Yehaw for both! The Death Gate change means we’ll not be stuck in old world which is a nice quality of life change. I can now use DG to quickly get to a vendor then back into play. for DKs who are leveling it also gives you a place to port to if you’re stuck somewhere dangerous; although not much is dangerous to a DK while leveling. The IBF change is good to allow its use exactly when it is needed. Excellent.
I shouldn’t look at DPS Rankings, as they are skewed in ways that mean they are one source of input for performance and are nothing like a perfect. That said, the recent updates from SimCraft are giving me deja vu.
My Druid ding’ed 90 in WoW last week, which makes a tally of three level ninety characters: a Death Knight, a Warrior, and a Druid.
Next will be my slowly leveling Shaman who is now level 71 (the toon in the top left if the image below) and a long time lost Shadow Priest who is level 82 (bottom left character).
In my character list I also have a handful of 85s and then each class smattered down to a lowbie Monk at level 13. I do not really want to repeat the 85-90 grind so many more times, but the leveling path in Pandaria is so fixed there is little choice. Perhaps I could level by only queuing in Dungeons and just farm my way through the Pandaria starting area for materials to sell. That will only be moderately dull as well but will ensure my lowbies have the ability to increase their professions.
The Wrath of the Lich King content on the baby Shaman is sensational by comparison to 4x more Pandaria zones and a Cataclysm story.
If I cannot raid regularly in 5.4 due to work & life, then I might as well start working on these alts. Getting through the levels is something I can do whilst also being interrupted, and it is not “hard” content to do. Continue reading →
I went digging for relative DPS performance of each class and spec. Why? Well I heard grumblings that Boomkins were shitty dps in patch 5.3, and Mages were getting nurfed. Apparently Shadow Priests were doing poorly too. I did not want to accept that on face value, so had to dig.
As a DK what I found made be bloody angry. It seems that the rough simulations performed by the SimulationCraft app for both “ideal” and “realistic” conditions have Death Knights as the lowest dps regardless of their spec choice.
Yup, that means all the banter normally seen between which playstyle is performing better is basically moot when you consider that any choice a DK makes can be out performed by every other class. Continue reading →
To say it is an upgrade from the ilevel 530 dps cloak I was using is a shattering understatement. 530 vs 608 is a wonderful difference when you are on this side of the quest reward.
I chose the Tank challenge as I’d been told is was a little easier and I was short on time. Overall it was very straight forward, with the only trick being where the tank must stand in front of the incoming blasts from four directions. Cute mechanic for a mini-boss style encounter, but I’d be annoyed to see that in a raid fight.
It also means that I’m actually caught up on “current” for the legendary questline for the first time since starting it. Luck has a great deal to do with that.
WoWInsider’s Lichbourne thoughts on the current patch 5.4 are good, so good in fact that I’m just going to link it. Have a read if you’re interested in what Death Knights have coming soon. It’s early days for these notes, but overall nothing I can see is major or especially bad. A DRW free is great for Blood spec.
Death Knights rejoice! Or moan longingly, or at least smile. OK don’t smile. Players can now have more than one DK per realm.
Why do I like this?
Well for a start I’ve a DK sitting on an old realm who has a fair amount of gold that I might transfer, and I also have enjoyed playing a DK of a different race and faction to see both the different cities and the different animations. Undead DKs have a two-hander animation I like, so there are probably more out there. Yes, I could see that with another class I guess, but I don’t like some of my lowbie alts anymore. Ok, it’s nothing world changing, it’s nice. And more Death Knights is a good thing.
Those pesky pvp battles were an absolute pain, and now my DK is thankfully back to grinding drops from raid bosses and farming mats to get further through the quest chain.
Generally I hated the pvp battlegrounds. Almost all the fights demonstrated that an organised group will crush a typical pvp set of random players. The battlegrounds where we died constantly were blisteringly frustrating.
The battlegrounds were a core of us followed some simple strategies were good, and generally we either won or came very close to winning.
Any group is stuffed without a healer, and protecting the healer is actually fun. A particular Paladin teamed up with myself and another Death Knight and we roflstomped almost everyone for 2-3 minutes at a time before the Orb debuff made us crushable. As a set of three we moved through that Battleground together and it worked really well. Later it was a Druid who help me steamroll through the squishies are part of the fighting team.
Stay as a group. i.e. when 3-4 players stayed in the middle of the Orb Arena (not its real name) we smashed the others. Especially when we had two players with Orbs.
Fight within the game’s ideal zone. i.e. on the flags, carts, or in the center of the arena where you get the most points.
Personal cooldowns are not for emergencies, they are for every second in the game. A moment spent in combat without them is pointless.
Not that I intended to, but a particular Shadow Priest and Warlock on Horde are probably writing blog posts about how much Death Knights are broken and overpowered in PvP. I think I killed these particular two characters