SoO LFR Raid part one was ok

Sunday daytime a few weeks ago I had an unexpected few hours to waste online and I finally got the queue to pop for SoO part one, after a 1 hour 10 minute wait.

I am so very late to be just doing LFR Siege of Orgrimar, that it is sort of scary to think about how “behind” I am. It was Jan 19th when the Part One achievement ping’ed on my main character.

It gets me thinking that the concept of behind is funny in MMO terms. The folk who are setting or breaking records were done with this patch in Hard mode content months and months ago. The guild (Insidous Nagrand-US) has been doing hard modes for ages, and with two darn healthy 10-man raiding teams they are kicking Garrosh and his cronies in the groin on a regular basis.

As a section it is OK. I didn’t have my socks blown off by the strats or by the difficulty. I saw a heap of people die to the HUGE BLACK SWIRLY BEAM in whats-his-name-in-the-middle. I guess it was too tricky that it can go in one of two directions VERY VERY SLOWLY. I kept my well-fed buff through the entire run, which means that I’ve kind of let the noob-DK team down.

Anyway, I don’t mind being behind. I’d like some magic wand to make the queue times less than one hour, but I also feel like an absolute troll for even saying that. A player who logs in during the odd blue moon doesn’t like waiting one hour for an LFR? Cry a river rookie-boy. As a wise-crack, but altogether wise guildie suggested – or roll a Tank and man up!

I think the last thing the “LFR community” needs is my DK strafe tanking a Boss as a noob. I’m almost certain that after my Tanking an LFR run for the Lei-Shen fight a few players left WoW  in disgust. I could almost taste their tears and hear the breaking keyboards.

I love tanking, it’s not that it’s not fun at all, it’s that others don’t seem to love watching me learn. Grin.

Happy raiding, you dedicated folks. Very jealous. I’ll see it all eventually.

Tankn for lolz

Last night the guildies were one man short, and I was lucky enough to be able to Tank for them.

It’s kind of post worth because I could play in a real raid with friends, which happens rarely and also tank. Rare indeed for a player who is more used to standing behind the big-bad and deeeeps’ing, more often in LFR.

ToT-screenie

In around 3 hours which included the special trash boss for the week and also a few bathroom breaks; we killed the first three bosses in Throne of Thunder. Then poked the huge turtle in the eye a few times, but he’s a tad chaotic. First time that I’d died to those swirly floating trolls who kick you off the bridge, shamefully I took an OS trinket for Tanking from a kill, and as I expected these were no Titan Runestones to be seen. It is a shame that these only drop from the last 6x bosses.

Once again I learnt a lot about these bosses that I didn’t know, and loved it. Makes me ponder nudging the regular tank in the side and flooding his connection so I get a spot (kidding).

As an aside I wonder if gearing a Tank set as priority is a better option for Patch 5.4 than Dps. I don’t think I’ll be able to keep within distance of the regular raiders for gear level in 5.4; but a tank is something when needed by role as much as output. That might mean a set that I can switch with between the raid groups.

Not sure.

Ps. Sorry about the title, it made sense at the time.

FlexRaids in 5.4, and LFR is apparently killing wow?

I’m reading about the Flexible Raid feature which is likely for patch 5.4, and I really dislike where the community is already taking it.

Ultimately, my guess is that in the next expansion, as long as there are no technical difficulties with the Flex Raid system, is that it will replace LFR completely.  I sure hope it does.  LFR is a stone around WoW’s neck and needs to be killed as quickly as possible.  For this reason I welcome the Flex raid system with open arms, and hope that it succeeds.

WTF!

While LFR might be killing the game for some, you are the not the entire player base.

If not for LFR I could not see the raid content. I don’t have a huge social network of raiders with RealID to sync with, and therefore I need LFR for the game to be viable.

I would not have some of the gear I have which allows me to sub-in to help our guild’s regular raid team. I am a pitch hitter who helps fill gaps, and removing LFR only makes that a shitty experience to try and keep up with where our raid team is. Our Guild raids three nights a week and is about as social a group as I have ever played an online game with – because I know a bunch of them from real life and have played with others for years. Years and years in fact.

So this new system is designed for social…good. What I will then need to do is open up and connect with new folks to form irregular raid times to try and suit my irregular schedule? Nah, I’ll just keep doing LFR when I can.

I love that the Flexible Raid feature is being added, it is a great step that will benefit the game, but to say that this renders LFR obsolete is plainly wrong. It might be true that many players who begrudgingly play LFR now will only do Flexibel Raids, but I doubt that too.

Many players will try to do all three, and that is a bad thing. It means burnout and boredom are present faster. i.e. Weekly LFR, Flex, Normal on the same content? Nope, no time. Bah, move on.

Links: I Like Pancakes – Flexible Raid Preview. and MMO Champ’s article.

UI overloaded in 25 mans

I love a good 25 man roflstomp run, and also can’t help but share my ingloriously poor UI layout. In the screenie below you can see why. I can hardly see much of the screen without my own UI elements getting clogged, and then the amount of malarky in the floor and flying through the air has my character somewhere in the middle of the red fire, green fire, blue beam, and near the grey/blue crystal. I think.

This is the twin consorts in Throne of Thunder, or the fight I like to call “Wheeeee, chase the girly swirly fire, opsie! Anyone got a rez, lol”.
1-my-UI-OverloadLFR, Love it. I could probably remove the dps meter, and I should move some of the non-essential buttons on the middle bottom to the right, after moving the stuff on the lower right to some sort of radial menu. But it is LFR and doing 80-90k dps is fine in there.

Shallow needs for loot

Whine. Every time I use a coin and miss on a reward I feel like I’ve wasted a coin. When I don’t get loot in LFR I get the feeling too. Yes, we should not get gear every kill, and yes I know I’m on a treadmill.3x-LFR-Legs-ShittyLootSystem
Still the system needs to ramp up on rewards, perhaps so that I don’t get another of the same reward. eg. getting a third set of 502 PvE legs from LFR was frustrating.

A week later I got a 522 Leg item from Nalak too. Pants!

Is LFR progress?

It is funny to think that LFR can grant players “progress”.

Strict progression is typically for normal and especially for hard-mode guilds, who are focused not only the hardest content, but also getting through the hardest content faster than their peers. Server rankings, kill times/strats, and sometimes even achievement points are ranked against each other to see who is first, and who is the best. LFR however is generally accepted as being easy, or scrub mode.

I ran a lot of LFR this week and was able to kill each boss in the current tier in LFR raids. It took more than the four nominal run through, as sometimes I joined mid way through, or the groups disbanded amid the raid.

That does not at all mean though that LFR does not have a place in terms of “progress”. Perhaps it is just progress for me, but I think there is merit in the system. Continue reading

LFR Fun and Loot

Across a week or so I’ve done some LFRs, and thought I’d share two things – LFR is still a place to be horrified at the sub-human types who feel they are mighty and powerful in World of Warcraft (screenshot #1), and despite my gut feel LFR does grant loot. Sometimes (screenshot #2).

Overall I’m going to struggle to raid casually with the Insidious raid team and also get any LFRs done, especially when there are 4x different queues to do. That said, having more choice and more options are better than less, and three bosses in LFR certainly take long enough.

The LFR behaviour is still poor.

The LFR behaviour is still poor.

I won’t retype what the silly angry Shaman said, but it was dismally uninspired as far as insults go.

loot from an LFR run

Tier 14 leg token from an LFR run. Wait what?

A bit of loot is a nice way to end a run. Thank the LFR gods that the reward was there. My next goal is to get something apart from gold from the coins.

Happy Killing, TyphoonAndrew

Thundering LFR thoughts

I did a LFR for Throne of Thunder (or ToT as it is being called in the off-channels) and it was ahem interesting…I was unlucky enough to joining a run already in progress and on the final boss of that LFR session – Council. What I saw was expected and I’ll share a little.

For starters, the LFR mini-game has not changed and is still present, meaning:

  • an idiot still trolled the raid by pulling with missing players/roles, and left before being kicked. I feel there should be a way to make that player’s life worse somehow because he wasted 10 minutes of 20-ish people’s time.
  • an impatient player still yelled and whined about “just pull” and was a general pain through out the encounters. These people make me not want to read /raid channel.
  • nobody “knew” the strat, despite the raid leader explaining it really clearly,
  • many Dps did terrible jobs of staying alive and also actually doing damage. We sat around 80k dps for most attempts, did about 105k on the kill, but 5-7 players were doing less than 40k, and some less than 20k dps. Doing 20k dos with a 30% buff is unthinkable.
  • gear level was low for some characters present, but honestly how they played was far more a factor.
  • I battlerez’ed another character in each attempt, but I think the attitude is to wipe and reset rather than push in LFR.

ToT-screenie

Oh, but we have new enhancements to the system to help:

  • the new 5% buff for each wipe is interesting. I joined the Council attempts at +15% so knew they’re already suffering. When we killed it we were at +30%. I was around 3rd on Dps for most of the fights, sometimes getting to 1st. The buff is not stopping people from leaving, and is not stopping situational awareness, or lazy players.
  • the new buff system will help reasonable players carry bad ones, which is why I fully support it as a concept. The max value of 50% might not be enough if the player base cannot learn about staying out of sand-traps, but it is a help.
  • We will have four of these raids by end of April to do each week. I do not have the time or inclination to repeat that repeat wipe experience 4x a week in addition to dailies and trying to get a raid spot. I find wiping like that totally frustrating. It is not progression when nobody stays to learn, or refuses to learn how to do the fight properly.
  • Oh – and my Mogu coin and luck remain consistent with the previous tiers, meaning NOTHING DROPPED for me BUT A SCRUB DPS GOT A TWO HANDED WEAPON at item level 502. I wanted to throw my laptop at that point, or go out and buy a cat so I could kick it.

To be fair a single boss kill in not enough to say that the sky is falling, and in fact I like everything I’ve seen in Throne of Thunder. The trash, the bosses I’ve seen, and the physical construction is very good so far. I am pleased to say I will return there, and even keep trying to offload my lucky-mogu-coins for something other than gold.

Continue reading