A wee bit of Tanking

We ran through MV last night and due to some silly guild happenings we were a few folks short. We were able to grab a darn excellent Shadow Priest via pugging, to fill the roster. As an aside it was well beyond my expectations to find somebody who has experience on 2-3 characters in MV and is also polite and intelligent. From a pug no less. Its like it 2009 all over again.

Missing a few players might be bad news sometimes, but last night I chucked on my Blood set and mashed the DeathStrike button through the Mogu’shun in a manner to make the designers cringe. I’m sure that I didn’t walk-taunt-move-stay-still enough in some parts, and the mechanics are still gibberish to me in the later bosses. Our regular Blood DK gave me all the help I needed by prompting for each taunt, and while I can normally see a debuff or action from which he is reacting to, last night it was tough to spot.

A few hours of killing, only a few wipes, at an even pace we had all but the last boss dead and unfortunately I hit the “in-home” enrage timer just after 11pm, and had to end the run. Frustrating to not down the Emperors after all that, but then we did start a little later than expected and they’ll be standing there till we come back.

I’m also pissed off that Elegon did not drop anything useful for me that I could bid on. There was plenty of Plate gear that dropped, but nothing for upgrades either way. Selfishly, I’d have liked a two-hander to replace the crappy Blue I’m still using. Or it would be nice to see an end to the fun mini-game of waiting for the Plate Wrist dps to drop too. Love randomness, its so fun.

Three fat Mogu staring at a dinner plate?

New t14 set bonuses

Tier 15 death knight DPS bonuses are now (ptr): better.

Death Knight T15 DPS 2P Bonus – Your attacks have a chance to raise the spirit of a fallen Zandalari as your Death Knight minion for 15 sec.

Death Knight T15 DPS 4P Bonus – Your Soul Reaper ability now deals additional Shadow Damage to targets below 45% instead of below 35%. Additionally, Killing Machine now also increases the critical strike chance of Soul Reaper.

Thoughts are:

  • dps-2 – A freebie ghoul is cool, however the degree by which this is actually useful and effective is subject to each encounter’s mechanics. The base dps increase might be good, but that will be subject to stuns, movement, tricks, special roles, etc. It is a bit meh, but I can see some use.
  • dps-4 – An increase to Soul Reaper is great, especially with the crit chance increased. Sounds darn good.
  • Both – it is good that both abilities are not granting a special extra button/ability – I hate that. The change in play to use Soul Reaper is something that we’ll see wash up as a boost, and I suspect it will be a great boost. Fights where there are many things to sequentially kill (Garalon’s legs) really shine for SR.

Image of DK T15 Armor Set

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Well an image, straight from MMO Champion. Thoughts?

I hope it get “refined” a little, because I don’t understand what the intend of the armor is.
Also its odd that the armor would leave the back of the neck exposed, but perhaps its just highlighted because of the contrast. And odd that the Human model can’t actually see out of the “creature” mouth.

And perhaps the two huge teeth/horns might be the wrong way up. And there are no creature features except teeth and horns. Stuff it, I’m just being grumpy. Not sure. I’ll say one thing, its better than the T14, which is not overtly difficult.

Frosty dps tip

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dk-symbolQuick note – Recently the 2-hander dps cycle for Frost started to make more sense, and the extra bit that “clicked” was sometimes needing to wait rather than mash buttons (I love mashing buttons). When KM procs and the next Obliterate or Frost Strike will be a crit, but due to resource cooldowns and various random things the Obliterate ability is often not usable, but Frost Strike is. Generally I would hit Frost Strike if OB was more than 3 seconds away.

What made this frustrating is that sometimes the FS would trigger OB to come up, or the OB might seem it was 4-6 seconds away, and then snap to ready a second later. Meaning maybe I should have waited. Recently I said “stuff it” and started waiting. It has made a small difference, I think a slight DPS increase.

What is really hard is altering the “muscle memory” of the frost style to not snap that FS button. My finger literally hesitates over the button now, and I’m trying to re-train my fingers so that I’m mashing OB first, or better yet – not mashing at all. Some folks will say dps is easy, but not all Dps is easy; sometimes the hardest thing is not doing what you’ve trained yourself to do. Unlearn.

So it was worth it – the advice from EJ and such as always been to do this, just that its easier to read than actually implement.

Happy Killing

cropped-mortigen-tank-banner.jpg

Mortigen, back in the old days in Dalaran. When Naxx v2.0 gear was awesome, no transmogs were around, and we walked to school in the snow, uphill, etc.

Death Knight Tier 14, dress wearer’s set

Why is the DK t14 set wearing a robe/dress? (source)

It’s creepy, has skulls, and will be immediately recognisable. It does not suit the rest of the Death Knight style gear. Heck the Hunter gear looks more like DK gear than this. Perhaps there was too many Warlock sets crafted and they thought the feminine side of DKs needed a spin. I hate that dress.

Still in other T14 news the Monks are wearing lamp shades, the Priests have funny hats, and the Warlock looks awesome.

Full Death Knight team raze Heroic DS 25 – Awesome

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Here is an odd endeavour – to clear Heroic Dragon Soul raid with a full Death Knight Team. Awesome work gentlemen. It demonstrates just how interesting a challenge can be created. I have no doubt that a full Druid, Paladin, and Monk clear could be performed too. Kudos for the DKs for getting this together. Check out the vids and the banter via the links.

As a keen DK and Wow’er this is entertaining. Players seeking to nudge the edge of what is reasonable and intended in a game should be encouraged, and while we’ll never see an achievement for “Full raid single class” due to the bias against classes that cannot do this – its notable. Just as cool is the soloing of Lich King on Hard mode in a 10 man raid.

The group’s main setup included:

  • 4 tank blood DKs
  • 17 DPS blood DKs
  • 3 DC heal blood DKs (to assist tanks with Deathcoil Glyph)
  • 1 DW frost DK (for buff)

The team also called in a druid and priest for the Spine encounter to beat the dispel mechanic.

Now this might garner some “DKs are OP” comments too, and I have two things to say to that: (a) shut it troll, and (b) yes, Death Knights are awesome…

Happy Killing