Panoramas and Banners for fantasy themed blogs

Aside

As a blogger I never seem to have the “right” image, and get tempted to hike images from anywhere. Well, shamefully I do admittedly hike them, but I try to grab my own, or take them from folk who are willing to give freely.

I found that “The Other Tank” Blog has compiled a batch of images which are perfect for bloggers to use for wow-related banners and panoramas. Even better he has supplied a batch of these in zip file shared via DropBox for anyone to grab. Darn fine work sir!

serpents-heart

Happy Killing, TyphoonAndrew.

A few more thoughts on WoW p5.4

Now that I’ve seen more and read more about how people are using the new content and features in patch 5.4 for WoW; I’m impressed.

The standout items are the raid encounters and the proving grounds. Both I’ve not really stepped into much of either yet but both have created such an effective response from the players that they seem to be the aspects that will be remembered the most. The new raid benefits from the way the lore of the Destruction of the Vale cannot be ignored in the game. A straight up clever and direct call to players.

vale2 Continue reading

Those who must be left behind, on purpose.

A long time ago in my guild there was a player who needed to be removed. The story around why was typical in an online game, an ego was out of check and was disruptive to many of the other guild members.

He wasn’t special, wasn’t an officer, and was certainly one of the rudest people I’d had the displeasure of talking to closely. What made is worrisome was how many months later the same person was still out in /Tradechat bad mouthing the guild, the characters involved, and still sending rude whispers. A truly enlightened bastard who appeared to get his enjoyment from the game by bothering others.

Recently in the guild we also had to tell a few people tone it back. They did, and everything seems to be ticking along without issues now. When the Officers and I were talking through the situation with the recent guys the enlightened bastard’s character name came up as a point of reference. The recent guys were not even close to the E.B in the long past, but EB is still out there playing.

It got me thinking… about not wanting to ever see the EB again. Not under any circumstances.

Now my ignore list solves that problem for me, but I also have a responsibility to my guild. I think MMO games like World of Warcraft could do with a Guild based parma-ban feature.

When set the PLAYER’s account is stopped from being a member of that guild. This stops somebody from alt switching, it makes removing somebody who is really vitriolic easy, and means the other guild members who might have invite ability will not and cannot be pressured into letting the person rejoin.

Block them permanently. Anyway, just a thought.

TyphoonAndrew

Yuriv's_Tombstone

Can the Trinity be damned?

Can the trinity of tank, heal, damage roles in online rpg games be removed? Really?

An old question, and perhaps one which is both too subjective for each game style in question, and also blisteringly obvious for MMOs. Blessing of Kings has a great post where the discussion thread is the perfect primer for the issues and the potential degrees of how effective the solutions will be. A darn good read.

trinity-dangerousTo me it is all about degrees of effectiveness vs the suspension of disbelief. No solution I’ve ever read provided a summary for an MMORPG that has no role based system, without a set of quasi-magical powers to manipulate the monster’s behaviour. And that is not what might really happen.

If nine of my friends and I decided to attack a giant, I don’t think the giant would understand taunts enough to only swing at one person, or that two of us were good at recovering from wounds so might be better to kill early. The giant is going to kill easy targets, targets that hurt it a lot, and then the rest of us.

Similarly a grizzly bear will attack one of us until it can get a good meal, unless we keep poking it with spears in which case it will hurt the spear carrier and probably ignore any others just standing to the side waving their hands (healing, caster dps).

In MMORPGs I don’t think it can be totally removed. I don’t think I’d want it removed either. We have a method which is essentially in support of the fun, and while the mechanics of that illusion might be tweaked, the illusion is useful.

Just pruned the front page blog links

Aside

I’ve pruned dead, gone, missing, or content changed links and blogs from the my warcraft & pc gaming blog’s homepage (ya, this one you’re reading); and thought it might also serve as an invite to readers and subscribers to tell me about things that should be there. So many of the resources from 2007 through 2011 are gone.

So allowing that it is WoW or gaming related – what do you visit that’s worth linking, or should I link to you?

Maintenance is fun. TyphoonAndrew

a wow portal to scarlet mon

WoW players raise $2.3 mil for Sandy Relief

Aside

Warcraft players raised $2.3 Million for Sandy relief through puchased of entirely option in-game widgets and toys. At last a feelgood aspect of MMO games, instead of a typical angry rant. 2.3m for any charity effort is bloody nice work, and not bad considering we’re a bunch of no-life basement dwellers; with violent tendencies.

Kind of makes you feel good. See we do have souls. Kek.

World of Warcraft Players Raise $2.3 Million for Sandy | Geekosystem.

The balance that a few strange days brings

These are strange days (and a post not really much about wow, but all about gaming life). My gaming took a dive on the week end when we went away briefly for a break over the weekend. Its by-the-by that is was family focused and also very much fun. I loved the fact we got away for a bit, saw some family, and was also looking forward to the Sunday and Monday night gaming. New level 90s have so much to do in Warcraft. Sunday came around and I played till late and crawled into bed just in time to rest before the working week. We had a slight hiccup on Saturday with the newborn’s health, but didn’t think much of it by Sunday night. It was great.

Monday started as normal and then my 5 month old was hospitalised and everything melted away to stress. You get a new perspective when your kid is in a hospital resuscitation room with a few doctors and nurses around, they all looked concerned, and the outcome was not clear. I’m not used to being powerless to help and the most useless person in the room, and when the doctors start saying those long sentences which mean “I don’t know yet”, you get stressed. I get it now; the stress about late reports, staff issues at work, or even playing an addictive video game is meaningless to the stress of a sick baby. It was a new experience for me as a new parent. Frankly I was telling the world to **** off until I knew more.

Now that she is home again my stress is far lower, and all the things I missed seem largely still irrelevant. A late report? Big deal. Missed a few meetings? Get over it. Nobody bloody died. I saw families in that hospital who have real issues to grapple and the trials which hit the average office worker are just silly by comparison.

What I hope is that I can maintain the apathy for how important these things actually are, as I noticed that I was communicating clearly and sharply when I was really stressed, and that communication got results. Being outside the detail granted a perspective and authority that I liked, and all that changed was me in my reaction to the stress of the events. I’ve always advocated a healthy work and life balance, and extended that to gaming too. Nobody should ever feel pressure to play when they have serious stress to deal with (duh). I did in fact play online on Monday for a short period, but all I thought about was family and it was to get to somewhere which was an escape. My brain needed to be distracted from what was going on.

I tonight is another game night where a week ago I was planning to play a lot. Now I’ll play it by ear, see how sick, stressed, etc the family is, and then perhaps login. What is odd is that before the weekend I would have also worked all night to complete a set of reports for my job, and now it really does seem immaterial. In terms of work, life, and game balance I think I’ve changed views a little. There will be weekends soon where I get to work overtime and give a lot of effort for my job, but for now relaxation is the order of the day.

Happy gaming, and good health.