Two quick changes in recent p5.4 notes

Aside

Quick note on some (now) very old news – the recent patch 5.4 stuff has a few DK changes which are real quality of life tweaks.

  • Death Gate now returns the Death Knight to a location near their original departure point when the spell is cast while in Ebon Hold.
  • Icebound Fortitude no longer costs Runic Power.

Yehaw for both! The Death Gate change means we’ll not be stuck in old world which is a nice quality of life change. I can now use DG to quickly get to a vendor then back into play. for DKs who are leveling it also gives you a place to port to if you’re stuck somewhere dangerous; although not much is dangerous to a DK while leveling. The IBF change is good to allow its use exactly when it is needed. Excellent.

DK DPS on WoW Patch 5.4 … again

I shouldn’t look at DPS Rankings, as they are skewed in ways that mean they are one source of input for performance and are nothing like a perfect. That said, the recent updates from SimCraft are giving me deja vu.

I wrote about the 5.3 Dps rankings in August this year, and this post could use many of the same words. Meaning the upward geared DKs will be fighting harder to get the same dps as some other classes. Ref: http://www.noxxic.com/wow/dps-rankings/realistic#553. 

This is the Ranking for ilevel 553-ish gear, and I’m uninspired by how the ilevels scale.

5-4-dps-rank-553-gearWhat do we have here for Patch 5.4? Continue reading

Thassarian, you’re doing it wrong man.

Don’t get me wrong, Thassarian is one heavy dude. I have a lot of respect for a fellow Death Knight, especially one who faced up against Arthas. But Thassarian, you’re doing it wrong.

Tharissian-Blood-2weaps

Dual wielding in Blood presence makes no sense, but I’ll forgive him; he’s only level 72 after all. He has a long way to go before getting to 90.

This is one for the original DKs. Found while leveling my lowbie Shaman through Wrath content.

Happy Killing, TyphoonAndrew.

Third 90 and more to come I suspect

My Druid ding’ed 90 in WoW last week, which makes a tally of three level ninety characters: a Death Knight, a Warrior, and a Druid.

Next will be my slowly leveling Shaman who is now level 71 (the toon in the top left if the image below) and a long time lost Shadow Priest who is level 82 (bottom left character).

In my character list I also have a handful of 85s and then each class smattered down to a lowbie Monk at level 13. I do not really want to repeat the 85-90 grind so many more times, but the leveling path in Pandaria is so fixed there is little choice. Perhaps I could level by only queuing in Dungeons and just farm my way through the Pandaria starting area for materials to sell. That will only be moderately dull as well but will ensure my lowbies have the ability to increase their professions.

The Wrath of the Lich King content on the baby Shaman is sensational by comparison to 4x more Pandaria zones and a Cataclysm story.

Mortigen, Raze, nagarj, Arkham, Aurac and Yeirah head shots

If I cannot raid regularly in 5.4 due to work & life, then I might as well start working on these alts. Getting through the levels is something I can do whilst also being interrupted, and it is not “hard” content to do. Continue reading

Why in hell is DK dps so low?

I went digging for relative DPS performance of each class and spec. Why? Well I heard grumblings that Boomkins were shitty dps in patch 5.3, and Mages were getting nurfed. Apparently Shadow Priests were doing poorly too. I did not want to accept that on face value, so had to dig.

dpsRanking5-3(Source: Noxxic’s rankings, based upon SimCraft. http://www.noxxic.com/wow/dps-rankings/realistic, for patch 5.3 using normal mode gear)

As a DK what I found made be bloody angry. It seems that the rough simulations performed by the SimulationCraft app for both “ideal” and “realistic” conditions have Death Knights as the lowest dps regardless of their spec choice.

Yup, that means all the banter normally seen between which playstyle is performing better is basically moot when you consider that any choice a DK makes can be out performed by every other class. Continue reading

The Cloak of Virtue claimed

After a lucky run this week which saw three of the Titan runes drop, I’ve acquired a Cloak of Virtue quest reward for patch 5.3 – The Tiger Claw Cape.

To say it is an upgrade from the ilevel 530 dps cloak I was using is a shattering understatement. 530 vs 608 is a wonderful difference when you are on this side of the quest reward.

I chose the Tank challenge as I’d been told is was a little easier and I was short on time. Overall it was very straight forward, with the only trick being where the tank must stand in front of the incoming blasts from four directions. Cute mechanic for a mini-boss style encounter, but I’d be annoyed to see that in a raid fight.

It also means that I’m actually caught up on “current” for the legendary questline for the first time since starting it. Luck has a great deal to do with that.

I cannot wait to use it. Happy Killing.

Lichborne’s p5.4 analysis on DKs

Aside

WoWInsider’s Lichbourne thoughts on the current patch 5.4 are good, so good in fact that I’m just going to link it. Have a read if you’re interested in what Death Knights have coming soon. It’s early days for these notes, but overall nothing I can see is major or especially bad. A DRW free is great for Blood spec.

Ref: Lichborne: Patch 5.4 patch note analysis for death knights.
DK-T14-Chest-is-a-Dress

More than one DK per realm

Aside

Death Knights rejoice! Or moan longingly, or at least smile. OK don’t smile. Players can now have more than one DK per realm.

Why do I like this?

Well for a start I’ve a DK sitting on an old realm who has a fair amount of gold that I might transfer, and I also have enjoyed playing a DK of a different race and faction to see both the different cities and the different animations. Undead DKs have a two-hander animation I like, so there are probably more out there. Yes, I could see that with another class I guess, but I don’t like some of my lowbie alts anymore. Ok, it’s nothing world changing, it’s nice. And more Death Knights is a good thing.

walking-frozen-township

Wrathion Story part 2 done!

Those pesky pvp battles were an absolute pain, and now my DK is thankfully back to grinding drops from raid bosses and farming mats to get further through the quest chain.

Generally I hated the pvp battlegrounds. Almost all the fights demonstrated that an organised group will crush a typical pvp set of random players. The battlegrounds where we died constantly were blisteringly frustrating.

The battlegrounds were a core of us followed some simple strategies were good, and generally we either won or came very close to winning.

I learnt:

  • Any group is stuffed without a healer, and protecting the healer is actually fun. A particular Paladin teamed up with myself and another Death Knight and we roflstomped almost everyone for 2-3 minutes at a time before the Orb debuff made us crushable. As a set of three we moved through that Battleground together and it worked really well. Later it was a Druid who help me steamroll through the squishies are part of the fighting team.
  • Stay as a group. i.e. when 3-4 players stayed in the middle of the Orb Arena (not its real name) we smashed the others. Especially when we had two players with Orbs.
  • Fight within the game’s ideal zone. i.e. on the flags, carts, or in the center of the arena where you get the most points.
  • Personal cooldowns are not for emergencies, they are for every second in the game. A moment spent in combat without them is pointless.
  • Not that I intended to, but a particular Shadow Priest and Warlock on Horde are probably writing blog posts about how much Death Knights are broken and overpowered in PvP. I think I killed these particular two characters