So I did. I like simple strats. Obviously. 153k dps, and 50% of the damage for the fight. Like all dps players if it had said avoid the XX, then I’d be lucky to pull 85k.
Patch notes updates via MMO Champion. Overall its more interesting to read and reflect that as much as it appears that players are getting more, you’re essentially not getting a huge amount here at all. But then its a patch note, so the world should not be shocked or moving; its all still very early. Continue reading
Al little while ago I started fusking about with SimCraft to test differences between items where the set bonuses apply. It is a pretty wild tool. It basically runs tens of thousands of dps simulations to seem what factors, abilities, and stats affect the dps the most for your character. Min dps 73.5k, max 96k – well I do somewhere in the middle, very close to the average depending on the fight. Yup, makes sense.
For example I can see the spread of which abilities are used for dps, and then can compare that to the figures that the EJ folks have. The White area above in the pie chart is waiting – that is a bad sign that there is a significant amount of time in the rotation where an ability is not used when reaching the optimal dps figures.
below I can also see how powerful relative to each other some abilities are – for example I knew that Soul Reaper was good, but not that it was stand out so much better than all other abilities. Take a look, the difference is huge!
Then also the dps scaling weights – which are much argued in forums for what stat has what weighting. Well I know now what measures I should put into a custom config of stat weightings for reforging to get the optimal response for my current build. No surprise, just slight tweaks in the values.
- T14 2set 483 vs 489 Chest, set bonus wins (typhoonandrew.wordpress.com)
- Mathy question on DK set bonuses and gear item levels (typhoonandrew.wordpress.com)
On first drop I was stoked – the tier gear is something that I crave due to the old days when the BiS gear was almost always Tier only, and all the rest of the gear was a poor shadowy reflection of the Tier gear. And the Tier generally was a great looking matched set and transmog was still a gleam in the lead dev’s eye.
I had the pleasure of getting a few Tier tokens from kills (four items in two weeks – DPS LFR Chest and Normal Gloves, and also LFR Chest and Gloves) and now have a ponder-some issue for DPS gear is due to a difference in item level between my current Chest item (489), and the Raid Finder DK set Chest (483).
TLDR = To get the Tier 14 2 set bonus I have to drop the chest item level down 6 item levels. Is the set bonus of +10% damage to key dps abilities better than 6 item levels of stats other stats?
I’m really not sure. It is likely an overall dps loss, but if so by how much? Does that DPS loss become mitigated by the 4 set bonus if I can get those drops instead? Hmm.
In thinking through the solution I compared the 489 Tier 14 with the 489 Breastplate I was using and they are almost on par, with the current one (King’s Guard) a smidge ahead. This however does not include the benefit of adding either of the Tier bonuses themselves, which I’d argue makes the Tier Breastplate at 489 better.
- A Wowhead Comparison of the two items:
By comparison the items show a clear difference, which is to be expected with 6 ilevels.
Left is the LFR T14 Chest, and the right column shows the 489 King’s Guard chest.
Overall gains of 62 Str, 590 Mastery, and 186 Haste vs the 694 Crit is the point of differentiation, as the Stamina and Armor is moot.
So then I thought to apply the stat weightings for Frost DKs via Wowhead. The goal was to see what difference for teh item alone was, in terms of marginal upgrade or significant upgrade.
This showed the combined weighting value of 156,784 pts for the T14 LFR Chest, and 161,280 for the 489 Chest; meaning a difference of only approx 3% in the two items. Ignoring that this is probably not the way to use item weightings (?) it shows that the LFR item is only a minor downgrade.
It also made me realise that even if I know what the weighting is for the items themselves, I do not have a dps value to compare too, as I cannot ratify a specific DPS figure increase against items level without a set of repeated simulations (like SimCraft). I don’t know a way to settle what the difference is. Fark. Continue reading
Quick note – Recently the 2-hander dps cycle for Frost started to make more sense, and the extra bit that “clicked” was sometimes needing to wait rather than mash buttons (I love mashing buttons). When KM procs and the next Obliterate or Frost Strike will be a crit, but due to resource cooldowns and various random things the Obliterate ability is often not usable, but Frost Strike is. Generally I would hit Frost Strike if OB was more than 3 seconds away.
What made this frustrating is that sometimes the FS would trigger OB to come up, or the OB might seem it was 4-6 seconds away, and then snap to ready a second later. Meaning maybe I should have waited. Recently I said “stuff it” and started waiting. It has made a small difference, I think a slight DPS increase.
What is really hard is altering the “muscle memory” of the frost style to not snap that FS button. My finger literally hesitates over the button now, and I’m trying to re-train my fingers so that I’m mashing OB first, or better yet – not mashing at all. Some folks will say dps is easy, but not all Dps is easy; sometimes the hardest thing is not doing what you’ve trained yourself to do. Unlearn.
So it was worth it – the advice from EJ and such as always been to do this, just that its easier to read than actually implement.
Saw the wowinsider post about dps performance in raids, 10 man through LFR to 25 man Heroic. The disparity (based upon raidbot) between Unholy vs Frost Death Knights is wider than I thought, especially when you show the data given an average, and the Unholy is below average; approx 10-20% difference based upon ideal scenarios, depending on what style of raid you are playing in. Bugger.
Nobody likes being below average. I’ll have to rectify my spec choice asap. 10% might translate doing ~12.5% of the dps in a fight into ~13%, which could also be considered a slightly faster transition between boss phases in most fights. That is a key factor in killing bosses successfully!
What is disparaging is that some classes-specs are not suffering a 10% gap, they’re in the 22-35% below average range! Some BM Hunter, Frost mages, and one Rogue spec are horrid, and Monks are not far behind them. By comparison a DK being 10% shy of average is doing OK. Now in contrast Rogues and Mages have a spec each that can do well, so all is not lost. Afflic Warlocks, Fire Mages and Shadow Priests should be lighting up the dps charts.
What should this type of information lead to?
Perhaps it should create awareness of the potential to improve by switching play styles amongst characters, and it should certainly serve as some guide for who to take to a raid. Taking a Mage who is not spec’ed into Fire is not doing the raid any favours (that is not to say don’t bring the player, et al – just be aware).
It should not be taken as an excuse to whine about balance and favoritism, there is enough of that already. As always theory crafting, especially via graphs should always be taken with a grain of salt. Happy killing.
In the 5.0.4 Mists changes again the style and some of the details for Presences for DKs. All the detail of the changes can be put aside as the rule remains unchanged from Cataclysm: All PvE DPS DKs use Unholy Presence.
If you wish to know more about the changes then I highly recommend the summary threads on the EJ forums, as they are concise and clear. In fact the thread covers far more than just the presence, it gives good reasons for most recommendations, and tells you when the choice is immaterial. Go forth and commit mayhem. Continue reading
My Death Knight Dps rotation: Tongue, Nose, Forehead, Chin or Cheekbone (on proc), then Forehead until my eyes & nose water, then wipe face on keyboard. Repeat.
Ahem, sometimes I’m amazed by the facerollers, and wanted to help them improve. I hear league of legend is good too. Happy killing.
Good topic on wow insider a while ago asking if Healing priests should learn shadow, and it has resonance with a DK’s dps role. So I’ll rhetorically ask:
Should DPS Death Knights learn to Tank? And vice versa?
I’d like to give you a balanced and well rounded opinion on this, complete with examples and war stories, but I can’t. The answer is so bloody obvious it makes me wonder how you could have the opposite view – my answer is by hell and damnation they should.
Everyone will play better and understand roles better when they have a wider set of experience. If you have not done it, go try a different role in 5 mans. Do 20 runs in each role, and then see if it changed your attitude.
Disagree? Please tell me why.
The patch updates from 4.1 for the Death Knight class has changed Frost dps significantly. A Frost DK should review the new EJ notes which seem accurate to my quick testing (repeat wiping on Neferian) in last night’s raid.
- Blood Strike is now removed from the rotation / priority, as Blood of the North gives Frost Death Knights all their Blood runes as Death runes. I love this, it feels so much better to be managing one less resource, and instead trying to balance the use of those extra runes for Obliterate strikes.
- Unholy presence is now the default presence. This changes all the previous information for DPS as Frost, and is probably the biggest change in the update. It may also not stay that way, depending on what the percieved issues are with the Frost presence being almost redundant. I also really like this as it gives a great movement boost, which so many raids need. It is however still a huge debate in progress, being based upon all sorts of parses of combat logs. It may be that in a stand and spank fight the Frost presence might pull ahead, rather than Unholy presence which is excellent for movement fights. My bias is based upon doing kiting and high movement fights. I’d expect that eventually an optimal will be found.
- Check your Glyphs, especially the Hungering Cold glyph. I’m finding that as Frost DK my job is often to kite something, so this glyph is very powerful as you can ignore the normal resources needed to trigger it. I’ve changed from the standard build to have better CC options for our raid, and hopefully the increased control will be a suitable compensation for a reduction in dps.
Still to test is which of the off-spec talents are actually better, give the balance of diseases increased duration vs the persistent dps increase from other talents.