DK Tank note in MoP beta build 16048

If the title was not janky enough with abbreviations and miscellaneous numbers then read the full patch notes for the recent Beta build dropping soon. I expect the stead series of adjustments to continue for at least a month after MoP release. Just enjoy the variety people, for now is the time to test out all the odd stuff and enjoy the game before we’re meant to be serious again.

We get more tweaks via MMO Champion, for Blood Tanks we have this change:

  • Death Strike now does 280% weapon damage, up from 230%. Damage increased by 43%.
  • Heart Strike now does 115% weapon damage, down from 170%. Damage reduced by 54%.

What does it mean? Apparently Blood DK damage was too high on multi-target. No effect on base healing effect from DS. I know that this is certainly not what I am seeing in current game, so keep in mind this is level 90 content based feedback (what do you mean you’re spending your time farming for rares and not in beta?… me too).

Warrior Tanks get a few buffs too, which should make them happy. Paladin Tanks I think will still suffer a bit at the moment, although that is an impression based upon rants and wanderings rather than analysis and posts.

wow Beta Build 16030 for DKs

Aside

A bit of patch news on Beta, which sort of confirms my old impression that Death Knights were not going to get adjusted until after the wash and rinse of “live-ish behaviour” changes were seen. Meh, perhaps its just a coincidence. Either way, even if I see nurfs and buffs of staggering stupidity, I am glad that DKs are getting some love.

TLDR for this update is: More health for Blood Tanks, less Damage for Frost dps from Frost Strike. Expect this and many more items to bounce around, it is a long way from over, and the devs have some work to do still.

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wow build 15961 has DK changes. Yay!

Well the Beta build 15961 has DK changes coming to a server near us all very soon; well a change. Yippee. Cough. Now this is not assured, so perhaps this is the beginning of something beautiful. Oh hell, I’ll just cut to the chase, here is the change which will benefit so many Death Knights:

Now I think they’re just screwing with me. Continue reading

80 Prot Paladin Talent Build

Now that Diamon (my Paladin) is 80 and patch 3.3.3 is live it is time to update the Protection Paladin talent build. Once again I’ve read through forums, and the base build is pretty steady, but there are a ton of variations for a Tank build.

Here is a Tank build I’m planning to use for Diamon. Like most builds it uses the Retribution talent tree for additional powers and that makes threat building easier.

Now no build is good without some explanation, so here goes:

  1. I’ve seen builds that have more points in Crusade and Seal of Command. This seems to me to be a build for when you’re never out of mana, and also looking for maximum threat. That is not my case as a new Paladin tank, so I’ve taken some points out of these areas.
  2. I did however put a point in Conviction, as a 1% crit chance is always a great thing.
  3. If I was being totally selfless as a new 80 tank, I would have taken at least some points in Divinity in the Prot tree, as it increases the healing that the Paladin receives. But meh, most runs have very over-geared toons, so and I’d rather match the pace of the run to the gear and spec of the characters than try to stay alive the most.
  4. On the flip side of that is choosing a Glyph for reduced cooldown on Lay of Hands. I can’t think of a handier ability for a protection paladin. The self heal is huge, and having that power more often is a godsend.
  5. Some builds will only have 1 rank of Spiritual Attunement, but I want and need both points.
  6. An alternate could also be to put some points into the improved Seal of Vengeance in the Holy tree, but I rate Crusade’s 2% to all and 4% to Undead as a better bonus.

Much of what is good in Tankadins is available for easy reading at MainTankadin.failsafedesign.com.

This post is an update to my previous post for a level 70 spec from October 2008.

Patch 3.1 spec for Shadow Priest

priest_iconThere is not a huge list of talent changes for the Shadow Priests in 3.1, which means that the standard choices remain almost unaffected. I will not be initially buying dual spec, as I have to save up the cash. So when I have a 2nd spec to worry about I’ll post that. I’m thinking a heavy Disc build, but will have to see what the community thinks of the Holy changes.

My Shadow Priest is wearing crappy gear, and in no way represents the typical gear level, stats, or itemisation needs. Thus if you are well geared you will want to consider some serious changes. This spec is more for a Shadow Priest who is still getting to, or just questing at 80.

DPS: 14/0/57 Shadow with Inner Focus and no Shadow Affinity

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Cat (Feral) Druid Talent Build

Update 4: The infomation here is not current for Cataclysm, as I have not played a dps Cat yet. The best advice I can give you to find an effective definitive starting point is to read the Druid – Cat EJ forums, and then use a tool like Mr Robot or Rawr to load your character and optimise.

Pay close attention to the discussion on Hit and Expertise requirements, as these have changed and sometimes the tools will not reflect the updates. And gem for strength (just kidding – don’t).

In an effort to respec now that we’re live in 3.0.2, here is the build that I will initially be using for my Druid, who is a cat dps role.

The huge question I have is this build gimp’ed because of the choice to still use Omen of Clarity?

Update 3: I’m tooling around with my Druid again, which means more Cat specs will be looked at and updated. Tanking has more appeal than Cat at the moment, but as a Level 75 Cat, no way I’m changing to a proper Bear spec when a hybrid feral build will do the trick.

Update 2: In light of some feedback, and general tooling around I have a new spec. Omen of Clarity is dropped out for Bersek. Still not sold on some of the differences between mine and other specs, but as yet I have not raided pve with a Cat.

Update 1:   As 3.1.1 is here, consider this spec out of date. I’m sure the basics will be ok, but I’m not claiming this is accurate anymore. Instead go have a look at Altosis’s DPS build for Cats. It has a breakdown of talents, a build link, and he’s playing Cat far more than I am.

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Shadow Priest Talent Build

An attempt at a Shadow build for level 70s. (Edit: As 3.1 is fast approaching, consider this spec out of date. I’m sure the basics will be ok, but I’m not claiming this is accurate anymore).

I wanted the Silence ability, but need to know if it is worth sacrificing the points from other areas; at the moment its not.

Dispersion is not worth the last point in a tree as far as I can tell (Dispersion is wonderful, I was wrong), and I’m happy to be wrong later. It would be a far more affective ability if it also reduced the Threat the Priest has on the target too. Then I can see it as a great way to ramp up your damge, then take a short breather while your mana pops up 36%. That will hopefully stack with the mana return you’re normally getting and the Meditation and TV abilities. In its current form its crappy.

Update: Adding the spec I’ll go with till further notice. Whats different?

- no reduced threat, my gear is not putting me anywhere near threat capped and unless you’ve broken +1000 damage you won’t be either from what I can tell.

- no increased range on shadow spells, mostly in runs its ok to be far away. Only in a few fights I can think of its a real issue, and in those you just need to move like the melee dps (murmur, prince, etc).

- added back in Silence, and so happy about it. Doing the Sunwell Attack Plans against casters is easy mode with silence. I can see why people roll Blood Elves.

- Added back in Dispersion, as its proven to be a good toy and I think I’ll get real milage out of it.

Affliction Warlock Talent Build

Looking at the Affliction tree for Warlocks at 70, its seriously fun times. The tree has gained some potentially powerful spells, and the opportunity is present for Affl-Locks to construct strange and bizarre spell rotations. Much like the Paladin build earlier I’m taking a punt on a build. This setup was copied from a L80 setup for Afflict raiding, and I can see easily why its potent.

Edit: As 3.1 is fast approaching, consider this spec out of date. I’m sure the basics will be ok, but I’m not claiming this is accurate anymore.

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Prot Paladin Talent Build

Update 2: This post is now out of date due to the changes in Cataclysm, and has nothing specific to level 85 tanks anymore.

I can tell you that builds for Paladins have changed in an incredible range of ways, as to has the rotations and use of resources. The Holy power addition means a Paladin Tank is no longer just a AoE tank – target switching is real for all Tanks now. If you don’t like switching targets and loved being lazy then Paladin is probably the best choice for tanking, but you’ll readlly need to be careful and change your style to be effective.

The EJ Forum is the best place to start, read the first sections, and then jump across to TankSpot for more information.

Update: A new post for Paladin Tanks at Level 80 is here, updated for 3.3.3.

The patch v3.0.2 has me thinking of how to spec, and honnestly I just don’t know. I’ve tried to silently troll the usual forums for builds, but found a storm of activity with no clear winners.

So here goes…Here is a spec that is for a level 70 Prot Paladin, is heavy on Tanking, and has little flex into the other talent trees.

Edit: As 3.1 is fast approaching, consider this spec out of date. I’m sure the basics will be ok, but I’m not claiming this is accurate anymore.

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