Hmm. Does itemisation count for adding new WoW classes?

Another happy random topic out on WowInsider – What classes would you like to see come to WoW? I wrote:

I think they got the monk very right, except that the Monk wears leather as implemented in WoW. The game’s presentation of monks before this (via Scarlet Mon and others) was as cloth wearers and it would have been interesting to see them as cloth wearers.

So hmm, on reflection my comment was not especially on topic, but I felt it needed to be said.

Itemisation in the game wold have to change a lot to add cloth which is agility based from level 2 upward, and it would also have not helped that only a small range of uses are out there for leather with intellect and spirit. So perhaps the leather wearing monks were an easier path to introduce.

(…note: I’ll say as a lead in to this post that I liked the amalgamation of armour type with stats that was performed. Having some classes gain Hit from Spirit to reduce the range of stat combos which needed to be supplied by boss kills was clever.

I’ll say too that I am mostly for leaving the classes as they are. This is more a post about options, rather than an actual wishlist. I got the Monk class I said I wanted, but now that I have it I’m not keen as it was implemented. That is all my problem, as I accept the choices that Blizzard made happily.

Lastly I know that opening all the classes to all the races is an option, and it is another option that I’d like to see never happen. The story reason for adding anything to the game should be profound and strong. A Pandaren Death Knight is just not likely, especially in the numbers of players who would do it. Saying no to that spread of class race mixes is not a bad thing.

The ideas below conflict with that. Sorry.)

So then now we could see (but probably won’t) a cloth wearing class added? Not so sure. We have 34 specs in play at the moment, with 3x wearing plate, 3x wearing leather, 3x cloth and only 2x wearing mail.

spirit-healer

We’ve had Monks and Death Knights as new classes, so having more plate and leather conflict is going to be disruptive. We still have a single class using Plate with Intellect (caster plate) though, and the same problem in Mail caster gear. Perhaps that is a major force in what class style is introduced – add something which has less major rework required at the low end, and can give diversity to the gear spread at the high end.

So if a class was to be added it could be added to the mail category wearing Agi based and Intellect based armour. Hmm, what classes might use intellect based mail armour?

  • Demon Hunter? Uhh blarg. Too much like hunter.
  • Warmage? Or call it a Warden. A dps caster, a healer, plus melee, plus Tank who wears heavier armour than cloth, but still not a plate wearing, weapon wielding melee guy. Mail suits that concept a lot. It might have 4x spec options to keep adding breadth of choice into the game. It makes for a further mess in the spec line-up.

And now onto even stranger thoughts…

Or perhaps a class is added where their armour sub-type changes according to their active spec? Just because we have the alignment to date does not mean it actually needs to be maintained. We’ve always seen classes change their choice in weapons to suit a role, so why not their choice of armour?

Or perhaps we might see every class which has current specs which are very similar redone? i.e. Fire mage vs Frost mage, vs Arcane mage is essentially a range caster dps with a flavour and play-style. Good on them. Same kind of thing with Rogues, and certainly same kind of thing with Death Knight unholy and frost. A disc priest and holy priest also both heal, but do so in very different ways.

What if those differences were rolled into the Talent choices in the early talent trees and new and very different spec choices were added? Such as:

  • Unholy DK becomes a range caster and summoner. It suits a nice little angle of on the lore which has always been present and I do not think it would hurt greatly. It also has the advantage of adding Plate Int a new use, although also makes itemisation in the class more painful. Perhaps they also use staves and such of the casters too. The cross-itemisation might make the fight for gear more prolific, but it would also widen the range of use.
  • One of Disc & Holy is subsumed and Priests get a melee “pugilist” spec. Friar tuck with a staff, maces, or some such? (very close to what I thought a Monk would be like)
  • Hunters get a spec where they have no pet at all, but instead move into melee mode. I know that “melee hunter” is a great meme, but it would finally make my Hunter playable o suit my style.
  • I don’t know what to do with Mages and Rogues, except to make their alt-odd-spec something which changes their mode of play. How do you alter a Rogue to be either range or a heal/tank? I don’t think it can be done well. Perhaps these guys are the real straight dps in their role.

And finally what other classes might we see have a go?

  • A summoner type. Ala the Witch Doctor in D3? Hmm a clothie. It makes a sort of sense except it feels overtly niche. What is the Warcraft lore reference?
  • An engineer-ish Tinker? Very odd cross-over with the Engineering skill, and it would make an overly bold steam/magic-punk addition for my taste.
  • Bloody Bards. As healers and damage they make sense, they could provide the cross range of buffs. Armor type for bards feels like Mail as well.

cropped-nerbian-entrance.jpg

Happy hunting.

Who’s that new Monk?

After a bit of mucking about I’ve followed the horde of wow players in Mists and created a new Monk, as my distraction and newbie toon. After a few posts about names I followed at least some of my own advice and called the Monk Tetsuho, which is an ancient Japanese firearm (or could mean silly Australian for all I know).

The plan is when I’m capped or frustrated beyond reckoning with the main, this little monk will get some play. I’m in no rush.

These Heirlooms smell Monky

I love heirloom gear and Psynister has noted that we have some heirloom legs on the way for characters. Booya!

These new leg items are effective right up to level 85, which is no benefit for my plate wearers, but a huge deal for the alts and Monks that will be scraping XP from every mob, rock, and flower. The legs have a guild achievement to be unlocked (each profession at 600 in the guild) before they can be purchased, and that achievement is not possible to complete until MoP is released.

As an extra note he’s also got some details on the new Monk staff heirloom too – the Burnished Warden Staff. It’s a staff built for Agility dps and tanks, which smells like Monk to me. It is also available from the vendors as of patch 5.0.4 – its in game folks. It appears to only be useful up to level 80 though, and imho its darn ugly. An Obsidium Bladespear might be nicer looking for levels 80+.

All I need now is a sufficiently clever Panda Monk name… Great work Psy!

(edited to fix some errors in the information, thank you to Gen and Bristal for the comments)

WoW.com wants Monks too

I want Monks in the game, as I’ve said before. And now wow.com backs me up.

Expect a long rant about this soon, and yes I know I have a snowball’s chance in hell of getting this anytime soon.

A melee healer and dps is not game breaking. It will mean a new set of dps gear needed, something like cloth with agility on it, much like the rogue and cat gear now.

For healing maybe they’d need to me mana users, but with all the new stat changes being talked about an int and spirit based healer cloth gear is not a stretch at all.

C’mon Blizzard – Monk us.

More mount madness

The Instance #179 & #180 talks about new mounts, and by all things holy I think we can go way past riding Hoverboards and Wasps, we can reference the fun ideas in a shared topic on Blog Azeroth, which started it up for me a while back in August 2008.

We might soon see submarines, and all sorts of oceanic mounts. I expect I’ll never see the phoenix or another ultra-low-drop-rate mount, but some of the stuff the Instance crew talk about in #179, and touch on in #180 is interesting.

Just saying its a great thing to add in an expansion, gives breadth of fun to everyone, and has no balance issues to speak of really. And I kind of support a Jetpack for Engineers; more so it can explode or go out of control.