I just had a lesson in tolerance, with a positive outcome. So on the back of my posts about bad players, pugs, anger, and frustrating experiences here is something where bad turned into good.
Last night I decided to do something chilled and do an easy run, my plan was to grab the non-heroic daily and do some daily quests on my Warlock. You know, turn the brain off for the eve.
The daily was Arcatraz, which is a long trashy Instance that I dislike. Arc is odd in that:
- Some of the trash is tougher than the bosses. eg. big elemental guys who drop meteors can really crunch a group even when you stack up.
- The first boss you see is considered damn hard due to the shadow damage output, the seed of corruption, and a general lack of shadow resist gear. As a Warlock this is OK as I can buff myself with some resist, and if you have a paladin’s aura thats even better. He’s also often left to last in case the rest of the run is a wash too, which means that you miss out on his drops. Frankly I think this boss is not difficult at all on normal, the group just needs to concentrate.
- Layout is curvy and twisted, without adding flavour. Its a very beautiful place without question though, anywhere that has laser doors can’t be a total waste of pixels.
- You need to kill everything in the place. That makes it easy to follow as you don’t need to remember to skip trash, but that also adds time.
- The last boss is a few mobs in sequence, which means you’re always at risk of dropping a character early, and therefore the boss is harder.
But that does not mean its impossible, and if you have guys who are geared and paying attention Arc can be a good run. I was thinking that a Pally Tank and a healer who can cross-heal well would be the go. Continue reading