. Apps through the website. Or ask me questions here too.

So come join us for some happy killing.

How to ruin your Guild’s reputation

[Language Warning, this is a rant on a specific set of players. And it makes me mad]

A guildie was recently targeted by a few unsavory players on the Nagrand-US server. I’m calling attention to it because this type of whisper based harrassment is totally beyond reason, and should be outside what anyone experiences on a daily basis.

My 2c is that these players are immature asshats.

Oxygen Thieves is another term I like for those individuals who get a kick out of being rude and vile while being protected by the anonymity of the internet. I’d dare the same juvenile cretins to speak to that guildie in that manner in real life. She’s near kill them, and frankly they wouldn’t dare. I’d also love to meet them in real life as well, and I get a kick out of the idea that someday one of these foul mouthed belligerent little recalcitrants might be interviewing with my company, and I can tell them to go home. Just stop the interview, and send them on their way.

Why is it blog worthy when it happens all the time in game?

I think Blizzard will do sweet fuck all about the harassment, and this is exactly the type of players I wish were doing something else. So instead I’m calling out the behaviour here as garbage. WoW should not tolerate this, and the players should get at least a few days ban, if not a month. If somebody can be sacked for writing the wrong thing into a message forum, then they certainly should be banned for harassing other players. That behaviour is illegal in Australia.

Now I know that these guys are essentially trolling this guild member, and a bit of attention from the internet is exactly the type of drama they might love. They got a rise from a player – well done, you’re special.

It is not hard to be offensive on the internet, and certainly does not differentiate the speaker from almost every other anonymous and rude internet screen-name. Nothing special about the behaviour and I suspect nothing essentially special about the people either.

I could say far worse things about these people and use language which was totally disgraceful, but instead I choose to smile and consider the karmic payback. I am sure that if their real life dealings are executed with the same disregard for civil interaction then they will be serving hamburgers to their peers for a very long time.

Funny thing too – a regular wow activity in game is grinding rep. Essentially getting factions to like you. Now given it is a means to an end, and that is a corner stone of the game – I think its odd that players would choose to ruin their reps, and the reps of their friends through their action but spend so much time pretending to be heroes. Pretending to be powerful and respected characters.

Perhaps they’d like to go play in the traffic. I wouldn’t swerve to hit them, but I’d watch.

Ars Magica Computer Game Kickstarter

Its no secret that I’m a huge fan of Ars Magica and also of computer games, and  now an agreement between Atlas Games and Black Chicken Studios is seeking to combine those two wonderful hobbies.

Black Chicken Studios, working under license from Atlas Games, is delighted to present a new simulation role-playing game for the PC. After 25 years and 5 editions, Ars Magica will at long last be paid tribute in a single-player, turn-based video game.

Authentic to the original, this is a faithful, beautiful, and accurate depiction of covenant gameplay and the RPG’s legendary magic system during a dangerous century in the Stonehenge Tribunal. With your help, we’ll bring Ars Magica: Years of Conquest and its tapestry of wars, intrigue, invasion and, above all, magic to life!

The Ars Magica – Years of Conquest game is seeking backing via a kickstarter campaign.

I can only rave about how passionate Atlas Games are about Ars Magica, and really hope this concept gets through to reality.

If you are a fan of either, spread the word.

Re-posting: Ars Magica Computer Game Kickstarter, on the The Iron-Bound Tome.

Round-up of WoW news Snippets

A few smallish things worth briefly pondering…

Challenge Mode Leaderboards are live, showing the characters doing particularly well in Challenge Modes. It has some neat filtering options for classes and removing the same toon-groups.

Free realm transfers for some realms due to population troubles. If you’re on these realms you might be interested – not so much for most of us. Oceanic players on Frostmourne particularly might be keen.

Blizzard have released a graphic novel – The Pearl of Pandaria, which is getting reasonable reviews so far from what I’ve heard on blogs and podcasts.

Pet battles are proving to be darn popular, which I did not expect. Many guildies are raving about how good it is and the achievement junkies are going spare to get all the battles in. blogs and podcasts too seem to be loving them, somewhat ironically. Good call Blizzard, wow – given that I might try it in a few weeks.

Dark Legacy have a cute comic about the pre-release emptiness in the cities – moot now but still funny.

I’m reading the Tides of War novel to gain some lore background on the setting for Mists. While I can appreciate the books are different from the games (or films, or whatever) there are things in the novel’s timeline which do not mesh with what I am playing in the game.

For example the game lore just released has everyone discovering the moving island of Pandaria. This discovery leads to a few changes for major Non Player Characters and also to the escalation to war between the Horde and the Alliance. The novel by contrast has the escalation based upon the destruction of Theramore, and the ongoing battle using all sorts of non-typical war machines. It is a disparity in terms of I am not sure which is missing on what lore, or which is meant to be right.

Am I at war because of Pandaria, the bombing, or some other reason? “Why do we fight” is a reasonable question, and one that perhaps the more roleplaying focused players have already answered for themselves in spite of the odd contradiction. I’m kind of expecting a RetCon somewhere in the post-Mists round-up to declare that the novel is authorative, but who knows.

There is also the possibility that the segment of story told in Tides of War is removed from the events of Pandaria and these things are all happening in parallel. That would be almost plausible, except for one of the NPCs (who I won’t spoil).

Jania does not know anything about Pandas, poor girl

Many distracting things which take us away from the leveling. Must play…must play…

Some tips for what and how to name your Pandaren

With all the new furry hand slappers (monks) adding to the regular characters in World of Warcraft many players are looking for that perfect Pandaren name (yup, this adds from the post where I had no idea for a name – I still don’t).

A pandaren monk by a few brasiers

Here are some tips:

  • Please pick a name that is not overtly stupid. If you previously created a character called “Iownyoutoo” then you should read this first tip a few times. Let it sink in.
  • If you pick the name of a real Panda living in a zoo, be prepared for it to potentially “retire” in your life time.
  • Pop culture or odd references will get a good thrashing, and on the non-RP realms that seems fair an reasonable. I know a Hunter named Schrödinger who always used a Cat. Perfect.
  • Anything involving beer, stout, ale, etc will be actually be suitable to the lore for a change. Alehound is still a crappy name, but given we have an official NPC called Stormstout there is an excuse to get a little left field.
  • Names which combine quasi-roleplay themes are really cool, especially the two word combos: Thunderpaw, Powderkeg, Ironfoot, Raindancer, Firehammer.
  • Don’t forget that the Pandaren lore is both heavily spiritual and also respectful of the elements, much in the same way that the Shaman and Earthen Ring is, so all the elemental based (earth, air, fire, water) names are up for grabs, with all the variations; Mountainsong, Firebrew, etc.
  • Not a fan of the “bare” instead of “bear”, although if you’re an Australian and you want to really mash the lore into a blender then some “Koala” references might be really dangerous and fun.
  • Silly is great when it’s openly so – Whoflungpoo – that means you!

a pandaren brewmaster holding the Keg

There are resources already sprung up to help folks find that perfect name, such as (from the other post about Pandaren Monk names) these with a few extra thrown in:

Initial thoughts on WoW patch 5

Here are a few thoughts from the first hours of playing Wow in post-patch-5 times.

  • I’ve logged in and respec’ed my Death Knight. It was easy. Simple in fact. I feel it might actually be too simple, but do not wish to be negative about an idea which I think has huge merit. Having talents which were default selection is no choice. I’m not decided if the current style has too little impact on gameplay.This is almost the D3 model for spec trees, and I hope that we are not seeing a merge into a single game philosophy (yes, that is drawing a long bow).
  • Some of the choices for DKs are still clearly for certain activities (pvp or tank, or…) and therefore we have defaults again. One or two talents are things that I’ll never take. Time will tell us if that is because the talents are shitty, or if I’m a grumpy belligerent old bastard.
  • If you liked the multi-tree specs from wow version of yore there are still a huge amount of games using that model.
  • I’ve seen that minor glyphs have basically almost no mechanical effect, or are totally cosmetic. Major ones do less than the Primes used to, but one or two are bloody fantastic. Overall the glyphs need work – I’m a bit underwhelmed by glyphs and talents because somebody could still perform their role fine in a 5 man without picking any talents or glyphs. That seems wrong.
  • I’ve seen the new collector’s edition mount and pet, and watched people fanark around on their many mounts. Its a good change.
  • I’ve watched people login an alt and get the ding! of shared achievements. I don’t care at all for achievements, but like that almost everyone else likes them and therefore its a nice change.
  • I’ve not yet seen group looting, but am excited by that due to a propensity to farm old instances.
  • After running three instances I can say that Unholy Death Knights are essentially the same as before. Thank god. I’ll get around to testing Blood and Frost at some stage, but they look the same on paper too. Given Blood DKs already had a form of active mitigation it is the other Tank classes that have to learn what that means more than DKs.
  • Overall the complexity in the game is reduced, and it was the complexity in places where it was not feeding 90% of the player base.
  • I don’t care to train, test, or watch a pet battle. This patch just shares all my pets, and its unsurprising that I have hardly any at all. If I could unbind them and sell them I would.