Feelings on GM retirement

Part of the challenge to play wow well is at a basic level having enough time to make progress. There is a minimum amount of time needed to do any particular task, and of late my time available has been decreasing – this is especially true of any player who wishes to also have a controlling role in a guild structure. It takes a bit (or a lot) more time than just playing.

In future I expect it to get even harder to get a regular cycle of time each week, so (with much apprehension) I’ve retired as GM of the Insidious guild, returning the title to the old GM. In hindsight I have some thoughts on being a guildie, a GM, and a player that I thought might be interesting to others. Continue reading

Help! I’m frustrated by Mains and Alts

There is some background drama in my guild at the moment, which centers on the topic of rewarding Alts vs Mains in progression raiding: Should there be a penalty for switching mains, what about regular alts, and how do you handle loot in these scenarios?

Without naming folks I’d like to get some feedback from people who read this blog (as you’re clearly an intelligent bunch of high spec people).

I’m pretty open about having a more relaxed attitude toward my personal progress, but I take the policies of the guild very seriously. Heck, I’m the GM I should take it bloody seriously. I think a guild needs guidelines to protect against the people who would abuse the system, and sometimes that causes some angst to the players who would never dream of being selfish.

I said this in 2008: Often the feel of a discussion about progression can hurt feelings, or call out those with strongly held beliefs.

Yep, it sometimes sucks, but its the way of things. We have laws for the same reasons. A guild needs to protect the many, through consistency. I’ve seen more than enough dickheads in guilds in the past, and thankfully they are now all ex-guildies. The set we have now in Insidious are pretty solid people.

What is happening now is that we have a few raiders who wish to switch to different roles or different characters within the raid team. It raises potential drama as until now we’ve never created a policy that stipulated how that occurred or what the affect was.

A player joins a team, and selects a role (meaning a Class and Spec choice) in a team and should stick to it. Sometimes that role might be a Tank, Dps, Healer, whatever. There are also times when the player needs to switch spec for some reason. All good, that is normal. The actual reason for the change is basically irrelevant to me.

This so so that the team can learn to be cohesive, progress well, and be rewarded. Gear and entertainment are essentially why people are Raiding, so the team should do everything to make that happen.

But what happens when a member wishes to switch either character or spec?

I don’t mean for a fight, or even for a single run, I mean what happens when the Druid Tank wishes to become a Death Knight Tank (eg. a change of Character with the same role)? If that is allowed, is that new DK also OK to grab Plate Dps gear before the Warrior Tank? What about all the leather Agi gear, trinkets, and other items that druid has taken which is “lost” to the rest of the team.

Or when a main Dps decides they wish to Heal? What do you do when that really nice Staff drops and two healers both want it – one has been waiting as healer for months, and the other started healing last week.

After many years playing my gut tells me that switching mains causes drama and disruption within the team. The affect might be small, but it is there. It could also be large, messy, dramatic, and a total pain in the arse.

What happens when the player has to play the old-main because the raid can’t fit the new main selection, or they need the old role because now they need to recruit? Do they gear gear as a main or alt?

I believe that there should be a period where the player is de-prioritised for loot. In affect I think that any character that the player brings to the raid should be treated as an Alt for loot distribution while the team adjusts.

This is so:

  • The switch over to a new Main is discouraged. The carrot is the new character or role, the stick is that they have to give something up too.
  • The other raiders are not competing straight away for loot against the new Main.
  • If the player decides they don’t like the new role after all and change again, they have not taken gear away from another player.
  • If the player has to play the old role, they do not take loot which they won’t use in the long term either.
  • other players can know and see directly what is a Main vs an Alt.
  • when the raid leader decides, the interim penalty period is dropped and the person is now a Main.
  • That period might be a day or a year depending on all sorts of things like gear ilevel, participation, attitude, competing roles, flexibility, competency, etc. I suggested the period be flexible so that we have choice.

The counterpoint view to this is that people should be able to switch characters and roles as they wish at any time, and they everyone can be trusted. I’ve been told that there is actually no problem here at all. Having a policy is not needed, and that it is insulting to some people within the team as it seems I don’t trust my raiders. Thus this post was born.

And that counterpoint is partially right. I don’t trust that we won’t have drama, and therefore I want a policy. Make it a rule that applies equally, and there can be no favorites.

To me the idea of no rule is just chaos, and serves people who have many alts more than it serves focused players. I think it will lead to wasted loot and drama very quickly.

I see the new Main as being almost the same as a new player joining the team. There is a time where you’re not sure how everything will share out, so having some protection in place for the people who have been consistent is important.

What are your thoughts?

Please post, comment, etc as I’d really like to know if I’m off my rocker on this issue.

Whats your Guild style?

A snappy little shared topic was raised by Tzufit in the Bloz Azeroth forums.

Every guild has a certain personality, style, and even traditions all of its own. Do you have certain abilities that you always need to use on a boss kill screenshot? Or perhaps your guild holds an annual holiday party? What special traditions does your guild have?

From my perspective, we have a few consistent jokes:

pvp flag banner

  1. We rant about killing Dragons, often. Rawr!
  2. We always try to blame one of a few players for small mistakes. If you slip and fall from the AH roof, then it’s time to find that scapegoat. Firstly its Ram’s (boomkin/resto Druid) fault, then its Dia or Gen’s fault depending on who you ask, and then if that fails we blame Ram anyway. We used to blame any Shadow Priest, but they’re scarce now. I wonder why?
  3. Most raiders argue about who should get loot instead of them. That is so great.
  4. We help each other. We ask questions, and we go a little extra for each other.
  5. Most of the guild types almost complete sentences, and we have a few folks who are grammar fanatics. I love that, the avoidance of leet-speak makes me happy.

Happy raiding

Raiding is a Party not a Sport

Maintaining the weekly raid roster is a bloody hard thing to do; just ask any recruitment or guild officer. With the holidays, life, and general grumpiness of raiders these days, there is little to do except be constantly supporting the ego and feelings of the current team, and potentially recruiting for replacements at the same time. WoW Insider has a post up that talks about the concept of rebuilding years, akin to a sports team that has an off year while they train up younger players.

The sports team analogy does not mix with WoW though, due to the expectation and flexibility that raiders have vs the sports teams. In fact I think the sports team example actually makes it worse for the players who are left behind because it might make them think the social mechanics are different to what they really are. Why?

  • Raiders are not in financial contracts, and nobody is being paid.
  • Raiders cannot be forced to login.
  • An off-season for a raid team is enough for many to leave, or slow further.
  • There is no glamor or praise for the bench & support roles.

So cut it with the sports analogies. Also the job/work comparisons are moot too for exactly the same reasons. You think I go to work for fun every day? I can see that the amateur sports team comparison as closer to the raiding structure, but it still misses the range of social & community aspects that MMOs teams often have.

Ok then, what would be a good comparison? Dinner parties.

  • You probably want to attend because its meant to be fun. The invite list is finite, but sometimes a bit of stretch can be accommodated.
  • If you’re invited regularly it means you’re probably in a core group of some sort who often catch-up.
  • You’d like to believe that the people are friends, or at least will be civil to each other. You also might not like your old friends new partner, but hey – its their mistake.
  • Real life or other events will get in the way and make you late or not attend. The importance of the person in your life will probably dictate if you go. If the devotion is akin to family you’ll probably go regardless and apologise, and might even ring ahead.
  • You’re meant to bring something to the party as a gift, but its ok if you don’t. The gifts are just like Pots, Food, and Flasks. Some people never bring anything, and everyone knows who they are, but its unlikely they’ll be abused for it.
  • Sometimes you’re a ring in that hardly knows anyone, and that is a double edged sword. You might end up standing in the corner (or dead on the floor) half the night.
  • God help you if its a date too – as you’ll be scrutinised the entire night by strangers.
  • Some parties suck and are a total waste of time. Other parties are good even if you don’t do a lot, as you just hang out with your friends.
  • There is a chance of meeting some new people, or knowing them better.
  • And if you’re desperate for people to attend the party you can just invite almost anyone and see what type of person you get. Generally that does not work very well though.

So what does that mean for raid composition? Well that is where you need to remember that just like the birthday party the participants are looking to have their expectations met, and the people running the party have a huge amount of work to do while its going on. They carry the balance of all these aspects with them.

They stress about it all through the process, and they plan all that they can before hand. Sometimes all the plans go to hell 5 minutes before the party should start, other times the party goes badly mid way through (anyone got a bad uncle or mom who drops in?). During the party they are the hosts who try to keep everything flowing. And afterward they are the idiots who have to clean up, and deal with any issues.

What can you do as a good Dinner Party attendee / Raider?

  • Don’t be an ass if you don’t get an invite. Sometimes there is just not room.
  • Bring a positive attitude, and bring a gift or two.
  • Respect everyone, and know when to keep your mouth shut.
  • Don’t expect that you can just turn up with two extras, even if they’re hot.
  • If you really miss out, get off your ass and organise your own party. Do that for 5 weeks and then talk to the normal leads – your attitude might have changed a bit.

As an aside, these comparisons come to mind too while I wrote this, and while they’re a tad odd they are still very demonstrative:

  • When the Fury Warrior throws up in the garden and needs to sit quietly inside for 5 minutes, its the raid leaders who arrange that break.
  • When the Princess can’t be happy until everything is just her way, everyone groans quietly but keeps on anyway.
  • When that loud annoying nerd won’t shut the hell up about Dr Who, its the team leads who must assign somebody to “handle” him.

In closing – respect the raid leaders and organisers, and try to have fun. They have far more to stress about that just one person. I hope all your parties are fun and you get a heap of gifts.

Insidious has defeated Ragnaros

At last, after fighting him tooth and nail, the Insidious raid team have defeated Ragnaros - giving them 7 of 7 and completing the normal mode fights in Firelands. Well done guys, you earnt that victory.

Typically it was the last attempt for the night, just after the raid was supposed to end. Perhaps you guys should raid from 11pm to 11:15pm?

Congratulations.

ps – we’re looking for a few good players too. If you’re a good player, mature, and love playing in the Ausssie time zone then look us up. Insidious on Nagrand-US Alliance‘s website. Currently recruiting healers.

Continue reading

Al’akir defeat completes normal mode content

Sunday night the guild went back into the windy Throne, and decided to continue the fight against Al’akir. The team not only defeated Al’akir, but also did it on first shot for the evening. A one-shot is a darn good way to start a raid night, and the guys must have been really on their game.

This means that Insidious (my guild on Nagrand-US) have now defeated all the current normal mode raid content; scraping through before the patch 4.2 is released in the near future. I’m very pleased that the team were able to do it, and that the regular folks now have those sexy mounts. Congrats folks, well earned. We’re now jumping to hard modes for the early bosses.

The guild will now do what we did at the end of Lich King, and have two runs going – a progression raid where the guild proves that these kills were not just luck and determination, and a second set of raids which are to gear-up the folks coming through. This makes the “can I bring my alt” question a lot more prevalent, but the officers and raid lead have a really solid understanding of balance and when to switch folks, so we have the opportunity to get the kills and complete the achievement for some of the players who might have missed it. When in doubt, the mains have priority, and the main runs are always the most important. That said, some of the raiders have toons that are equally as competitive as their mains, so we have flexibility – which is a great way to start patch 4.2 Firelands content.

Personally I’ve seen some of the really tough fights, but missed some of the easier ones; like I have the Nef kill, but never completed the Omnitron system, and wiped on Al’akir but never seen the fight before it. My plan is to get these together before 4.1 hits, so I too can nab the mount and say I was one of the cool kids who did it when it was hard.

Happy gaming, may the great raids roll.

Who Owns a Guild?

A good Blog Azeroth Shared Topic is out at the moment: Who Owns a Guild?

In a straight answer: A guild is owned by the GM, as that person has final control. It’s a hard and solid fact. If you have the GM authority, you have the keys to the guild.

That final authority aside, the guild is really controlled by the regular players and officers. I’d suggest that the most regular players with good temperament should be your officers, as they are should be the guide for acceptable and unacceptable behaviour. These players hold the success and failure in their hands, and should be given input into the choices that occur. The players who login each week are the ones who keep the guild alive, and they’re as important as all the structure and other activity.

The power structure of the guild will be different everywhere, but I’d guess that many raiding guilds have a powerbase directly linked to the core raid team. Those raiders help steer the powerbase, and a raiding guild is established to facilitate their enjoyment. You can level in one, but do not expect to be valued highly unless you’re raiding or supporting (in some manner) the raiders.

The ownership issue is more prevalent in the game now due to the achievements & gear which come with guilds, and how much time it takes if you change guilds. It’s a serious thing to change, and a far more serious thing to kick somebody. A kick is now a loss of all that work. If a character is kicked they are really having something powerful taken away, and therefore both the player and the kicker should take it very seriously.

In our guild [Insidious of Nagrand-US] I am the GM. I was given the title as our raid leader and old GM was feeling the pressure of too many concurrent responsibilities, and it was better to spread the load. For many years I’ve been an officer in a few guilds, and was an officer in Insidious before getting the big job.

The officers and I chat often about all sorts of things. In the current players there is around 5-6 players who directly influence most of the important stuff, and around 10-12 that we consider highly when looking at the future. The needs of the rest of the members tend to be covered by that sample, so it simplifies the brain power needed to work with a sample rather than ask everyone. That said – I don’t make a lot of choices or calls without seeking a minimum level of consensus with the other officers, but some choices come down to the agreement of 1-2 people. That is just the way it has to be sometimes.

My job as GM is to make sure that the choices we are making are logical, consistent, and fair. Sometimes the choices are harsh, somewhat rude, or event blunt, but they are done for the betterment of the guild as an entity, not for the opinions of individual members. Its a kind of “needs of the many vs needs of the few” type feel. Thankfully I’ve not had to make any choices which were overly hard, but now and then the intermix of personalities makes keeping an even hand troublesome.

Continue reading

The Path of Calm

It has been a strange few months, full of changes that gave me real pause to consider gaming in a new light. This post is a progressive train of thoughts written to help me express the recent events, and process them. Some folks wanted to walk the path of the Titans, I want to walk the Path of Calm.

Foremost on my mind recently was the harsh and troublesome conversations we had to have with guild members. I’m not going to blather out the name or details as I think there is nothing new in the story that has not been smashed out hundreds of times on hundreds of message boards, but it was the first time that I felt very significantly affected by the selfishness displayed by some of the folks involved. It has further changed my opinion and attitude toward gamers and how to manage games.

In a few short weeks we (the guild officers) had several players constantly whinging about loot, indirectly attacking other players well beyond the typical “they suck” type comments, and pushing the guild to cut players that were not perfect – to the point where even some of the openly nice and calm folks started to get frayed emotions. And not just one major issue, but a few people mixing opinions and thoughts, till it started to really affect the thinking of the leadership outside the game.

The first series of events appeared when one “side” of the player-team-issue was asking the officers to make an us-or-them call, and the other side was equally frustrated for different reasons, but not aware of the scale of the drama. In the middle are the other raiders wondering why the pulls are taking 15 minutes, and the officers trying to play for enjoyment – it was nothing new except the scale of the feedback, which was intense.

We went digging through the responses and the feeling of those involved, as you can imagine it was messy. We chatted amongst ourselves, mainly to make sure we were still sane and helping each other. We talked to the folks involved; sometimes handled it badly, sometimes handled it well, and sometimes nothing else but a face-to-face was going to fix anything. In the end the people with the issues were yelling the loudest or not listening at all, and unsurprisingly when they started acting normally again most of the trouble disappeared. In affect I think the anonymous nature of the Internet helped these people fluster themselves into a position where they could only be dramatic. They could not back down without looking silly, so had to get harsher rather than quieter.

What particularly got under my skin during the events was the attitude of constantly whinging and not offering any suggestion or actions that would not totally demoralise and alienate the others involved. Sometimes the personalities of the officers made things slightly worse too, but it is totally unreasonable to expect an officer to remain inhumanly neutral while they are dealing with frustrating events. An officer is just a person who is willing to get involved. They are held to a higher standard, and sometimes attacked with that standard when they can’t be perfect. I’ve read many places that it is a thankless job, and I can’t agree more.

I’m glad its over, and glad that we didn’t have to gkick everyone involved. I’m pleased that the officers kept it together and helped each other. The core of the guild is the players that don’t have ego, and I really would like to talk to these people more and more. In general I’ll look to support the folks who are fun and zero drama over a dramatic high performance raider, or a paranoid idealist every day of the week.

A second funny (as in groan-funny, not ha-ha-funny) event was an old mate taking issue with conversations of him recruiting from our guild totally out of context, adding some paranoia, and then flipping out. In this story (which was running concurrently with the above) the mate was thinking about starting up an old retired guild. Like you’d expect he was feeling out old members and testing their interest. A few of those members mentioned it to the officers, and I took it upon myself to chat to the mate, as we generally get along well.

Like you’d also expect the leadership of our guild wanted to make sure that we didn’t get too badly nurfed by the old guild if it was to be reborn. Our fear was that there was a possibility that too many players would be poached, which would weaken our ranks, but really I didn’t need to worry. Mostly the players he was chatting to were not in our core raid group, but are people that I really respect and like. Low drama great people who have really positive attitudes. Of course I didn’t want them to leave, but I also didn’t want them to feel pressure either way. To my knowledge none have left yet, and it’s been a few weeks since this blew-up and then blew away.

The drama was mostly invisible to everyone, except a few of us who were directly talking; and for us it was confusing, illogical, and strange on both sides. For myself in hindsight I felt like I should have just ignored it totally. Not even given the thought the time of day, and let the players decide on their own. Next time I’ll try to remember to say something like, “sure, you should consider it, but we’d hate to lose you and understand totally.” And to the mate who wanted to start-up the old guild I should have just said almost the same.

Players will be players, and all the rules and policy in the world actually have no enforceable control on what another player decides to do. They can do as they wish, all the officers and other players can do is control how they react and what they do in response. My plan overall was for the re-born guild to partner with us for the runs, where we might assist each other. An alliance of players, where we didn’t need to worry about poaching, as all the players and characters could swap in some method that helps both. Naive really, but I’m glad it’s over.

And now the part where I scream a bit:

  • I hate these type of situations, and find it difficult not to just gkick people involved.
  • I hate the fact that some people consider themselves inherently superior to others. Especially when none of us are perfect.
  • I hate that some of our darn good people are so drained by the human management needs of this task, that they’d rather not login. They are in affect paying for an entertainment service that they love, but cannot use due to the drama issues. Its crazy.
  • I hate the paranoid type of people, who can’t see beyond their ego to actually receive feedback to improve, and who miss opportunities.
  • I hate fact that I hate; it’s not why I play. It is not why I do anything in life.

As a counter-point to the rant above – there are those conversations you have that are helpful. Players stepping up and taking responsibility, or just showing some faith and support are wonderful. Players who are always selflessly giving their own time, without any real reward beyond just helping. Players that like to do silly things that make you laugh out loud. And players who are always up for something.

We have them in our guild, and I wish I could clone them. Give me a crew of 100 people like that, and we’d have the best darn guild on any server. I hope they know that they are appreciated too, and I’m trying to think of a way of saying thanks that will resonate permanently; in a way that will always be remembered (email me, suggestions are welcome).

And lastly the small event that I want to share is the somewhat ironic event that I was once an officer, and now have been made the GM for the Insidious guild. I consider this to be a temporary arrangement, where I am just keeping the seat warm for one of the other officers or old GMs to step into. I don’t care if this lasts a very long time, but it is important to me for the guild to keep the same feel of ownership; for people to understand it is a role to be performed, not a mantle to effect an agenda.

I’m spending my online time speaking to members about loot, or discussing their raid spot, or what we should do with great people who can’t play as often. Sometimes I’m trying to get folks to be less silly or passionate. About not being temporary idiots when they deal with real idiots, and how we can keep the guild rolling without making it a full time job or having a magic wand. Internal discussions take a lot of time.

There are also small questions (like what to do with guild gold now that everyone contributes a little) which are important questions, but something that we can easily overlook in the face of drama. Something on my mind is how to run things without it feeling like an unpaid job, and how to keep myself positive.

More to learn I guess. If you got this far, thank for listening.

Happy Killing.

Being a guild officer

Over the years I’ve been an officer in a few guilds along the wow ride, and for better or worse it seems to keep happening. Probably it happens for the better in terms of slightly nudging the attitude of the fellow officers and guildies, and maybe for the worse in terms of my attention time and stress levels.

If you ever want to speak to a bunch of wow players who are sick of whinging and loot drama, just buy an officer a cold-brew; you’ll hear plenty. And god help you if you’re one of the loot-mongers and the officer has already had three drinks.

So in the spirit of sharing for everyone’s benefit, and also keeping myself sane, here is a few things about being an officer.

A good officer will:

  • Be outwardly calm
  • Seldom (if ever) speak openly against policy. May raise concerns internally amongst other officers and leadership.
  • Operate within the boundaries of their perview. ie. Stick to the areas where others know they’re working.
  • Always consider the style of the organisation, especially where it is dissimilar to what they are used to.
  • Help reenforce and also continue to influence/enhance the style of the organisation. This means not trying to engineer change overnight, but maybe chance a policy for the better over a season.
  • Officers will seek to learn from and communicate with each other.
  • Officers will depend on each other, trust others, and delegate.
  • Officers will follow the rules far more than every other member, including the leader.
  • Step aside if they cannot follow the rules in the spirit they are intended.

Officers need:

  • Boundaries of authority and action.
  • Known points of escalation
  • Power to move and act independandly of the leader
  • A frequent point of communication with the leadership
  • Can do things for the leadership which even the leadership cannot.
    • Eg, can hold to the principals when the leaders might be compromised by a friendship or personal involvement.

An officer will not:

  • Call out a non-raid issue for discussion during a raid without a bloody good reason.
  • Be a loot whore, greedy, or generally favour themselves over others.
  • Disregard the spirit of a rule to enforce it strictly and without compassion.

Ok, that all said – why am I raising this?

Because I see many folks who are officers & leaders in name only. The kind of idiots who lead by reverse-example. Or just such poor selfish mongrels that they should be prohibited from controlling anything, but instead they get promoted for being the loudest.

So what also needs to be added to the list above, is that the leadership (be it one person or many) need to select officers carefully, and never just because the person is a mate, or a good raider, or loud. You’re just setting yourself up for a drama ride of your own creation.

Thankfully this is few and far between, and all I have to do is follow my own advice.

Happy killing.