Free game time delayed; scared fit

I had all intent to start the free 7 days of wow, and play this past week. Typical for my gaming lifestyle there was a hitch to starting on time and this time the reason is a doozie.

The house was going to be quiet and evenings clear of work distractions. I had cleared my work schedule a bit, and the kids were to be in bed early.

However I didn’t content with getting seriously sick, in fact a heart attack.

While going to bed late last Saturday I suddenly felt the tell tale numb left arm and hand, chest pain, dizziness, sweats, sore jaw, etc. A few minutes later we called the ambulance and it was straight to the hospital, all lights and sirens…no waiting. Paramedics confirmed the reduced heart function as we zoomed to the emergency department. A few scary hours later the incredible doctors had sussed that the heart attack wasn’t normal, especially given my youngish age; and they scheduled me for an angiogram (a camera on a long wire which is fed up inside your heart) a day later. Crap eh.
In the interim I sat in the hospital having a nerve wracking wait to find out if I was in real trouble, how much, and thanking my dumb luck to live near a good hospital.

Thankfully the angiogram confirmed it wasn’t a typical heart attack. Instead of the cause being blocked arteries and poor diet which is darn serious and totally life shattering, what I have is an infection in the heart and surrounding tissue; called myocarditis.

So now I’m home and recovering strength gradually. It’s been a week since the event and my strength isn’t back to normal, but it’s close; nor has my fear of exertion. Knowing that the anti inflammatory drugs are in my system should give confidence, although I can still hear the words of warning from the cardiac doctor very clearly – “take it very slowly. Or next time it’s likely worse.”

I’m told my recovery for this type of heart attack is far faster than normal heart attack, but it’s still two weeks off work and medication for three months. Little pain really compared to what it could have been. The minutes before the ambulance arrived and the experience of being wired twelve different ways to an ECG machine was harrowing. Tubes everywhere.

So I’m writing as a way to reinforce a promise I made to myself during the few days where I didn’t know what the diagnosis was – to improve my health and diet. Considerably. Permanently. From that day forward I’m going to reduce weight (I’m built like a typical nerd, round in the middle), eat better, and avoid junk. Where I choose to indulge it will be moderate. Controlled.

I don’t want to be one of the folk in the bed next to mine on Saturday in the Alfred Hospital. Triple bypasses, life long medications, painful processes, and scary procedures.

Saying it online gets it out into the world; where friends and family will see and understand. If I start to stray a little I hope folks will help reign me in a bit too.
Not that I think I’ll forget what a heart attack was like any time soon. Hopefully back to normal and continue to get fit next week.

Happy living, TyphoonAndrew.

Casually playing Adventure Era

A nifty little game called Adventura Era by Game Insight & Krivorukoff has me a little distracted (thanks to Tobold’s post). I’m playing enough that my wife first asked “what is that you’re doing” and then “put that down”. It’s a good game, and playing it on my mobile means that I always have it around when I want to, but I can also ignore it I choose.

Nothing really bad happens if you don’t play. Well, ahem, it is frustrating to come back to the game after 3-4 hours and ALWAYS find three monsters attempting to ravish my humble village, but paying off the monsters is part of the resource sink mechanics. It happens every damn time! So now I’ve decided to move almost all of my important buildings away from the areas with the monsters, so that I’m almost unaffected by them. That will take some additional effort and a bit more grinding that I like, but afterward I’ll rarely pay the 15 food, 50 lumber, or 100 stone resources that they need to be shushed and sent away when my cyclops-for-hire yells at them.

Apart from the basic build, expand, research cycle which repeats as your village increases in size and resources there are aspects of the game which I think are clever. The game is all about expanding your resource pool, and deciding when to spend your resources in the various resource sinks. All of the progressive choices are forgone conclusions, where you have to do X to get to Y, so start saving, building, or expanding. I don’t mind that the game is extensibility on rails, as I’m not looking for life changing gameplay. I’m looking for overly simplified entertainment. It allows small choices with almost no side effects, so for me the game’s fun is about efficiently. What worked, what do I need to plan for now, so that I’m not resource locked for too long later.

I also like the way that money really isn’t being begged for at every turn. The game is free and thankfully you can avoid the nag-ware style of other mobile/social games. My Facebook, Google+, Twitter, and other followers have no bloody interest in how many pets or lumber yards I have; just as I don’t give a damn about theirs.This is a casual distraction, not a thing to brag about on social media (but then isn’t most of social media a free casual distraction seeking to commercialise your attention?).

Each advance takes time, and during that time you can be clicking to earn your coins, rather than spending real money. It does not have a long life though, as I’m already seeing the increase in the repetition for grinding money, which is expected but undesirable for me. I can just as easily be entertained by my rss feed, so something that feels like work will have an expiration date.

For now, as the village’s ruler…I kind of pity those small virtual pixel-folk. They’re lucky I’m not give the option for human sacrifice to increase build time. Hmm, maybe something to recommended for v2.

adventure_era_screenshotHappy clicking, TyphoonAndrew

You Sir, Yeah, You Are Being Hunted

I picked up Sir, You Are Being Hunted on a sale for a lazy $17, and I kind of like the adhoc short play style of the game.

Death One – shot to death by a random robot patrol on the main island. To my credit I did figure out what the baloon was doing, but I think I didn’t move far enough away. Found one fragment next to the stones, but spend much of mu short life looking at the inventory, trying to understand how food works.

Death Two – ran out of Vitality and starved to death. Interesting that I was trying to play it safe, but as my character stated to really drop I ran everywhere and was spotted a heap of times.

Death Three – Afk and I assume slaughtered by a host of nasty robots.

I’m really enjoying it.

Panoramas and Banners for fantasy themed blogs

Aside

As a blogger I never seem to have the “right” image, and get tempted to hike images from anywhere. Well, shamefully I do admittedly hike them, but I try to grab my own, or take them from folk who are willing to give freely.

I found that “The Other Tank” Blog has compiled a batch of images which are perfect for bloggers to use for wow-related banners and panoramas. Even better he has supplied a batch of these in zip file shared via DropBox for anyone to grab. Darn fine work sir!

serpents-heart

Happy Killing, TyphoonAndrew.

A few more thoughts on WoW p5.4

Now that I’ve seen more and read more about how people are using the new content and features in patch 5.4 for WoW; I’m impressed.

The standout items are the raid encounters and the proving grounds. Both I’ve not really stepped into much of either yet but both have created such an effective response from the players that they seem to be the aspects that will be remembered the most. The new raid benefits from the way the lore of the Destruction of the Vale cannot be ignored in the game. A straight up clever and direct call to players.

vale2 Continue reading

Those who must be left behind, on purpose.

A long time ago in my guild there was a player who needed to be removed. The story around why was typical in an online game, an ego was out of check and was disruptive to many of the other guild members.

He wasn’t special, wasn’t an officer, and was certainly one of the rudest people I’d had the displeasure of talking to closely. What made is worrisome was how many months later the same person was still out in /Tradechat bad mouthing the guild, the characters involved, and still sending rude whispers. A truly enlightened bastard who appeared to get his enjoyment from the game by bothering others.

Recently in the guild we also had to tell a few people tone it back. They did, and everything seems to be ticking along without issues now. When the Officers and I were talking through the situation with the recent guys the enlightened bastard’s character name came up as a point of reference. The recent guys were not even close to the E.B in the long past, but EB is still out there playing.

It got me thinking… about not wanting to ever see the EB again. Not under any circumstances.

Now my ignore list solves that problem for me, but I also have a responsibility to my guild. I think MMO games like World of Warcraft could do with a Guild based parma-ban feature.

When set the PLAYER’s account is stopped from being a member of that guild. This stops somebody from alt switching, it makes removing somebody who is really vitriolic easy, and means the other guild members who might have invite ability will not and cannot be pressured into letting the person rejoin.

Block them permanently. Anyway, just a thought.

TyphoonAndrew

Yuriv's_Tombstone