Quick night in Warlock mode

Aside

26px-Ui-charactercreate-classes_warlockI had a good quick night playing wow last night, in Warlock mode. I’ve loving Destruction as a spec choice as it takes very little management and stops and starts easily. For long fights it get a bit the same quickly, but I suspect that will change when i start learning how to use the cooldowns and specials I’ve been ignoring while leveling.

After jumping around a few zones my Warlock dinged 90 and I started throwing timeless isle gear at him. After thre 90s have been through the Isle of Random + Random there was a set of Boots, Bracers, Cloak, and two Rings gathering dust in my bank. Then it was a quick quest accept for the Black Prince storyline, another YUP for the start if the Warlock green fire quest, then finally off to timeless isle.

A few minutes in and I had a Chest token, and the bloody random gift gave me Bracers again. Boo hiss. Alas I was only able to get to 455 ilevel, but that felt a lot faster than I remember. As you’d expect it is the trinkets and old-ish blue gear which is holding my ilevel down, and the game tells me I should be doing the older LFRs to gear up. Hmm. Maybe later.
As a fresh 90 I look like a hodge-podge clown suit freak again. Perhaps some transmog is needed to save embarrassment.

skygolemI also finally got the mats to craft the Sky Golem, which I think is far more of a fun mount to use than it is too look at. Finally.

Happy killing folks.

WoWers are such murderer hobos.

What will be the Legendary in Warlords of Draenor?

I’m curious what will be the Legendary in Warlords of Draenor. Not if there will be one, but what item. I’ve already seen rumours that there might be two items up for grabs, and much discussion – perhaps one which will be like the People’s Cloak of Everybody is LeetSauce, and another as a much harder to get item, or an item which requires dedicated effort in Heroic or better raids.

Lets just push the us vs them, casuals vs hardcore, its not fair, and waste of dev hours discussions to the side for this post and enjoy some speculation. I’ve bloged some snarks about the Legendary before, but I’m holding that as an aside now. This is about what will work going forward.

The opinions of the Mists of Pandaria legendary quest chain has mostly been positive, and those who liked it tended to really like it. With that in mind I think the designers will again seek to tell a lore heavy story as the background to a Legendary item and achievement. I’m all in favour of that. It worked for me as a roleplayer and as a gamer.

Please make it link to both the history of the realm and the current story which is unfolding. Add some hooks which are quasi-role specific, like altering the challenges for the roles the characters might take (dos vs tank vs heals doing different things). And despite the fact I hated it the link into repeat raids and grinding drops is something that I think needs to stay too.

Konachan.com---100777-blue_eyes-blue_hair-elf-green_hair-long_hair-short_hair-weapon-world_of_warcraft-yao_renIn terms of gear slot the Necklaces, Rings, and Trinkets look to me to be an obvious next step, but any slot really could be used given that there were many versions of the final legendary in MoP to suit every spec. I think a trinket could be something really special. The lore aspects of many other games in having an uber-powerful-widget that enhances the characters matches a trinket very well. Say the a Ever-burning-vial-of-demon-blood which was going to be the thing which corrupted the Orcs, but instead is re-purposed into a trinket for our hero to use against the Warlords.

I saw a suggestion for a Helm but matching a helm to look right to all the other armour styles will be a bitch, and I cannot see that happening.

Another suggestion was for a Shield and as it would be useless for all the non-shield users I think that gets shot down quickly. Likewise I don’t think we will see another range weapon as it is too class specific. I’d love to see a weapon again, but I agree with many folks who have said that we have had many weapons before.

Happy hunting, and may all your legendary grinds be quick and uneventful.

(A few previous posts on mine on the Legendary items)

cropped-watcher-on-ice.jpg

DK DPS on WoW Patch 5.4 … again

I shouldn’t look at DPS Rankings, as they are skewed in ways that mean they are one source of input for performance and are nothing like a perfect. That said, the recent updates from SimCraft are giving me deja vu.

I wrote about the 5.3 Dps rankings in August this year, and this post could use many of the same words. Meaning the upward geared DKs will be fighting harder to get the same dps as some other classes. Ref: http://www.noxxic.com/wow/dps-rankings/realistic#553. 

This is the Ranking for ilevel 553-ish gear, and I’m uninspired by how the ilevels scale.

5-4-dps-rank-553-gearWhat do we have here for Patch 5.4? Continue reading

The Cloak of Virtue claimed

After a lucky run this week which saw three of the Titan runes drop, I’ve acquired a Cloak of Virtue quest reward for patch 5.3 – The Tiger Claw Cape.

To say it is an upgrade from the ilevel 530 dps cloak I was using is a shattering understatement. 530 vs 608 is a wonderful difference when you are on this side of the quest reward.

I chose the Tank challenge as I’d been told is was a little easier and I was short on time. Overall it was very straight forward, with the only trick being where the tank must stand in front of the incoming blasts from four directions. Cute mechanic for a mini-boss style encounter, but I’d be annoyed to see that in a raid fight.

It also means that I’m actually caught up on “current” for the legendary questline for the first time since starting it. Luck has a great deal to do with that.

I cannot wait to use it. Happy Killing.

Rumour – Final stage Legendary, might not be a weapon…

The final stage reward for the legendary quest might not be a weapon, as hinted by Bashiok in this little thread. Yep, I know that is a rumour, but it raises that question of expectation on rewards for effort. Let the conjecture begin…

It could be that we have a choice of trinket, or any other gear-slot. Given how the rewards through the quests have allowed a choice on reward it makes sense that WoW could reward players with an option.

Would that suck? Kind of, but mostly not. It might fit well.

Kind of sucky as I think getting to THE LEGENDARY is the goal. By tradition in previous expansions these have been weapons, and Pandaria has gone the Gem, Gem Slot, enhancement, and now Cloak route. It is easily conceivable to not be a final weapon.

Take the lore into consideration for a sec too and ponder why Wrathion would give another person a great weapon in the first place. He’s a Black Dragon and they are an evil selfish kind of lot. I wouldn’t trust him to not give us a cursed weapon, and then giggle about it while he attempts to subvert things to his own agenda.

But what if the item was something which is not a fixed mechanical advantage at all?

  • Imagine the final reward is a ilevel “high” widget, which always continues to scale to the level to your other highest gear +5. You’d want it, and you’d always want it. Legendary. It could take a trinket slot, add gob-smacking a mounts of two stats, and be done with it. eg. Haste & Mastery +nnnn, with a proc on cast or melee to look swirls and wonderful. I’d want that.
  • A reward that allows the wearer to assume a constructed illusory appearance. Like your own little transmog illusion over the top of whatever you wear. No more transmog costs, just this widget in your bags. I’d want that too, especially if I could turn it on and off.

And so on with all sorts of blisteringly cool features which will cause every player to want this item on all their characters. And despite my previous rants about legendary being a little washed out, or the process being odd – that is what they are: something that all toons should desire.

Just a thought, TyphoonAndrew.

Great feature – Loot Spec Selection

Aside

One aspect introduced recently in World of Warcraft was the option to select your preferred spec for Loot. By golly! It is great. If you are a hybrid class and not doing this then you should really should give it some thought. My Tank set has been improved by this feature more than once already.
2-Loot-specialisation-choice
It is one of the best quality of life type improvements I think have been made ever.

Loot Bragging from a while ago

Aside

I love and hate the loot system, and have days where it seems to be raining epics, and then weeks where I get nothing useful. I was going to pop another rant about how much it could be “fixed”, but instead here are a few screenshots of where I’ve made out OK.
2-Loot-bragging

Yeah you read that right. One shot the bosses and 3 bits of gear. Now granted a few I can’t use or already have, but three in one run is still lopsided in a great way.

3-Loot-bragging

And then who doesn’t like getting 50,000 valor points. I’d prefer 7x more Secrets of the Empire, but hey – have to keep running on that treadmill.

WoW p5.3 this week, highlights include

Patch 5.3 notes are out, for the Prod drop on May 21st. Ref: MMO-Champion – Patch 5.3 Live This Week for a full summary. I expect downtime to be bigish, with the downloader churning away. This means the cycle is less than three months between patches, and if the next patch comes quickly we might see a staggeringly fast end to the Pandaria story-lines. Blizzard’s website also has a nice prep summary.

garrosh Hellscream image from Blizzard's website

I’m pondering the amount of ilevel 500+ gear which is being made available in one time rewards, and perhaps it is time to consider the offset as a priority.

A few highlights for me are:

  • the return of the Item Upgrades, via that vendor. Yes, we can again decide if an existing upgrade is better than buying off-loot (” items upgraded with Valor will now cost 250 Valor Points to upgrade per 4 Item Levels, for a total of 500 Valor for 8 Item Levels per item “). Cool. Mr Robot and others will have their systems ready too if what I read is true.
  • the ilevel 600 cloaks from the Wrathion quest chain. ilevel 600 is huge, and worth it for everyone. I want it, and want three of them.
  • the Heroic Scenarios is a boon I’m looking forward to, not because I want to see that older content again, but because of the chance for the ilevel 516 gear. Including a quest that has a reward of a 516 built in. Wowhead has a comment which lists the rewards by armour type. Why on earth are these using the Pandarian models for blue and green loot? Lazy. A re-colour at least might have been nice – all emeralds and ruby.
  • the Heroic scenarios need item level 480 to enter, and use a pre-made team of three. Still hopefully should be not too hard at ilevel 510.
  • the new scenarios for the lead up lore/story to the Siege of Orgrimmar. Assuming that is the big deal in patch 5.4, this should get all the players happy with killing Orcs and agreeing that the War Chief is a bad guy, not a good-bad guy.
  • a quest has been added that reveals the final Sha and some ilevel 502 boots. Nice upgrade for the slow and unlucky guys like me. Shamefully I’m planning on getting better than this, so I might just take the Tanking option instead of the Dps option.
  • I know I should try the brawlers guild soon.
  • the Darkspear Rebellion Quartermaster will sell re-colour of popular old Tier gear, upgrades to ilevel 489 which is nice for the alts and new main toons. I don’t mind at all they the stuff is available in a different way. They’ve chosen some nice sets, and as a DK I had access to my set anyway.
  • we can now transmog from the Bank and Void Storage directly. Good. Nice change.
  • the Heirloom Shields are in. Great news for alts. I’ve been saving the odd Justice Point for this.
  • Lastly – I’d love a Hearthstone Beta. I’ve ripped on it recently as a distraction, but I am curious. HINT. Too strong? Nah. HINT HINT.

King Wyrnn and a Panda, they all look alike

Overall I’m looking forward to the 5.3 patch. It is not a huge patch for content, rather is a prep patch. It is a great patch for gearing your toons. The folk who don’t get much are those who are already geared up beyond 522 or higher. Sorry guys, only the cloak for you.

I did not finish collecting the Wrathion tokens from boss kills in patch 5.2, but will get there soon. I also don’t run the downloader often, so I’m going to kick that off before bed tonight.

Happy Killing, TyphoonAndrew

Crafting of Bloodmoon Reborn

The axe named Bloodmoon Reborn is a weapon (two handed strength based axe) that you either buy for huge amounts of gold, or craft yourself. I’ve never seen one on sale, but my AH mod tells me that they start around 50,000 gold. That seems cheap actually considering that to start from scratch it costs a small fortune in materials, and uses a daily cooldown for almost a month. Nuts.

crafting-BloodMoonReborn

As I have terrible luck with drops I decided to craft this. One month later I have a 502 ilevel item, which could just as easily be switched for a drop from LFR. That sucks a little, but Bloodmoon Reborn does have good itemisation for both Dps DKs and Tank DKs, as it loads Mastery and Haste.

I have two bitches about this in game:

  • A craftable which takes this effort should be a touch better than an LFR drop, considering the time and resources it takes. That shits me a little.
  • This weapon cannot make use of the Legendary upgrades. So it is not Thunderforged despite being forged in the Thunder Forge. Think about that for a moment.

If you want one don’t ask me for it unless you’re willing to pay for all that Living Steel and Motes of Harmony spent. Plus the trips out to the Thunder Forge. I can see these as patterns which really demonstrate the obsessive Blacksmiths in the game from the folks who just take it as they come. Full respect to any Blacksmith who gets all the 502 level patterns.

Happy Killing, TyphoonAndrew

Quick PvP Round 3

PvP round three was much better. How you ask? Well I seemed to get into more teams that knew what they were doing, and were better able to bolster my silly ass through the experience. I did participate as well as I understood.

(Warning – Achievement screenshot spam).

For Temple of Kotmogu – 4x killing blows, 3x deaths, 48 Honorable kills and 4x Orb possessions, which also grants 403 of the 1600 points were mine. Another DK teamed with me for the match pulling in a very nice 498 points.

For Mines – less impressive and far more like the noob I am in PvP. 1x killing blow, 1x death, 26 honorable kills, and 2x carts controlled. If not for the frustration I think PvP could be enjoyable.

Legendary-Quest-Part2Complete

Best of all, this means I’m back onto the PvE based grind for the Wrathion quest chain. Happy killing, TyphoonAndrew