A smattering of blue footprints

Here are a few of the blue posts recently, showing what is topical out there for Warcraft at the moment.

A few folks don’t like to wait for the Cinder Kitten pet, and there is the odd rant about it. The devs move forward their plan to do another fund raising venture because of the hurricane and folks get angry. A brilliant example of first world problems.

The extra rolls allowed from the coins could become satchels akin to the holiday boss specials, as a way to offer a wider spread of options, and solve some issues.

Zarhym – “The satchel is actually a point of reference for what we’re thinking.”

Posting about the game being World-of-Panda-Daily-Quest gets a locked thread, and a blue with a sense of humour. Nakatoir‘s nice touch.

And a few threads about the Brawlers Guild, including the note that there is no world first or realm first. One commenter wrote particularly well about their distake for the buying of invites from the Black Market AH:

Nessaja – “You may not have intended this to be something big, but it’s obviously extremely popular and anticipated content, and your unwillingness to budge from your wealth-centered content delivery mechanism is both disappointing and wholly unfair to the vast majority of your paying customers.”

BluePost – “After reaching a certain rank in the Brawler’s Guild, each of the new members can eventually earn one new invitation of their own to pass out to someone else on the same realm, so the Brawler’s Guilds on each realm should get progressively larger and larger over time. We may also investigate alternate methods of acquiring invitations or making them more plentiful”

Ream Maintenance for Tuesday 13 Nov starts typical time, and lasts 6 hours.

A thought about the Brawlers Guild

Update from patch notes v5.1:

Entry into the brawler’s guild is by invitation only.  Invitations can be found on the black market auction house, by invitation from somebody within the guild, and occasionally as drops from certain Horde and Alliance NPCs.

Reaction: Good change. Fair call.

I’ve been seeing reactions to the Brawler’s Guild, and thought I’s share my reaction.

If you’re not familiar with the idea – the Brawlers Guild will be a solo fight arena for characters against a random boss in a fit-pit style. The character will slog it out, demonstrating how bad ass they are. Bosses will have powers that require strategy, experience, and use of abilities. Good concept, implemented with a Fight Club spin.

The Brawler’s Guild is:

  • No mechanical in-game rewards/advantage – which means it is basically not compulsory for focused PvE and PvP players.
  • It grants achievements – which will appeal to completion-junkies. That’s good too, an appeal without a draw back is good.
  • Once started the player must wait their turn to fight, watching others. One fight at a time (?). This makes the system hard to imagine when everyone has an invite and are all interested, but a short stacked set of queues makes sense. No biggie here if the loading is handled well.
  • The invites will initially be offered through the Black market Auction House. This means that the first players to do this will be those who are mad keen and also wealthy enough to buy in. Early adopters with large bankrolls.

The basic concept is new to WoW where the achievements of the individual were typically not openly on display to others in a dedicated way. Love it or hate it, this will allow those participants who like glory to get it. To have a reason they can demonstrate to themselves and others which says they are bad-arses. I think most players want their characters to be tough, and this impression of how mean and hardy the top players are matches well with the lore and feel of the Fight Club ethos. It is a nice fit.

Tyler Durden: “Hey, you created me. I didn’t create some loser alter-ego to make myself feel better. Take some responsibility!”

Rewards wise – the BG gives only the achievements and kudos for being a tough son of a bitch – which is an interesting choice, and a choice which should be taken into consideration when talking about the impact and style of the implementation in game.

No rewards…get it. None. You fight because this is what you love doing, or have to do, or can’t stop doing. It is a bold statement when you think about it outside a game, and an even bolder risk to make for a company to develop around – if nobody uses it then it could demonstrate that the fight is not why we play. Why do we fight? Indeed.

Brawlers Guild might actually be a very clever statement, and a very sharp punch in the guts to the players who play to improve their gear/stats/whatever. Here is a facility where the fight itself is almost the only reward.

I love this idea, as it is a brave thing to do. In a game where time is limited for a lot of players asking us to fight for the joy of fighting is offering a new pathway in the game. Here is where you demonstrate how totally awesome you are, yet gain no trinket or shiny bauble. Continue reading