Stats on Heroic Raiders

Aside

Any time I see stats for Raiding numbers I am interested and start comparing realms, guilds, factions, etc. Typically this ends in me confirming something which I felt was already half true in my mind, or gaining a deeper level of information about a known real impact. That said, anytime I see stats I also assume that somebody is lying about something. Human nature.

Today I saw a page for the PvE Raiding stats across all servers for characters which had killed at least 2/16 heroic bosses on 11 Dec. This means our server Nagrand-US ranks 189th on the list, with only 38 characters killing 2/16. That is across the 394,805 guilds and 25,581,509 characters in their database.

snip from Magtheradon raid intro screen

By comparison the high values were in the 500s and 600s characters on some realms having killed 2+ bosses, 147 realms with less than 10 characters, and 87 realms that have not killed any at all. The “high” servers have also got many guilds which have 14+ of 16 bosses in hard modes for Tier 14 raid content. These guys are awesome, and I’m jealous.

There are also 60 realms where there are greater than zero but less than 10 characters who have killed 2+ bosses. Considering the minimum raid size is 10 that means that transfers must be occurring with some regularity. How else do you get 5 characters on a realm who have killed 2+ bosses on heroic?

Some of my old servers (Feathermoon-US) is 0, Eonar-US has 30, and Sumamar and Earthen Ring have only 15. The average is roughly 47 characters per realm who have killed 2/16, but then the median is only 25 telling us that there is a skew in the distribution where the leader realms drop off drastically from the top, very quickly into the average, and a very long tail which has not.

Now our guild has not killed any Heroic modes as yet (soon), and while there are only 28k characters who have, I don’t feel too bad as we are gaining ground. Would I like to be? Of course.

(update) What does it mean?

Well not much in the broader sense, just that it was interesting in terms of a gauge for where raiders are in the content. Seeing 10,000+ players have run through heroics, but many realms have very little heroics implies to me that the “end” of T14 is a significant way off yet. I’ve read rumour of the next raid in 5.2 being an Ulduar style raid, and that is exciting. Timing wise I hope that it is a long way away so we get the opportunity to strike through the current stuff.

Happy killing.

Raiding is a Party not a Sport

Maintaining the weekly raid roster is a bloody hard thing to do; just ask any recruitment or guild officer. With the holidays, life, and general grumpiness of raiders these days, there is little to do except be constantly supporting the ego and feelings of the current team, and potentially recruiting for replacements at the same time. WoW Insider has a post up that talks about the concept of rebuilding years, akin to a sports team that has an off year while they train up younger players.

The sports team analogy does not mix with WoW though, due to the expectation and flexibility that raiders have vs the sports teams. In fact I think the sports team example actually makes it worse for the players who are left behind because it might make them think the social mechanics are different to what they really are. Why?

  • Raiders are not in financial contracts, and nobody is being paid.
  • Raiders cannot be forced to login.
  • An off-season for a raid team is enough for many to leave, or slow further.
  • There is no glamor or praise for the bench & support roles.

So cut it with the sports analogies. Also the job/work comparisons are moot too for exactly the same reasons. You think I go to work for fun every day? I can see that the amateur sports team comparison as closer to the raiding structure, but it still misses the range of social & community aspects that MMOs teams often have.

Ok then, what would be a good comparison? Dinner parties.

  • You probably want to attend because its meant to be fun. The invite list is finite, but sometimes a bit of stretch can be accommodated.
  • If you’re invited regularly it means you’re probably in a core group of some sort who often catch-up.
  • You’d like to believe that the people are friends, or at least will be civil to each other. You also might not like your old friends new partner, but hey – its their mistake.
  • Real life or other events will get in the way and make you late or not attend. The importance of the person in your life will probably dictate if you go. If the devotion is akin to family you’ll probably go regardless and apologise, and might even ring ahead.
  • You’re meant to bring something to the party as a gift, but its ok if you don’t. The gifts are just like Pots, Food, and Flasks. Some people never bring anything, and everyone knows who they are, but its unlikely they’ll be abused for it.
  • Sometimes you’re a ring in that hardly knows anyone, and that is a double edged sword. You might end up standing in the corner (or dead on the floor) half the night.
  • God help you if its a date too – as you’ll be scrutinised the entire night by strangers.
  • Some parties suck and are a total waste of time. Other parties are good even if you don’t do a lot, as you just hang out with your friends.
  • There is a chance of meeting some new people, or knowing them better.
  • And if you’re desperate for people to attend the party you can just invite almost anyone and see what type of person you get. Generally that does not work very well though.

So what does that mean for raid composition? Well that is where you need to remember that just like the birthday party the participants are looking to have their expectations met, and the people running the party have a huge amount of work to do while its going on. They carry the balance of all these aspects with them.

They stress about it all through the process, and they plan all that they can before hand. Sometimes all the plans go to hell 5 minutes before the party should start, other times the party goes badly mid way through (anyone got a bad uncle or mom who drops in?). During the party they are the hosts who try to keep everything flowing. And afterward they are the idiots who have to clean up, and deal with any issues.

What can you do as a good Dinner Party attendee / Raider?

  • Don’t be an ass if you don’t get an invite. Sometimes there is just not room.
  • Bring a positive attitude, and bring a gift or two.
  • Respect everyone, and know when to keep your mouth shut.
  • Don’t expect that you can just turn up with two extras, even if they’re hot.
  • If you really miss out, get off your ass and organise your own party. Do that for 5 weeks and then talk to the normal leads – your attitude might have changed a bit.

As an aside, these comparisons come to mind too while I wrote this, and while they’re a tad odd they are still very demonstrative:

  • When the Fury Warrior throws up in the garden and needs to sit quietly inside for 5 minutes, its the raid leaders who arrange that break.
  • When the Princess can’t be happy until everything is just her way, everyone groans quietly but keeps on anyway.
  • When that loud annoying nerd won’t shut the hell up about Dr Who, its the team leads who must assign somebody to “handle” him.

In closing – respect the raid leaders and organisers, and try to have fun. They have far more to stress about that just one person. I hope all your parties are fun and you get a heap of gifts.