Perfect World, the trickster parent company behind a few MMO games that I have looked into (most recently Neverwinter) are offering a 15% discount on a store purchase.
Geez thanks. I can spend money to play your essentially free game. In the case of Neverwinter I’ve barely moved beyond the starting beach and you’ve already got offers for my wallet. Sheesh.
Piss off Perfect World. I hate getting “offers” like this in email and I am slightly obsessive about avoiding this junk. My SWToR account email regularly gets special offers from those folks, despite the fact I have not logged on for other six months. Maybe you’re just trying to make a fair dollar, and it is certainly plausible to offer, but it stinks to me. My inbox is not a place I want borderline spam for games that are dead to me.
Rhetoric surrounds the closure of LucasArts. I feel for the folks who have lost their jobs, and agree with the popularist cynical view that most of what made the company iconic originally has not been the daily activity for many years. That said the company did have some interesting different games in production for Star Wars and I was excited. 1313 was a new direction, and I was watching it. I was even a little excited despite feeling that the Star Wars MMO failed to deliver anything different or as good as WoW. It will be a shame if those games do not get picked up by other software development houses, and hopefully some of the staff too.
Of course the comments are a range of support and snide, the move is not totally unexpected given Disney has Star Wars now and can do as it wishes. This is a significant point in time to watch…will Disney provide vision for the franchise, or produce garbage?
IMHO Disney is a monolithic company operating in ways that only rarely connect with my daily life. I watch their films when I get around to them, and generally don’t buy merchandise or go to theme parks. They have purchased a powerful brand in Star Wars, with a very passionate support base. With that passion comes expectation and management of feedback, some fans are not forgiving.
I hope they have a new angle and create something in the spirit of the first Star Wars film. That would impress, and have a chance of providing a continuing fan-base well into the next decade.
These two lovely NPCs would like to see you soon, alas I’ll use ToR as a boredom relief mechanism, and not any time soon.
I got a promo email (again) for Star Wars TOR’s free to play re-launch. The all new payment model based upon getting cash for extra raids and novelty items, rather than monthly subscription.
Sorry SW, this ship has sailed. I am too far into WoW’s Mists of Pandaria to switch to a game even though it will save some dollars per month. Perhaps when WoW’s Tier 14 is old and cleared, and the Diablo shine has gone I’ll try SW ToR again – but all that tells me is that I will try Star Wards when I’m bored, and that it has no true draw on my aspirations beyond being better than playing a facebook or iphone game. And yes, that is meant as an insult when you consider it was a huge MMO with very large aspirations and a darn healthy budget.
WoW’s draw is still stronger despite the shitty grinding of Valor on dailies.
The game had potential, but what I saw on login was a very similar experience to the re-grind of every MMO (including Warcraft) and therefore I choose the devil I have invested in, rather than starting out as a newbie. I can see why players do like it too, as it has a a very reasonable level of detail in the leveling stories, and feels very Star Wards in nature.
What did it for me (or didn’t do it) was the lack of breadth in choices (like not being able to alter class specialisation) and the vast gap between the promise of “no grinds” which was made very early on in the dev hype cycle and what I saw in the end. It did some great things (like crafting/gathering by npcs, nice logical professions, reasonable level rate, and some of the quest mechanics were good).
Just saw this via my feedreader from GeekoSystem and gulped coffee too fast. Star Wars episode 7 in planned for 2015 after Disney buys LucasFilms.
Did this get posted around the first of April but somehow only get live today? 4 Billion purchase price is no joke.
In news we didn’t exactly see coming on the even of Halloween, NBA opening night, and the day after Hurricane Sandy devastated parts of New York and New Jersey, The Walt Disney Company just announced that they’re set to acquire Lucasfilm, and that the next official Star Wars trilogy, starting with episode seven, is projected to kick off in 2015. Yes, you can now make the joke that Leia is a Disney princess.
George Lucas, whether you think he lost his genius years ago, or still has some sense somewhere deep down, issued a statement of confidence:
“For the past 35 years, one of my greatest pleasures has been to see Star Wars passed from one generation to the next. It’s now time for me to pass Star Wars on to a new generation of filmmakers. I’ve always believed that Star Wars could live beyond me, and I thought it was important to set up the transition during my lifetime. I’m confident that with Lucasfilm under the leadership of Kathleen Kennedy, and having a new home within the Disney organization, Star Wars will certainly live on and flourish for many generations to come.”
Don’t forget, Disney bought Marvel not too long ago, and they own ESPN, so it can now add Lucasfilm to its stable of prominent properties under its belt.
It’s old-ish news now that SW-ToR is going free to play, where a freeloader can get almost all the content, and the raiders pay our way. I started thinking about what it might mean. For me its a win-win that is very attractive – I plan to freeload on it.
As a positive the populations on the servers will increase, and that may assist with keeping a sense of community and an economy flowing. Having five times the players in a zone is a great thing when you are looking to “live” in a setting.
What I don’t understand is how the “all but raids” free play will generate revenue. Tobold posted a similar thought, and the comments seems to think this too. So what do the SWToR Devs know that we don’t?
My thought is perhaps the raid content will soon be the defining feature, and the next set of raids will be good enough to act as a revenue stream. If the devs can create compelling raids for raiders there is an angle. They might be so good that people play for fun for free, but pay for raids. That would be a big call. Raiding in WoW is considered good enough to generate revenue, and a segment of these serious raiders are likely to be targets for that strategy if it is right. An advantage is that money is no barrier to entry to the rest of the game right up to raids, so many people can have high level characters who are raid ready. A disadvantage is the raid history so far, so the content will need to be amazing, and then also well communicated to the wider community.
It does ignore though that there is an opportunity cost of a free game, where the time spent playing is not played elsewhere. Free is not enough for some players when they miss out on something that is valuable, even when it costs money (I’d rather eat good food that costs something, than free junk).
Or if not raids then what else? Vanity gear and pets? Rubbish. Sure they get money, but its still not enough to keep the game floating for 1-2 years.
Pay to win model where good gear is purchasable through a backhanded cash sale? Even worse, and would be a kick in the guts to the subscribers.
Both “features” are items which a few MMOs have in play, and in all likelihood these measure help add new players to the player base. It is a pretty exciting change for SW ToR and one that may increase the server pops a little. I think the recruitment drive could have happened a lot earlier, but conversely the free to play change (to level15) is something that owners may not wanted from day one, as it removes the initial splash of revenue from box purchases.
I’m interested in what effect this has, and how the current player base feel about the move?
The key free trial blurb:
Free Trial participants will experience the opening adventures of each of the eight character classes in the game. Players will explore their classes’ Origin World, and may even have the opportunity to visit their faction’s Capital World! Additionally, Free Trial players will have the chance to face off against other players in Player-vs.-Player Warzones, or join up with friends and play through a Flashpoint.
Players who have previously participated in one of the Weekend Pass Free Trials or the Friends of Star Wars: The Old Republic Trial are also eligible to join this new free trial!
For the Recruit a Friend rewards:
Active players that have passed one billing cycle can invite up to twenty five (25) of their friends to take part in a Friends of Star Wars: The Old Republic trial. During this free trial period, invited friends can play levels 1-15 with no time limit, explore each of the four Origin Worlds, and experience the opening adventures for each class as they start along their epic journey.
You can earn the exclusive Kurtob Alliance Speederby meeting the following requirements: