Gear Stats of Priority

Class – Role Combinations are listed below:

Death Knights – dps

  • Hit, till 8%, then never any more.
  • Expertise, to the cap of 6.25
  • Strength, above all else, always.
  • Mastery for Frost spec, Haste for Unholy spec.
  • Crit Rating
  • Attack Power

Death Knights – Tanks

  • Hit, until almost 8%. 6% is fine for 5 mans, 7-8% is fine for raids.
  • Expertise past 5%
  • Mastery (as it greatly enhances the blood shield)
  • Stamina
  • Balance Parry and Dodge to be roughly the same value
  • Strength

Druids – Bears (tank)

  • Stamina
  • Agility
  • Dodge
  • Armour

Druids – Boomkin (range dps)

  • Hit, till you’re at the Spell Hit cap
  • Spell Power
  • Int Spi
  • Crit

Druids – Cats (melee dps)

  • Hit, till you’re capped
  • Agility
  • Armour Pen
  • Strength
  • Expertise
  • Crit Rating

Druids – Trees (healers)

  • MP5
  • Spell Power
  • Spirit
  • Intellect

Paladin – Holy (healers)

  • MP5
  • Spell Power
  • Crit rating
  • Intellect
  • Haste

Paladin – Protection (tank)

  • Def rating, till cap
  • Dodge
  • Parry
  • Stamina
  • Agility
  • Block
  • Expertise
  • Intellect
  • Hit

Still in the works:

Priest

Rogue

Shaman

Warlock

Warrior

2 thoughts on “Gear Stats of Priority

  1. Hey,

    Question about DK tank stats. Why is parry so high and strength so low?

    I would have thought more along the lines of:

    defense
    stamina
    dodge
    expertise
    strength
    agility
    parry

    Mainly because DK parry suffers from higher diminishing returns than other classes due to forceful deflection.

    strength is above agi and parry as it gives parry + threat increase.

    stam is up there coz i like stam, although its more important I think when your gear is of a lower level.

    Interested to know your reasoning!

  2. I put them in that order because:
    - frequently starting Tank gear will have Stam on it by default
    - dodging an attack is better than parry
    - I wanted to see avoiding damage as more important than threat, but I think you’re right in the order, especially the Str vs Parry idea.

    After a re-think I would question putting expertise high on the list for starting gear, as hit is more important starting out too.

    I’ve tweaked it a little.

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